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Hi all.
Playing Omaha on this server is a real choir for many. I think that the map needs rebalancing and I will explain what I mean.
When crowded, it's won 9/10 times by axis because the blue team never gets middle and bleeds out of tickets.
What might even it out is giving each engineer 1 single landmine instead of 2 and removing the expacks completely.
Reducing grenades from 2 to 1 would be great since right now every ramp is spammed with grenades and it not realistic neither fun to climb them.
Also as an experiment, we can try to cancel the apc spawn points for both sides (axis and allied) when middle is lost by axis. That way more infantry combat will occur over trying to slowly gain control over the top territories.
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Last edited by Serebro (2025-03-31 02:19:46)
Good ideas, makes sense to me.
Both beach and HQ flag should be grey from beginning so it gives time for both teams to get flags, vehicles and prepare for fight and exclude the grey beach thing at all. Maybe also add 1 sherman for allies for better push in case if ship and priest will be destroyed.
Also a bit crazy idea but - replace small ship with not moving PoW (like carrier on coral sea) so both gunners will recieve the target from snipers so they can shoot more effective. I remember that was a thing on past public server so migth be a chance to apply it.
Last edited by Flettnerman (2025-03-31 23:40:31)
Sunshine wrote:And add the M1! Please!
All of them at once.
Sunshine wrote:And add the M1! Please!
https://ru.wikipedia.org/wiki/%D0%91%D0 … %B3%D0%B0)
she might have meant that too
Last edited by Russian MadMax (2025-04-01 20:03:35)
add aircraft please, and AA guns
Add a Natter that can rocket spam the Allied Beach flag and make sure the Americans have no vehicles or weapons. Then it’s fair.
It's a thin red line - adapting gameplay to mods or adapting mods to gameplay.
blue team never gets middle
Yes, a well-populated game will have a certain percentage of bots.
And the map favours the defenders, hence without at least a tiny bit of teamplay
the Allied hardly have a chance to advance.
In a 50+ round it is mere luck that the key positions have no trashy players on it.
So yeah - let's give it a try and reduce the number of explosives.
For engineers make it 1 disc and 1 cake. The others get 1 grenade.
Also a bit crazy idea but - replace small ship with not moving PoW
Too crazy. Imagine the damage. And the crew will be kicked for minus in no time.
Also as an experiment, we can try to cancel the apc spawn points for both sides (axis and allied) when middle is lost by axis. That way more infantry combat will occur over trying to slowly gain control over the top territories.
Thin red line, **PN** Flyboi. Here's the thing: have the APCs spawning as used to be,
the current setting is like 3 minutes or so.
The Hanomag shall not feature the troop spawning from the beginning. Make this ability dependant from the flags.
While the Allied truck serves as mobile spawner all the time, the Axis one has it's ability bound to mid flag.
As soon as the mid flag turns grey the Axis team shall have reinforcements,
once Axis has taken back mid flag the Hanomag turns into a standard vehicle again.
Alright, here's an impression of a thrilling round.
VliegjesGehakt (he's among the top 5 APC commanders) managed to slip through.
At this point the battle was raging half an hour already.
How's the outcome you guess?
one and a half minutes later
gg
Last edited by Blindschuetz (2025-04-03 19:26:13)
Good points there, Blindschatz
Agreed
Sunshine wrote:And add the M1! Please!
You damn well know what I mean!
When playing blue team I want more snipers sucking sand on Allied side.
Much mooooore
Too crazy. Imagine the damage. And the crew will be kicked for minus in no time.
It's not too crazy as you think, you still can aim properly especially with sniper target.
But for me will be enough just to implement Serebro's ideas + grey flags on beginning + 1 sherman on beach, keeping the small ship as it now.
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