#31 Re: BF1942 Discussion » Pirates mod events|*ideas*|*dates* » 2014-07-17 22:05:34

Yeah and maybe put up different dates/times so people can vote for them

#32 Re: Off-Topic » Jews & Arab news » 2014-07-17 11:17:43

s[sk] wrote:

what's interesting that they had camera running and the correct house framed
how did they know even before that warning shot?

They got informed with phone calls

#33 Re: BF1942 Discussion » Pirates mod events|*ideas*|*dates* » 2014-07-16 12:10:38

I think more people will join if you turn off punkbuster

#36 Re: Off-Topic » Jews & Arab news » 2014-07-10 19:36:05

Hook who exactly are you blaming for this?

#37 Re: Off-Topic » Jews & Arab news » 2014-07-10 19:27:28

Sunshine wrote:
HoOK wrote:

hahahahhahaha
we are in summer how come we have snow there looooooooool
brainwash mission status: "complete".

That was sand it looks like.

It is sand
or does the government want me to think that?

#38 Re: Off-Topic » Jews & Arab news » 2014-07-10 19:25:08

HoOK wrote:

hahahahhahaha
we are in summer how come we have snow there looooooooool
brainwash mission status: "complete".

-.-

#40 Re: BF1942 Discussion » GameSpy shutdown cancelled? » 2014-07-01 11:16:45

Maybe they can't find the off button?

#41 BF1942 Discussion » BF1942 shutdown June 30th » 2014-06-01 21:05:17

Zero
Replies: 1

http://www.ea.com/1/service-updates

A list of EA games that will shut down, bf1942 is going down on June 30th
Also BF2 and 2142 will go down

#42 Re: Technical Help » now i know why my ping is bad !!!! » 2014-05-24 21:58:36

Wow the internet speed is slow over there it is actually a miracle that you got 100 ping

#43 Re: BF1942 Discussion » How to get ingame server browser to work after May 31 » 2014-05-17 21:50:52

tuia wrote:

Servers aren't top priority, now, because a master server can send a static list after master.gamespy.com shut downs. Clients (players) do have to be noticed about the shutdown and all changes involved, download updated executable and replace or edit host file.
This master2.qtracker.com or 65.112.87.186 works for Battlefield 1942, but it is not possible to register a server with heartbeats, it is a static list.

You need Qtuplink to register a server with heartbeats

#44 Re: BF1942 Discussion » How to get ingame server browser to work after May 31 » 2014-05-16 21:04:17

ghost of ... wrote:

Nice finding Zero. His name is Ron Mercer. Just tested it, and it seems to work.

http://www.qtracker.com/phpBB2/viewtopic.php?f=4&t=4238

http://www.qtracker.com/phpBB2/viewtopic.php?f=4&t=4226

Things are getting interesting now. Two masterservers - and maybe more in the future, who knows?

But overall, the population hit for BF1942 will be big and permanent I think. A lot of people believe that as long as there's a technical solution to this situation, then population will be unchanged. Problem is that the majority of players, rarely or never visit gaming forums, and easily give up when encountering tech issues. Just see how few play custom maps and mods of the total playerbase, even though it takes minimal effort to use them.

My estimate is that global pop one month after the shutdown will be at one third or less, and that's a huge drop.

And save your efforts with writing to EA, making petitions and the likes. They've made their decision, and a few thousand non-paying gamers won't change their minds.

Yeah and it will be easier now to let people install custom maps

#45 BF1942 Discussion » How to get ingame server browser to work after May 31 » 2014-05-16 19:56:21

Zero
Replies: 10

Ron from Qtracker has a replacement for the GameSpy master server. Edit this in your hostfile.
65.112.87.186      master.gamespy.com
65.112.87.186      master0.gamespy.com

btw: I heard that s[sk] had a replacement already but I'll post this anyway.

#46 Re: BF1942 Discussion » May 31. "End" of BF1942? » 2014-05-15 00:28:07

DICE DA MAN wrote:

It might not be bad to try contacting by email EA and Gamespy and ask them to give us all the software and parameters of the BF1942 master server list which is now used and which will not they use after May 31, so that job easier in order to facilitate the programming work for tuia and ssk?
Whatever, EA has taken a lot of money on this game and nothing would it cost to publish a free and open-source BF1942, the same as it did with the old pumpkin studios known strategy warzone2100. We just need someone from this forum with good persuasive powers to reach them and convince to do what I suggested smile

EA and free? You must be drunk!

#48 Re: Technical Help » BFVietnam no CD-key server » 2014-05-14 22:29:53

Millerke wrote:
DICE DA MAN wrote:

read this http://bf42.wordpress.com/

u need Stateless Packet filter if u are windows user.

Tha program looks interesting!

Thx! I will give a try! smile

Won't be needed after May 31th

#50 Re: BF1942 Discussion » May 31. "End" of BF1942? » 2014-05-14 21:57:26

The Observer wrote:

Very little time? We have until June 30th, 2014 to distribute the master server fix between Battlefield 1942 communities... that's plenty of time if you ask me.

You mean May 30th?

#51 Re: BF1942 Discussion » Warning messages » 2014-05-07 22:59:59

Andro wrote:
tuia wrote:

I did not know that about FPS value. So to fix it, edit your <BF1942 DIR>\Mods\bf1942\Settings\VideoDefault.con file, remove "renderer.lockFPS 240" or change 240 value to 60 or 100.

I have only

"rem ** A **
run Profiles/A/Video.con" 

in this file... I open it with the Notepad.

Open it with WinRfa

#52 Re: Technical Help » create server on debian 64bit » 2014-05-07 22:58:10

brigadier- wrote:

really? that sucks... what will happen after list disappear??? game disappear too?

No there are still ways to play online, like adding this to your bf1942 shortcut: JoinServer xxx.xxx.xxx.xx <--ip

#53 Re: Technical Help » create server on debian 64bit » 2014-05-06 08:25:33

Server list will dissappear May 31
Tuia posted linux files somewhere on this forum, find them.
And for those settings use battlefield server manager 2.0 patched (can also be found here)

#55 Re: BF1942 Discussion » Uh-Oh: Gamespy Master Server going down for all games on May 31, 2014 » 2014-04-04 18:19:33

Moonlight wrote:

I am thinking, the favourite server list won't be affected by this update. Because like you all probably know, after updating the server list and clicking stop update after a few seconds, you can still see all of your favourites in the list. So everyone could add as many servers to his/her favourite list, to always be able to join them without xfire or direct ip!

Nah not really because even if you don't update it shows stats in real time so I think that will be gone too. So I think it gives ping 9999. But if you add them to favourites you can atleast see the ip i guess

#56 Re: Feedback » Bots on RtR + SW ? » 2014-04-04 09:57:17

tuia wrote:

Thank you, Zero! Very much appreciated info.

Np, btw you have to pack it to make it a ssm ofc (example: el_alamein_007)

#57 Re: BF1942 Discussion » Uh-Oh: Gamespy Master Server going down for all games on May 31, 2014 » 2014-04-04 07:57:06

Yup it shuts down server browsers and cd key authentication.....
You may want to put the ip/domain in a server message tuia

#58 Re: Feedback » Bots on RtR + SW ? » 2014-04-03 23:50:35

It is possible to put the gamemode on conquest/tdm and add a specific amount of bots
Here is an example for tdm:

-------Tdm.con-----

run tdm/SpawnpointManagerSettings

run tdm/SoldierSpawnTemplates
run tdm/SoldierSpawns

run tdm/ObjectSpawnTemplates
run tdm/ControlPointTemplates

if v_arg1 == host
   run ai v_arg1
   run tdm/ObjectSpawns
   run tdm/ControlPoints
else

endIf

------Ai.con------

run AI/AIdefault.con v_arg1
run AI/AIbehaviours.con v_arg1

You need to put in the ai files from the coop map in the cq/tdm map so for example
El alamein coop to el alamein cq at the end of the cq.con or tdm.con

Bf1942/Game/AIdefault.con
Bf1942/Game/AIbehaviours.con
Bf1942/Game/AI/Strategies.con
Bf1942/Game/AI/radio.con
Bf1942/Game/AI/prerequisites.con
Bf1942/Game/AI/conditions.con

And to let them actually do something:

include ../../../../../objects/items/basekit/ai/objects.con
include ../../../../../objects/soldiers/common/AI/Objects.con

Rem Weapons
include ../../../../../Objects/HandWeapons/Bar1918/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Bazooka/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/Colt/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Common/Weapons.con
include ../../../../../Objects/HandWeapons/DP/AI/Weapons.con
include ../../../../../Objects/HandWeapons/GrenadeAllies/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/GrenadeAxis/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/JohnsonLMG/AI/Weapons.con
include ../../../../../Objects/HandWeapons/K98/AI/Weapons.con
include ../../../../../Objects/HandWeapons/KnifeAllies/AI/Weapons.con
include ../../../../../Objects/HandWeapons/KnifeAxis/AI/Weapons.con
include ../../../../../Objects/HandWeapons/M1Garand/AI/Weapons.con
include ../../../../../Objects/HandWeapons/MedPack/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Mp18/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Mp40/AI/Weapons.con
include ../../../../../Objects/HandWeapons/No4/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Panzershreck/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/RepairPack/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Sg44/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Thompson/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Type5/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Type99/AI/Weapons.con
include ../../../../../Objects/HandWeapons/WalterP38/AI/Weapons.con

include ../../../../../Objects/Vehicles/Land/Sherman/AI/Weapons.con
include ../../../../../Objects/Vehicles/Land/Sherman/AI/Objects.con
include ../../../../../Objects/Vehicles/Land/Tiger/AI/Weapons.con
include ../../../../../Objects/Vehicles/Land/Tiger/AI/Objects.con

You need to include all weapons and vehicles in here(the ones that are in the map ofc)


And for letting the bots show up in the server list you need to patch the w32_ded.exe (i'm not going too far in that)

#60 Re: BF1942 Discussion » Mod Event Vote » 2014-03-14 16:55:18

Why no forgotten hope secret weapons?

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