#1 2025-03-31 02:17:27

Serebro
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Omaha Beach is unbalanced?

Hi all.

Playing Omaha on this server is a real choir for many. I think that the map needs  rebalancing and I will explain what I mean.

When crowded, it's won 9/10 times by axis because the blue team never gets middle and bleeds out of tickets.

What might even it out is giving each engineer 1 single landmine instead of 2 and removing the expacks completely.
Reducing grenades from 2 to 1 would be great since right now every ramp is spammed with grenades and it not realistic neither fun to climb them.

Also as an experiment, we can try to cancel the apc spawn points for both sides (axis and allied) when middle is lost by axis. That way more infantry combat will occur over trying to slowly gain control over the top territories.

Do you think Omaha Beach needs re-balancing?

  1. I think Omaha needs some changes that will make it into a great map
  2. I like it the way it is now and it doesnt need changes
Total votes: 15

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Last edited by Serebro (2025-03-31 02:19:46)

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#2 2025-03-31 18:10:06

Black Mamba
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Re: Omaha Beach is unbalanced?

Good ideas, makes sense to me.

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#3 2025-03-31 19:00:20

Flettnerman
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Re: Omaha Beach is unbalanced?

Both beach and HQ flag should be grey from beginning so it gives time for both teams to get flags, vehicles and prepare for fight and exclude the grey beach thing at all. Maybe also add 1 sherman for allies for better push in case if ship and priest will be destroyed.

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#4 2025-03-31 19:32:30

Flettnerman
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Re: Omaha Beach is unbalanced?

Also a bit crazy idea but - replace small ship with not moving PoW (like carrier on coral sea) so both gunners will recieve the target from snipers so they can shoot more effective. I remember that was a thing on past public server so migth be a chance to apply it.

Last edited by Flettnerman (2025-03-31 23:40:31)

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#5 2025-03-31 22:41:34

Sunshine
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Re: Omaha Beach is unbalanced?

And add the M1! Please!

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#6 2025-03-31 23:44:28

ziba128
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Re: Omaha Beach is unbalanced?

Sunshine wrote:

And add the M1! Please!

9lcgto.jpg

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#7 2025-03-31 23:58:05

Black Mamba
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Re: Omaha Beach is unbalanced?

ziba128 wrote:
Sunshine wrote:

And add the M1! Please!

https://i.imgflip.com/9lcgto.jpg

All of them at once.

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#8 2025-04-01 20:02:11

Russian MadMax
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Re: Omaha Beach is unbalanced?

ziba128 wrote:
Sunshine wrote:

And add the M1! Please!

https://i.imgflip.com/9lcgto.jpg

https://ru.wikipedia.org/wiki/%D0%91%D0 … %B3%D0%B0)
she might have meant that too

Last edited by Russian MadMax (2025-04-01 20:03:35)

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#9 2025-04-01 21:18:47

Karl Donutz
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Re: Omaha Beach is unbalanced?

add aircraft please, and AA guns

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#10 2025-04-02 00:08:33

Millerke
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Re: Omaha Beach is unbalanced?

xd

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#11 2025-04-02 01:49:46

Black Mamba
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Re: Omaha Beach is unbalanced?

Add a Natter that can rocket spam the Allied Beach flag and make sure the Americans have no vehicles or weapons. Then it’s fair.

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#12 2025-04-03 19:17:54

Blindschuetz
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Re: Omaha Beach is unbalanced?

It's a thin red line - adapting gameplay to mods or adapting mods to gameplay.

Serebro wrote:

blue team never gets middle

Yes, a well-populated game will have a certain percentage of bots.
And the map favours the defenders, hence without at least a tiny bit of teamplay
the Allied hardly have a chance to advance.
In a 50+ round it is mere luck that the key positions have no trashy players on it.

So yeah - let's give it a try and reduce the number of explosives.
For engineers make it 1 disc and 1 cake. The others get 1 grenade.

Flettnerman wrote:

Also a bit crazy idea but - replace small ship with not moving PoW

Too crazy. Imagine the damage. And the crew will be kicked for minus in no time.

Serebro wrote:

Also as an experiment, we can try to cancel the apc spawn points for both sides (axis and allied) when middle is lost by axis. That way more infantry combat will occur over trying to slowly gain control over the top territories.

Thin red line, **PN** Flyboi. Here's the thing: have the APCs spawning as used to be,
the current setting is like 3 minutes or so.
The Hanomag shall not feature the troop spawning from the beginning. Make this ability dependant from the flags.
While the Allied truck serves as mobile spawner all the time, the Axis one has it's ability bound to mid flag.
As soon as the mid flag turns grey the Axis team shall have reinforcements,
once Axis has taken back mid flag the Hanomag turns into a standard vehicle again.

Alright, here's an impression of a thrilling round.
VliegjesGehakt (he's among the top 5 APC commanders) managed to slip through.
At this point the battle was raging half an hour already.
How's the outcome you guess?

Omaha-besieged-a.png

one and a half minutes later
Omaha-besieged-b.png

Hidden text

The very next moment after this picture was taken Axis could destroy the M3A1.
Axis even took back the upper flag and eventually Allied lost by tickets.

gg

Last edited by Blindschuetz (2025-04-03 19:26:13)

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#13 2025-04-03 22:17:44

Serebro
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Re: Omaha Beach is unbalanced?

Good points there, Blindschatz smile

Agreed

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#14 2025-04-03 22:34:56

Sunshine
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Re: Omaha Beach is unbalanced?

ziba128 wrote:
Sunshine wrote:

And add the M1! Please!

https://i.imgflip.com/9lcgto.jpg

You damn well know what I mean!

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#15 2025-04-03 23:48:55

MONTAG
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Re: Omaha Beach is unbalanced?

When playing blue team I want more snipers sucking sand on Allied side.
Much mooooore

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#16 Yesterday 22:16:10

Flettnerman
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Re: Omaha Beach is unbalanced?

Blindschuetz wrote:

Too crazy. Imagine the damage. And the crew will be kicked for minus in no time.

It's not too crazy as you think, you still can aim properly especially with sniper target. smile
But for me will be enough just to implement Serebro's ideas + grey flags on beginning + 1 sherman on beach, keeping the small ship as it now.

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