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Hi again,
Most likely this is my last video here. Planning to quit the game. Though, will probably visit the forum at times.
Just wanted to make one more montage for you n00bz and pros with all of the scrap recordings laying around. Hope you enjoy.
Yes, it's a long one, but I tried to keep it chill and fun, so it can be watched from a TV in bed with snacks or whatever )
GG
A little, but still is kinda confusing on the amount of desync etc.
Would be nice if the shooter and the target both recorded their povs and did a side by side comparison.
I can volunteer to test.
I was inside the bunker and the rocket hits the outside wall.
Also, I was full health and his zook completely missed and hit a wall near me. This happened twice or thrice during the round.
I guess we can test this for repeatability and you will see.
I can write you custom automation for console and other stuff for some extra $$
This explains the multiple headshots on Omaha... If the hitbox is the size of an APC everything is possible.
https://youtu.be/rVZZZPwCWrE?si=TXF2g58dDJPTIAN6
You can use a 1 from the numpad. The game distinguishes these inputs (1 from top of Q button and 1 from numpad) as different ones.
Or maybe remap the console to Alt/ mousewheel scroll) or smth.
You are welcome. Happy I helped.
Wait till you find out about alias commands in console
When you do some changes in that config file, your game usually makes a copy of that config file and puts it in the folder:
C:\Users\USERNAME\Documents\Battlefield 1942\mods\BF1942\Settings\Profiles\Custom\Controls
You need to make same changes there too. After you do them, save the file and make it "read only" in the properties, so that the game won't be able to reset the values. If it will require a text editor in administrator mode, then you can use a notepad++, it's a freeware.
Let me know if you understood what I wrote and if you have succeeded.
second video 19:33 sound desync. its late for like 2-3 seconds
You may want to reduce the thrust a bit once you enter the loop, at least I did
This is done server side. No client input is needed.
Why can't you? Doest it re-write itself back?
I trained the loop by going directly to the tunnel and skipping the canyon. After it was dialed I went full circuit.
As I said before, this is better patched.
To this day I see top infs trying to bug like moving fwd/back poining sideways 90 degrees to the shooter, trying to reduce the reg and getting their asses kicked brings a smile every time I see it
It was a very hard hit back in the day, since you almost couldn't sync with the hitbox. Now it's a bit more fair, especially for them high pingers outthere.
Oh Wow! The legend himself is in the house!
Great map sketch!
Would you accept some ideas/suggestions btw? We can make a really fun project. Even a fun event for pilots.
from InVictus vs. BMC league war
https://www.youtube.com/watch?v=V0yaiKcgnwc
cool. will visit today at 11:59pm gmt+3 time (5pm est time)
the loop is the hardest indeed
niiiice. maybe we can play togrther onw day idk how tho
Hi. This map is available for download on the bf-league.eu website.
But if you're not familiar with it, here is a direct link:
https://drive.google.com/uc?export=down … 1VWTldxbE0
Copy the map into your maps folder.
It's usually located here:
C:\Program Files (x86)\EA Games\Battlefield 1942\Mods\bf1942\Archives\bf1942\levels
Then start the game > Multiplay > Create Game > Start Local
And post a video of your tries here
was very indeed very funny (and a bit scary and desperate) and I just lucky. yet, still the motto of the story is to keep trying/pushing odd outcomes may occur
If Blue team will have a sherman, it will lead towards spawnraping axis bunkers with tank (sherman shells are more deadly towards infantry), which will force them out of bunkers and mg's since sitting there will become too ineffective. This will make the game less realistic. Rather not change the tanks.
Good points there, Blindschatz
Agreed
Hi all.
Playing Omaha on this server is a real choir for many. I think that the map needs rebalancing and I will explain what I mean.
When crowded, it's won 9/10 times by axis because the blue team never gets middle and bleeds out of tickets.
What might even it out is giving each engineer 1 single landmine instead of 2 and removing the expacks completely.
Reducing grenades from 2 to 1 would be great since right now every ramp is spammed with grenades and it not realistic neither fun to climb them.
Also as an experiment, we can try to cancel the apc spawn points for both sides (axis and allied) when middle is lost by axis. That way more infantry combat will occur over trying to slowly gain control over the top territories.
Is this an ad campaign to get Maerlin back?
What I'm saying is >> You don't have to add deathbubbles if the majority of the players won't land on your territory.
examples:
Many axis players won't bail on the allied carrier - you will have to defend mostly through aa, repair and planes
Many axis players wont bail on factory, you can repair and provide aa support w/o sabotagers
If you chase a bomber half map and earn a kill at least they won't come out alive.
I mean, the parachute thingy is a simple on off "switch" that can be changed in 5 minutes (in theory) and brought back if people aren't happy with it. Basically it will affect like 1 map out of 20, and not even every player, which makes the impact of around 4% for the whole game.
I really don't understand why you are keeping the server so stagnant, while it can have so many cool new features. Ofc through trial and error.