#1 2025-05-06 22:43:20

tragic
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Hit-Reg Patch 1-Year Later: What Do You Think?

It’s been a little over a year since the hit-reg patch was rolled out on SiMPLE and other servers. I’m curious to hear what the community thinks about the impact it’s had. Do you feel it’s been a positive, negative, or neutral change overall? What specific aspects do you like or dislike? Have you noticed any major shifts in how the game is played?

There are a lot of passionate, experienced players who visit these boards—it’d be great to hear everyone’s perspective.

My personal thoughts:

Overall, I think the patch has had a positive effect on the game. As someone who loves infantry and plays with higher ping, I was part of the group that stood to benefit most. But what’s been even more interesting is seeing how players have adapted to the new dynamics. I was especially excited for high-ping players like JUNIOR and ABAS—already great players—who became even more dangerous. The update also made it possible to finally compete on a more even footing against top-tier European/Russian infantry players and BFL squads. Honestly, 2024 was some of the most fun I’ve had in BF42, and the patch played a big role in that.

I also think about casual players who, thanks to more consistent hit detection, are probably getting better feedback when shooting. That kind of clarity makes it easier to improve and—hopefully—have more fun.

Gameplay has definitely shifted. The medic class, which was wildly overpowered for two decades, has been indirectly nerfed. With more consistent hits and less downtime between shots, there’s less opportunity to heal mid-fight. Meanwhile, Assault and Sniper classes are more viable than ever—I’d even argue Sniper is the strongest class on many maps now. On the flip side, camping has become more effective too, which can be pretty frustrating, especially when you're base-locked on a map like Berlin.

At the same time, it’s now much riskier to be caught out in the open. You can’t just sidestep your way out of trouble and exploit bad netcode anymore. The time-to-kill is noticeably quicker, which I imagine feels jarring for some long-time players. The patch has forced people to adjust because mistakes are punished more severely—and for some, that might be enough to step away from the game.

How do you feel about the hit-reg patch, now that it’s been out for over a year?

  1. Positive – Hit detection feels fairer and gameplay has improved
  2. Negative – The patch made the game worse or less fun
  3. Neutral – Don’t notice much of a difference
Total votes: 15

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#2 2025-05-06 22:55:58

ABAS
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Re: Hit-Reg Patch 1-Year Later: What Do You Think?

the patch was indeed needed for this game. if this patch was avaliable a few years ago we might have had more than 2 servers today but still its a great invention. the patch is pretty good, it made it possible to kill moving targets and make all guns usable, ofcourse still the margin between top infs and rest remained same but more chance in 1vs1 for high pingers

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#3 2025-05-06 23:08:20

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Re: Hit-Reg Patch 1-Year Later: What Do You Think?

As I said before, this is better patched.
To this day I see top infs trying to bug like moving fwd/back poining sideways 90 degrees to the shooter, trying to reduce the reg and getting their asses kicked brings a smile every time I see it big_smile
It was a very hard hit back in the day, since you almost couldn't sync with the hitbox.  Now it's a bit more fair, especially for them high pingers outthere.

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#4 2025-05-06 23:27:25

KILLER88
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Re: Hit-Reg Patch 1-Year Later: What Do You Think?

Obviously high ping players will like that. From my perspective, either its my shit pc or some poor setting, whatever, its hella annoying. Ofc regs change every now and then, but honestly I get really sick of getting headshotted on first two bullets from every 150-200/300 ping n… who barely can even aim. Absolutely no time to react or even hide, its headshot from everyone every single time. Not fun at all. Used to move through Berlin round with 200-30 score, nowadays I get 15 headshots on first two bullets fired from random 270 ping  noobs who have 10-40 score.
About one week ago I couldnt get more than 80 or 90 fps for all Berlin round, its ridiculous.
Amazing how others can get top tier regs 90% of the time with 100+ ping. Its not one guy, its many of them.

As far as I know deeko mentioned something else too that the game is broken even more with this patch.

Last edited by KILLER88 (2025-05-06 23:28:57)

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#5 2025-05-06 23:32:12

mopper
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Re: Hit-Reg Patch 1-Year Later: What Do You Think?

Its good, I shoot faces all day.. Yea two bullets & 4 bullets past 50m. i like how the actual noobs prone shot every chance they get. lol but hey everyones gotta eat...

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#6 2025-05-06 23:40:34

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Re: Hit-Reg Patch 1-Year Later: What Do You Think?

I agree with most of your points.

I do miss the prolonged medic strafe battles and the ability to escape tight situations, provided you weren't facing a highly skilled player with great hit registration. These elements gave the game a unique charm that other FPS titles often lack. Now, Battlefield 1942's infantry gameplay feels more like a point-and-shoot experience, with less emphasis on tracking movement through mouse skill and strafe. This could likely be addressed by adjusting the health bar cap or weapon fire rate.

Another issue is that bugs have become more prevalent since the recent patches. It's unclear whether this stems from the patches themselves or if casual players have discovered exploits. Uuuz found a way to disable prone server-side.  I’d love to see this implemented on Simple, though it seems unlikely.

Overall, the patches have been beneficial for me, as my registration was highly unstable before, often leaning toward poor performance.
Sniping has always been my bread and butter, so it's a no brainer for me.

While registration discrepancies between players still exist, the gap has noticeably narrowed.

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#7 2025-05-07 01:24:19

Darcano
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Re: Hit-Reg Patch 1-Year Later: What Do You Think?

It's pretty good, almost like low ping. Still waiting for the vehicles regpatch.

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#8 2025-05-07 06:21:07

Russian MadMax
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Re: Hit-Reg Patch 1-Year Later: What Do You Think?

Its just heaven and earth bween my previous game b4 reg patch and after coz now I can hit sidewalking/jumping/parachuting/coming out from water/tossed from tankshell splash guys  not even saying “more easier” I just CAN lol , I couldnt hit them b4 , so haski had the same exp, rpatch just gave us a second breath.
But there is also a small disadvantage, this is similar what killler described, its these are proning noobs with dp or a bar, headshoting you on a msec from a km away, or when you fight them for 2 sec and it seems like you kill him without damage, but in an instant all your hp is gone and you're dead, the noob headshoted you twice, even though only the piece of your head pop out, but you see they just W+spray closes their eyes and at random shooting will it gets knocked up - won’t lol , and all them always ofc gets knocked up on you xd it’s fkin freezes you so hard. Generally speaking , the reg patch gave lucky random headshots from ass rifles. Also more easier to kill bugging noobs coz now I can hit them at all lol , coz in past my regs was too sux( let’s say it wasn’t at all )even to nobugging players, and on bugging guys which was impossible to kill/hit, but see the bugging now frustrating you more coz you used to know that without reg in past you ddidnt give a fuck that a player bugs, but now you know that you can kill him easily, and when you see how a player bugs, (well its always a shit) it's pizdec. Ye the camping now is more annoying that’s btw coz those assrifles proning noobs as well.
The reg patch helps high pingers more than low, and I'm glad to see how players from America, Brazil, Argentina, etc. can compete on a par with lowpingers, that’s btw why 000 left the game.
Sometimes I play on the tge when there are Stalin or Berlin remembering n nostalging my old game, and can’t understand how cud I play it then lol, how shitty my reg was to be, just horse shit. This is the only pure original “not infected” by the reg patch server, sometimes y’all come in too, to remember n nostalgic the old “no”reg

Last edited by Russian MadMax (2025-05-07 06:25:42)

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#9 2025-05-07 10:06:37

deeko
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Re: Hit-Reg Patch 1-Year Later: What Do You Think?

The patch is good, doesn't affect my gameplay much but i'd love it if i were to play in Moongamers.

KILLER88 wrote:

As far as I know deeko mentioned something else too that the game is broken even more with this patch.

Not this one

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#10 2025-05-07 11:46:45

henk
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Re: Hit-Reg Patch 1-Year Later: What Do You Think?

When playing with bots they snipe you now even more often in the most crazy situations.
Besides that I think I'm happy.
Though Knifing feels different. But there is no good reason for that afaik

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#11 2025-05-07 11:49:14

mopper
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Re: Hit-Reg Patch 1-Year Later: What Do You Think?

Assault rifle players are not aiming for head, id be surprised if they did. The Assault rifles are strong, plain & simple. Assault rifle has a very "sit back" style to it & the whole "camping" or "Prone shot" as annoying as it may be, that's one of the methods to it. Maybe even one of the best methods when it comes to using an assault rifle class. You all realize by now crosshair control matters more than ever, you want to keep that baby as small as possible. That is why Prone is so effective with an assault rifle as well as other classes, or camping. It closes the crosshair for pinpoint accuracy a.k.a. Hit Registration.

  You ever notice when you are dueling vs a very good inf player & they just stop moving? They're closing their crosshair, its the same as crouching except you really should only crouch if you are going to spray more than a few bullets. For those pesky longer distance duels you may even prone if you really want to, the reason why many do not prone shot for long distance duels or you do not see most do it is because the No Prone Mod for high tier Infantry players. Where you are unable to go prone. It forces Infantry players to get better using only movement & crouch shooting. You may prone all you want for long distance you will almost always win. Some will say it is "cheap or noob" I do not care. I would like to see players discover hidden potential maybe rack up some kills they otherwise couldn't.

  Blaming Hit Registration after a hit registration patch is interesting, I've seen the comms "no regs" Its definitely frustrating when all you want to do is reg everyone & everything you see like the Battlefield Gods we all are. I suggest the next time you cant reg on a player(s), before getting that nice fat score on board. Close the game & Open the game back up. Make sure not to have anything running or downloading in background. Start back fresh, don't worry about names focus on crosshair & bullet control. Aim for whatever makes you feel comfortable. (I personally aim for headshots) I will spawn & try to shot only two bullets 15 times out of my 30 round magazine & let my crosshair go back to normal each time i shoot.. (boom boom,*crosshair goes down* boom boom,*crosshair goes down* boom boom, ect.)

  First few enemies you see try that double tap on them. Maybe try a triple tap.. Increase the shooting little by little but take note of the range you are shooting & get used to that crosshair control.. If a player is past 100 meter you will not reg the second shot from the two round burst. You will need to one tap (one tap,*crosshair goes down* one tap, *crosshair goes down*) Its an old game but discovered that the "no reg" comes from the crosshair control (crosshair spread), & player distance. During those close range duels You ever notice you reg then you stop reg then die? The crosshair got big (you were spraying waaay to much) causing dust. Even though you had the whole crosshair aiming over enemy. Perfect aim? You reg first vs noob? It doesn't matter, next time you duel you must *time the moments* of "noreg" with bullet control. Basically shooting lets say about 5 rounds, after that initial 5 round spray use bullet control/crosshair control, whatever. Just get those regs back before the enemy kills you by waiting a very small moment after the burst for the next set of regs to become available. (Otherwise you wont get regs until I'm not sure, maybe a random part in the magazine?)

  I also noticed that there is a noticeable lag with the player hitbox. Id say about 1second maybe .7ms  where if a player goes behind a wall or prone behind a sandbag, I know for a fact the hitbox most likely hasn't moved & can damage them or even kill them.

Anyways great Patch, if anyone has anything else to add or if i said something you don't agree with or think is true. Please let me know & small disclaimer - I am only teaching you the tricks that work for me, I know other players have better Skill, Knowledge, tips, & more experience with a better understanding about how Hit Registration works than i do.   *  but those might be secrets wink  *

                          head                       trunk                          legs
Knife/Bayonet    kill                          54%                           27%
Pistol                    58%                          34%                           17%
Medic's gun            50%                         30%                           17%
DP 1928                     56%                  33%                           21%
StG44 Assault Gun     63%                  37%                           23%
BAR Assault/Breda 75%                  48%                           30%
Sniper/Engi Rifle     kill                          67%                           34%
MG 42                     67%                   33%                           13%
Browning MG             93%                       58%                           19%
Flak Gun                   kill                           kill                           50%

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#12 2025-05-07 14:18:41

Black Mamba
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Re: Hit-Reg Patch 1-Year Later: What Do You Think?

I agree with what Butcher said. There’s less of a story with each kill in infantry situations because it’s much easier to kill your enemy. Also, high ping players have more of an advantage it seems, based on my experience when I used to play.

Last edited by Black Mamba (2025-05-08 00:21:20)

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#13 2025-05-08 10:50:23

ABAS
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Re: Hit-Reg Patch 1-Year Later: What Do You Think?

having low ping always has its own advantage, my average score in public was much more when the server wasnt patched, now its harder to get higher score, but the feeling of being able to reg shots easier worse it

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#14 2025-05-08 23:03:03

Fred Bob
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Re: Hit-Reg Patch 1-Year Later: What Do You Think?

Question:  Is this a patch to apply on the client side or is it server side only?

Question 2:  If client side, where can I download this patch?

Thanks,

Fred Bob

Last edited by Fred Bob (2025-05-08 23:15:39)

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#15 2025-05-09 01:07:39

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Re: Hit-Reg Patch 1-Year Later: What Do You Think?

This is done server side. No client input is needed.

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#16 Today 00:33:46

Serebro
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Re: Hit-Reg Patch 1-Year Later: What Do You Think?

This explains the multiple headshots on Omaha... If the hitbox is the size of an APC everything is possible.
https://youtu.be/rVZZZPwCWrE?si=TXF2g58dDJPTIAN6

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