#1 2022-10-01 15:08:27

000
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The Berlin TDM main base problem

.

The Berlin Team DeathMatch uncapturable base zones need to be debated.

There’s some confusion and ignorance amongst Simple admins and players regarding this area.

Players risk getting kicked and banned in Berlin TDM, even if they aren’t breaking rules, because most admins don’t exactly know where those imaginary boundaries are.

Movements and shots are perceived as allowed by one admin and disallowed/kick/ban reason by another.

... That’s unacceptable ...


Actually, it’s not even certain that the Simple server founder wants main base attacks to be disallowed.

- All 21 Conquest maps in Simple have modded in deathbubbles, and main base attacks are disallowed.
- All Capture The Flag maps in Simple have no deathbubbles, and main base attacks are allowed.
- All TDM maps in Simple have no modded in deathbubbles. Maybe Tuia intended main base attack to be allowed in TDM.


Senhor T, podemos sua opinião sobre isso?


In case main base attack in Berlin TDM indeed is intended to be disallowed, at least three things need to be clarified with accuracy:

1) How close to the enemy main base are players allowed to move?
2) How far into, or near the enemy main base are players allowed to shoot?
3) Is shooting at inactive / newly spawned players inside enemy main base allowed?


Berlin TDM allied and axis main bases (ignore the tanks):
01.png
02.png


My take on this Berlin TDM deal:

Moving into, and shooting inside enemy main base should of course, and definitely be allowed, just as in CTF. This is not conquest, it’s Team DeathMatch and maybe intended by the original BF1942 creators to be more hardcore and action-packed than CQ.

When one team has lost both flags in Berlin TDM, the overall fighting slows down, and it’s not unusual to see half of that team hide and be virtually inactive in their main. The enemy team then has to wait too outside, lower the pace, and fight for the few escaping scraps.

The daily map rotation of Simple, this recent year, has consisted of 19 conquest maps, 1 CTF map - El Al, and 1 TDM – Berlin.

There’s plenty of room and space in those 19 CQ maps to hide in main bases and vehicles, for those frightened and scared players, who even after 20 years of playing BF42, still find it uncomfortable and awkward to play infantry and to be shot at.

In case somebody, sadly, insists on disallowing main base attack in Berlin TDM, here’s my view on the lines and rules.


Allied base: Axis should be allowed to get as close as the blue line, and shoot at all visible allied players, even if they are inactive and inside Allied main.

A player has a serious problem if playing Berlin TDM, is in allied main, and complains about being shot from long distance by axis, when it’s so easy to hide from fire in Allied main. And generally .... players should not hide in main in Berlin, they should attack.

(Yellow dots are spawn points)

21.png

Axis base: Allies should be allowed to get as close as the blue line, and shoot at all visible Allied players, even if they are inactive and inside Allied main.

44.png




Thoughts?

Should Berlin main base attack be allowed?

  1. Yes
  2. No
Total votes: 29

Poll is closed

Last edited by 000 (2022-10-01 16:04:08)

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#31 2022-10-07 16:15:01

000
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Re: The Berlin TDM main base problem

S.E.L.F wrote:

In case you don't know, this is born because the guy you defend creates the topic having previously received a ban for this, and after complaining privately in a disrespectful way to the administrator who a, aplied the corrective he comes here and wants to sell you that this


complete bs  ... thats not the reason

ur a griefer s.e.l.f .... stop spreading lies

stay out of this thread if all you can do is to spam nonsense and negativity

youve made 7 posts in this topic now .... you repeat yourself over and over and over .... and theres nothing useful in what you say

its just complaining and personal attacks

i know you dislike me a lot because i bomb ur tank too much, but i suggest taking ur frustrations out in other ways ..... buy a punching bag or similar

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#32 2022-10-07 16:41:26

KILLER88
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Re: The Berlin TDM main base problem

BFSoldier 1 wrote:

i know you dislike me a lot because i bomb ur tank too much

Did you just dare to talk about u and plane in 1 sentence ? You cant even enter the plane dude, so pls chill...
Not even gonna talk about bombing, all you can do is crash and bail  + run and bail in ur own main lmao.

To the topic, only positive that it would bring that it would might make these lazy snipers camping in main eventually play, but who knows, on the other hand it doesnt bring anything positive, I can only see degradation of population and many people leaving. But could agree that once Allied are badly baselocked with Axis stacked and all you get on Allied is 25+ snipers camping in main is really frustrating.. well when I think about it, you always play stacked Axis side, so ofc you only brought that so could have more frags with killing bots...

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#33 2022-10-07 17:17:30

simon
est'own'ya
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Re: The Berlin TDM main base problem

BFSoldier 1 wrote:

.

;

to those who scold and reject my ideas; yall dont really fathom whats going on in simpleland



https://i.ibb.co/rGPDKmG/01.jpg


its you who are wrong, not me


in all modesty, i must say that my simple propositions are more relevant, more detailed, and have a higher implementation success rate than the majority of the feedback


behold ....


many of my helpful suggestions have been incorporated into simple over the years since 2012. the common simple forum mob often protests against, and disrespects me and my proposals, and say that they NEVER should be applied to simple, but luckily, tuia the simple founder makes wise decisions


ive advocated for main simple slot increases several times. the server founder usually does whats best for the game and community. ive spoken of the advantages of 72+ slots instead of 60, which was the simple standard for years. most were against it, but now 84 slots have been set. good, thats what i wanted, not just for my sake, but for everybody’s

https://team-simple.org/forum/viewtopic … 45#p143645
https://team-simple.org/forum/viewtopic.php?id=7979
https://team-simple.org/forum/viewtopic.php?id=8942

invisible border barriers on ocean maps, so ships cannot be sailed off maps by vandals and newbies, suggested by me too. i was the first to implement it on my servers, and eventually tuia did it too. you can all thank me (and tuia) for hundreds of admin hours, misery and trouble saved by this mod

https://team-simple.org/forum/viewtopic … 102#p29102

i also was the first to move the middle flag in stalingrad cq to that far west hangar. i modded it on my server, posted about it here in simple forum, and both tuia and ssk set it permanently in simple and ax

https://team-simple.org/forum/viewtopic … 129#p12129

various ticket settings changed, and omaha beach flag capture time reduced because of me

https://team-simple.org/forum/viewtopic.php?id=5978

player spawntimes were reduced to 11 seconds in 2020. before, they were as high as 18-21 seconds. they probably werent changed by tuia due to my advice, but ive posted about the advantages of lower spawntimes and faster gameplay several times, and its satisfying that they finally have been lowered

https://team-simple.org/forum/viewtopic … 1485#p1485

stalingrad tdm was a complete joke with grenades enabled, due to placement of the middle flag. it was the farce of “grenadeshower tdm”. tuia modded out grenades after i made this post. it made stalingrad tdm better

https://team-simple.org/forum/viewtopic.php?id=7173

tuia put berlin tdm back in rotation, right after i politely asked him if we could get it back

https://team-simple.org/forum/viewtopic … 43#p172643

after i exposed knife bonus cheaters, and advising to reduce the knife bonus to +1 or completely remove it, in order to prevent more swindling, tuia reduced the knife bonus from the previous +2 to +1, one day after my post

as usual, i got a disgusting -12 reputation from the unwise and hostile simple forum mob for my post, but tuia was smart enough to see the central and important point of my case, and make the change. i shouldve gotten +12 for catching these fraudsters and revealing the bonus vulnerability

https://team-simple.org/forum/viewtopic.php?id=8154

the mobile apc spawnpoint was too overpowered and dominated some maps too much. after this post of mine, where i suggested a solution to down power it, tuia implemented my suggested changes

https://team-simple.org/forum/viewtopic.php?id=6874

omaha was unbalanced for many years, and too easy to win for allied, i presented a quick and easy fix to that, which tuia soon after applied, and it has been set since

https://team-simple.org/forum/viewtopic.php?id=7399

there were lack of jeeps, tank and planes in some maps. i made a balanced increase and pitched it to the server foundet. he implemented all my changes right after my post

https://team-simple.org/forum/viewtopic.php?id=7482

and other things ....


see ?
get it ?

btw, for the sake of fairness and perspective, it needs to be said that tuia probably is one of the individuals that has done most beneficial things for the bf1942 game and communities since 2010. he has done at least 100 times more than me

Some of these mods make the gameplay horrible. For example kursk has become unplayable on the ground with those 8 second spawns and massive amount of tanks.
Since tuia doesn't play this game himself and even if he does he is not very good at it, he doesn't understand the outcome of every mod.
He even placed the city flag in aberdeen server on the ground when deeko asked him to.
But the fire deviation mod which he also approved was pure spit in the face to infantry players until me and deeko exposed it and it was eventually removed.
Or the modded bots on rtr - what good does it do to prioritize bots over real players?

The useless players were always there, true, but some of these settings enable it even more. If you get a new tank right after every death then there is absolutely no fear in losing it and dying, just get a new one. This sort of mentality creates the chaos like gameplay you see on simple today.
Berlin needs those lines drawn or baserape allowed, no other option. I don't see the problem with paint drawn borders. Some people really grief a lot.. as it is also seen in game

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#34 2022-10-07 17:59:01

S.E.L.F
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Re: The Berlin TDM main base problem

BFSoldier 1 wrote:

stay out of this thread if all you can do is to spam nonsense and negativity

First of all, you are not the one to say who is allowed to speak or not in a public discussion forum.

Second point, I already told you, that your idea of fencing with imaginary lines uncatchable flags is not good, but for you any disagreement in what you think is an attack. Bring an idea that really adds up for the Berlin map and is applicable for admin control, in that case I will support you, but not this.

BFSoldier 1 wrote:

i know you dislike me a lot because i bomb ur tank too much .....

You were banned for "targeting" and not for bombing a simple tank but call it whatever name you want.

BFSoldier 1 wrote:

complete bs  ... thats not the reason
ur a griefer s.e.l.f .... stop spreading lies

Just close your eyes and imagine that the events that happened did not exist.

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#35 2022-10-07 19:19:04

Vietnamese
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Re: The Berlin TDM main base problem

hehe

@SELF: you really need to cool down my friend. i don't defend anyone here. you know i always look for more fun in the game and here in forum. that's it.

and it's funny i've never seen you playing Berlin but you have the most posts in a topic about Berlin big_smile why is that?

your problem is with 000

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#36 2022-10-09 04:25:24

bud
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Re: The Berlin TDM main base problem

The reason tuia put the server from 72 slots to 60 in the first place was because there was a lot of lagg going on in the server. 
lagboat.gif

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