#31 2014-02-08 15:10:39

bora87
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Re: Bots on RtR + SW ?

I think we need to make a pool to make event day on saturdays and sundays

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#32 2014-02-08 16:23:04

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Re: Bots on RtR + SW ?

bora87 wrote:

I think we need to make a pool to make event day on saturdays and sundays

I will be against this event day. Who wants RTR-SW - join RTR-SW, who wants vanilla - join vanilla and all players happy. smile

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#33 2014-02-08 19:51:26

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Re: Bots on RtR + SW ?

Millerke wrote:
Millerke wrote:

There you go: http://ddl2.data.hu/get/0/7392645/elala.xpack2.zip
smile

Just copy the rfa file to xpack2 levels.

Here is the second version of El_Alamein Xpack2, Natter added and the Aw52 place is corrected.
http://ddl2.data.hu/get/0/7397626/elala.xpack2.zip

Still one problem: bots do not want to jump out near flags, just like they did on Mimoyecques.rfa map in Xpack2. ???

I will try it today smile

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#34 2014-02-08 21:08:16

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Re: Bots on RtR + SW ?

Put some bots in, so moonbread can get a medal big_smile

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#35 2014-02-08 22:15:57

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Re: Bots on RtR + SW ?

DC wrote:

Put some bots in, so moonbread can get a medal big_smile

rofl noname haha so cute trying to be the big guy on a forum while you are the smallest wink):)) funniest guy ever
http://bfkhdb.selaron.de/index.php?play … 301#result why we do not ban him? I mean he troll all and talks only bad things about this server, while he didnt play in 4 months....

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#36 2014-02-09 19:40:29

Millerke
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Re: Bots on RtR + SW ?

Vojislav wrote:
Millerke wrote:
Millerke wrote:

There you go: http://ddl2.data.hu/get/0/7392645/elala.xpack2.zip
smile

Just copy the rfa file to xpack2 levels.

Here is the second version of El_Alamein Xpack2, Natter added and the Aw52 place is corrected.
http://ddl2.data.hu/get/0/7397626/elala.xpack2.zip

Still one problem: bots do not want to jump out near flags, just like they did on Mimoyecques.rfa map in Xpack2. ???

I will try it today smile

Go-go-go! big_smile

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#37 2014-02-10 22:38:10

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Re: Bots on RtR + SW ?

Awesome big_smile, you make it even better than origin. one who have 10 sec top speed and then slows down smile Why they make ramps for takeoff bdw ?

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#38 2014-02-11 14:09:20

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Re: Bots on RtR + SW ?

Vojislav wrote:

Awesome big_smile, you make it even better than origin. one who have 10 sec top speed and then slows down smile Why they make ramps for takeoff bdw ?

Because Natter is basicly a rocket. And if they take off like in el_alamein, they will crash, in the sww Natters took of from ramps to get high!

Bachem.jpg

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#39 2014-02-11 21:50:40

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Re: Bots on RtR + SW ?

But how your didnt crash tongue

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#40 2014-02-11 22:26:28

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Re: Bots on RtR + SW ?

Vojislav wrote:

But how your didnt crash tongue

I didn't do anything, this is bf1942. big_smile

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#41 2014-02-11 22:48:19

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Re: Bots on RtR + SW ?

El ala is great but can you do something with this mister big_smile http://team-simple.org/forum/viewtopic. … 173#p20173

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#42 2014-02-11 23:19:48

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Re: Bots on RtR + SW ?

Vojislav wrote:

El ala is great but can you do something with this mister big_smile http://team-simple.org/forum/viewtopic. … 173#p20173

Lots of information, which one? big_smile

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#43 2014-02-12 00:50:06

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Re: Bots on RtR + SW ?

I am looking for someone interested to work with me in modifying Road to Rome and Secret Weapons maps. You don't need to have any experience in modding maps, but you must have lots of good ideas and playing experience in RtR+SW to create some more balanced and more exciting maps.

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#44 2014-02-12 01:55:58

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Re: Bots on RtR + SW ?

what about getting back battle for salerno map, someone suggested making parachute battle in the middle flag,that looks promising
@Millerke do you have any idea how to balance gothic line map? ''for gothic line; its just the map that makes a problem. Axis come from above so they can take easily the 3 flags first. But once the allies have the flag the axis getting baseraped.'' what you think smile

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#45 2014-02-12 02:48:45

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Re: Bots on RtR + SW ?

Vojislav wrote:

what about getting back battle for salerno map, someone suggested making parachute battle in the middle flag,that looks promising
@Millerke do you have any idea how to balance gothic line map? ''for gothic line; its just the map that makes a problem. Axis come from above so they can take easily the 3 flags first. But once the allies have the flag the axis getting baseraped.'' what you think smile

I was! big_smile

Well, i have some ideas for gothic line, but first i have to go inside and check some distances.

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#46 2014-02-13 12:52:01

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Re: Bots on RtR + SW ?

Ok, so i have some ideas for Gothic line. (I do not know if this map has also some modding. So i am thinking from basic.)

1, Make the Allied base "stronger" like adding some at guns (QF 25 pdr) between the house.
2, The axis can easily cap the F5 Flag from their mainbase, so 2 solutions:
a, add some barbed wires on to the hill, so it is acting like a "death buble" and the germans can not slope down to the flag on infantry, because the wires kill them. I know they are not visible (statics), but i read this from some modders who put these statics into bugs, so the players died there.
b, move the flag to C7. There can be a small base and maybe a C47 spawn can be here but only after the allies lost the C5 flag.
3, make the vehicles spawn tricky like if axis take a flag, allies have the vehcile on their mainbase and vica verza.
4, to make the axis main stronger, add extra pak40-s to the bend of G3 to defend the base.
5, if we put the c47 in, we should add a flakpanzer to the axis.
6, if we move the F5 flag to C7, we should move the D4 a little bit closer to the axis main, so they both have a flag which is almost theirs.
7, heavy tanks should spawn only at mainbases.
8, make the  flag cap time longer
9, adding some extra vechiles to make the powers equal.

I think this can be interesting, but if you give me some time and Tuia give me the modded Gothic Line (if it is modded at the moment) i cna make this server file to test.

Gothic_Line_map.png

Last edited by Millerke (2014-02-13 12:52:19)

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#47 2014-02-13 15:35:54

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Re: Bots on RtR + SW ?

Nice idea millerke

What about make a map full of bunkers? Such as omaha beach
But I have certain view to make good to play
attackers Vs defenders

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#48 2014-02-13 19:38:09

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Re: Bots on RtR + SW ?

HoOK wrote:

Nice idea millerke

What about make a map full of bunkers? Such as omaha beach
But I have certain view to make good to play
attackers Vs defenders

Thx Hook!

Well, you think about to make a new map like "bunker attack".

Let's first check these maps, and if the people need, we can think of making a new one. big_smile

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#49 2014-02-13 19:49:10

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Re: Bots on RtR + SW ?

any kind of change sounds great big_smile what Tuia think about this ?

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#50 2014-02-13 22:26:10

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Re: Bots on RtR + SW ?

Nice Millerke. Add a C47 and expand the playing area sounds great, it's going to enrich the tactical side.

I've two criticisms :

Millerke wrote:

8, make the  flag cap time longer

I think there is much more fun with maneuver warfare. The raids and the quick flag captures should be fostered. The trench warfares are boring, especially when one of the teams get stuck in his main base.

Millerke wrote:

move the F5 flag

I find this basin's area original. We see less tankfights over there. Inf have every chance of challenging for this flag. That's adding variety to the map's gameplay.

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#51 2014-02-13 22:59:14

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Re: Bots on RtR + SW ?

Coco wrote:

Nice Millerke. Add a C47 and expand the playing area sounds great, it's going to enrich the tactical side.

I've two criticisms :

Millerke wrote:

8, make the  flag cap time longer

I think there is much more fun with maneuver warfare. The raids and the quick flag captures should be fostered. The trench warfares are boring, especially when one of the teams get stuck in his main base.

Millerke wrote:

move the F5 flag

I find this basin's area original. We see less tankfights over there. Inf have every chance of challenging for this flag. That's adding variety to the map's gameplay.

The F5 flag is too easily capturable for Axis, that's why i set up 2 options, move or put the wires on the side of the hill.

+ tank fights are important for the middle flag i think.

Last edited by Millerke (2014-02-13 23:02:42)

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#52 2014-02-13 23:18:06

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Re: Bots on RtR + SW ?

Hmm they can always go to that flag with tank,its possible to pass between those things

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#53 2014-02-13 23:36:22

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Re: Bots on RtR + SW ?

We could add shemales

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#54 2014-02-13 23:38:02

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Re: Bots on RtR + SW ?

lol, shemales like 4funKobra?! big_smile I would love to see that;)

Last edited by moon' (2014-02-13 23:38:43)

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#55 2014-02-13 23:42:16

Millerke
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Re: Bots on RtR + SW ?

Vojislav wrote:

Hmm they can always go to that flag with tank,its possible to pass between those things

Than adding more "ghost" tank obstacles next to the wires. smile (Or a simple wall, so they can not go down at all.)
barricade.jpg

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#56 2014-04-03 23:50:35

Zero
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Re: Bots on RtR + SW ?

It is possible to put the gamemode on conquest/tdm and add a specific amount of bots
Here is an example for tdm:

-------Tdm.con-----

run tdm/SpawnpointManagerSettings

run tdm/SoldierSpawnTemplates
run tdm/SoldierSpawns

run tdm/ObjectSpawnTemplates
run tdm/ControlPointTemplates

if v_arg1 == host
   run ai v_arg1
   run tdm/ObjectSpawns
   run tdm/ControlPoints
else

endIf

------Ai.con------

run AI/AIdefault.con v_arg1
run AI/AIbehaviours.con v_arg1

You need to put in the ai files from the coop map in the cq/tdm map so for example
El alamein coop to el alamein cq at the end of the cq.con or tdm.con

Bf1942/Game/AIdefault.con
Bf1942/Game/AIbehaviours.con
Bf1942/Game/AI/Strategies.con
Bf1942/Game/AI/radio.con
Bf1942/Game/AI/prerequisites.con
Bf1942/Game/AI/conditions.con

And to let them actually do something:

include ../../../../../objects/items/basekit/ai/objects.con
include ../../../../../objects/soldiers/common/AI/Objects.con

Rem Weapons
include ../../../../../Objects/HandWeapons/Bar1918/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Bazooka/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/Colt/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Common/Weapons.con
include ../../../../../Objects/HandWeapons/DP/AI/Weapons.con
include ../../../../../Objects/HandWeapons/GrenadeAllies/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/GrenadeAxis/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/JohnsonLMG/AI/Weapons.con
include ../../../../../Objects/HandWeapons/K98/AI/Weapons.con
include ../../../../../Objects/HandWeapons/KnifeAllies/AI/Weapons.con
include ../../../../../Objects/HandWeapons/KnifeAxis/AI/Weapons.con
include ../../../../../Objects/HandWeapons/M1Garand/AI/Weapons.con
include ../../../../../Objects/HandWeapons/MedPack/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Mp18/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Mp40/AI/Weapons.con
include ../../../../../Objects/HandWeapons/No4/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Panzershreck/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/RepairPack/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Sg44/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Thompson/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Type5/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Type99/AI/Weapons.con
include ../../../../../Objects/HandWeapons/WalterP38/AI/Weapons.con

include ../../../../../Objects/Vehicles/Land/Sherman/AI/Weapons.con
include ../../../../../Objects/Vehicles/Land/Sherman/AI/Objects.con
include ../../../../../Objects/Vehicles/Land/Tiger/AI/Weapons.con
include ../../../../../Objects/Vehicles/Land/Tiger/AI/Objects.con

You need to include all weapons and vehicles in here(the ones that are in the map ofc)


And for letting the bots show up in the server list you need to patch the w32_ded.exe (i'm not going too far in that)

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#57 2014-04-04 00:09:52

tuia
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Re: Bots on RtR + SW ?

Thank you, Zero! Very much appreciated info.

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#58 2014-04-04 09:57:17

Zero
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Re: Bots on RtR + SW ?

tuia wrote:

Thank you, Zero! Very much appreciated info.

Np, btw you have to pack it to make it a ssm ofc (example: el_alamein_007)

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#59 2014-11-15 16:29:23

Flettnerman
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Re: Bots on RtR + SW ?

Hi Tuia, please remove them from RtR+SW server, it's too sad to playing vs mixed bot/player team.

And bots with clantags looks strange:
11tvip4.png

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#60 2014-11-15 17:54:48

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Re: Bots on RtR + SW ?

Haha, nice bots names big_smile

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