You are not logged in.
my friends said mp40 was better than mp18
but the data in object.rfa shows that there are almost no difference except geometries
it puzzles me a lot
I think it is vastly accepted that the MP40 is superior to the MP18. I have to check the Objects.con of both guns to confirm this, and see what the respective damage values and deviation are for both guns.
Calm DOWN CALM DOWN.. Don't get a big DICK!
I personally prefer the mp40 because of its shape and colour. It's the size that matters, just like mamba tried to explain. It shoots straight with barely no recoil. The peak, the first 15 bullets works best then it gradually gets slower. Some players, especially the yankees and estonians need to inject weird stuff to get it going. The peak last longer and it has many rounds to offer since the size remains the same until the shit they injected is out of the system. It's both sad and funny at the same time. They can't even be above their 30s yet.
Seems the same to me, though mp18's firing sounds more mellow and thus ear-friendly.
..
Besides... Stgw44 vs AK47
https://www.youtube.com/watch?v=sPWJOJZQCs8
...
Incredible stable
https://www.youtube.com/watch?v=2AL_efDIc3M
...
MP40 (barely no recoil in AutofireMode)
https://www.youtube.com/watch?v=O38a_Bx18RU
...
Thomson vs MP40 (30 shots in autofiremode from 12 yards all in target with MP40, 20 cm Radius)
https://www.youtube.com/watch?v=VZo7ejVtNa4
...
I guess, the german engineers found the best ballance between FireRate and Recoil
...
Last edited by Arkos (2017-05-28 17:14:04)
my friends said mp40 was better than mp18
but the data in object.rfa shows that there are almost no difference except geometries
it puzzles me a lot
Easy. Both great. Both German.
yes sleven thats exactly how it is. what about our tanking? how do we manipulate the shells peak time frame respective to the bullets outer curve along the cannon round way to south? good read.
...
Sports on sundays in Swiss
https://www.youtube.com/watch?v=bHaiNi3Y908
https://www.youtube.com/watch?v=r5capbhKlVA
...
materialManagersettings.con
rem *********************************
rem *** HAND GUNS *****
rem *********************************
rem *********** Knives **************
MaterialManager.material 210
MaterialManager.materialAttGroup 210
MaterialManager.materialDefGroup 210
MaterialManager.materialDamage 4
MaterialManager.material 211
MaterialManager.materialAttGroup 211
MaterialManager.materialDefGroup 211
MaterialManager.materialDamage 4
rem *********** Shovels **************
MaterialManager.material 212
MaterialManager.materialAttGroup 212
MaterialManager.materialDefGroup 212
MaterialManager.materialDamage 4
rem *********** Airplanes **************
MaterialManager.material 213
MaterialManager.materialAttGroup 213
MaterialManager.materialDefGroup 213
MaterialManager.materialDamage 8
rem *********** Pistols **************
MaterialManager.material 214
MaterialManager.materialAttGroup 214
MaterialManager.materialDefGroup 214
MaterialManager.materialDamage 5
MaterialManager.material 215
MaterialManager.materialAttGroup 215
MaterialManager.materialDefGroup 215
MaterialManager.materialDamage 5
rem *********** SMG **************
MaterialManager.material 216
MaterialManager.materialAttGroup 216
MaterialManager.materialDefGroup 216
MaterialManager.materialDamage 5
MaterialManager.material 217
MaterialManager.materialAttGroup 217
MaterialManager.materialDefGroup 217
MaterialManager.materialDamage 5
rem *********** Rifle **************
MaterialManager.material 218
MaterialManager.materialAttGroup 218
MaterialManager.materialDefGroup 218
MaterialManager.materialDamage 5
MaterialManager.material 219
MaterialManager.materialAttGroup 219
MaterialManager.materialDefGroup 219
MaterialManager.materialDamage 5
rem *********** Auto Rifles **************
MaterialManager.material 220
MaterialManager.materialAttGroup 220
MaterialManager.materialDefGroup 220
MaterialManager.materialDamage 5
MaterialManager.material 221
MaterialManager.materialAttGroup 221
MaterialManager.materialDefGroup 221
MaterialManager.materialDamage 5
rem *********** Assault Rifles **************
MaterialManager.material 222
MaterialManager.materialAttGroup 222
MaterialManager.materialDefGroup 222
MaterialManager.materialDamage 9
MaterialManager.material 223
MaterialManager.materialAttGroup 223
MaterialManager.materialDefGroup 223
MaterialManager.materialDamage 7
rem *********** Machine Guns **************
MaterialManager.material 224
MaterialManager.materialAttGroup 224
MaterialManager.materialDefGroup 224
MaterialManager.materialDamage 7
MaterialManager.material 225
MaterialManager.materialAttGroup 225
MaterialManager.materialDefGroup 225
MaterialManager.materialDamage 5
rem *********** Bazookas **************
MaterialManager.material 226
MaterialManager.materialAttGroup 226
MaterialManager.materialDefGroup 226
MaterialManager.materialDamage 10
MaterialManager.material 227
MaterialManager.materialAttGroup 227
MaterialManager.materialDefGroup 227
MaterialManager.materialDamage 10
rem *********** AA guns **************
MaterialManager.material 228
MaterialManager.materialAttGroup 228
MaterialManager.materialDefGroup 228
MaterialManager.materialDamage 5
MaterialManager.material 229
MaterialManager.materialAttGroup 229
MaterialManager.materialDefGroup 229
MaterialManager.materialDamage 3
rem *********************************
rem *** VEHICLE GUNS *****
rem *********************************
MaterialManager.material 230
MaterialManager.materialAttGroup 230
MaterialManager.materialDefGroup 230
MaterialManager.materialDamage 0
MaterialManager.material 231
MaterialManager.materialAttGroup 231
MaterialManager.materialDefGroup 231
MaterialManager.materialDamage 10
MaterialManager.material 232
MaterialManager.materialAttGroup 232
MaterialManager.materialDefGroup 232
MaterialManager.materialDamage 30
MaterialManager.material 233
MaterialManager.materialAttGroup 233
MaterialManager.materialDefGroup 233
MaterialManager.materialDamage 10
MaterialManager.material 234
MaterialManager.materialAttGroup 234
MaterialManager.materialDefGroup 234
MaterialManager.materialDamage 3
MaterialManager.material 235
MaterialManager.materialAttGroup 235
MaterialManager.materialDefGroup 235
MaterialManager.materialDamage 3
REM **** ALLIED LIGHT TANK ********
MaterialManager.material 236
MaterialManager.materialAttGroup 236
MaterialManager.materialDefGroup 236
MaterialManager.materialDamage 10
REM **** AXIS LIGHT TANK ********
MaterialManager.material 237
MaterialManager.materialAttGroup 237
MaterialManager.materialDefGroup 237
MaterialManager.materialDamage 10
REM **** ALLIED HEAVY TANK ********
MaterialManager.material 238
MaterialManager.materialAttGroup 238
MaterialManager.materialDefGroup 238
MaterialManager.materialDamage 13
REM **** AXIS HEAVY TANK ********
MaterialManager.material 239
MaterialManager.materialAttGroup 239
MaterialManager.materialDefGroup 239
MaterialManager.materialDamage 11
MaterialManager.material 240
MaterialManager.materialAttGroup 240
MaterialManager.materialDefGroup 240
MaterialManager.materialDamage 7
MaterialManager.material 241
MaterialManager.materialAttGroup 241
MaterialManager.materialDefGroup 241
MaterialManager.materialDamage 10
Infantry target
rem * *************************************************
rem * BAR1918
rem * *************************************************
MaterialManager.attGroup 222
MaterialManager.defGroup 40
MaterialManager.damageMod 2.5
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 222
MaterialManager.defGroup 41
MaterialManager.damageMod 1.6
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 222
MaterialManager.defGroup 42
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_blood01
rem * *************************************************
rem * DP
rem * *************************************************
MaterialManager.attGroup 256
MaterialManager.defGroup 40
MaterialManager.damageMod 2.7
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 256
MaterialManager.defGroup 41
MaterialManager.damageMod 1.6
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 256
MaterialManager.defGroup 42
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_blood01
rem * *************************************************
rem * IK98/NO4
rem * *************************************************
MaterialManager.attGroup 219
MaterialManager.defGroup 40
MaterialManager.damageMod 10
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 219
MaterialManager.defGroup 41
MaterialManager.damageMod 4
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 219
MaterialManager.defGroup 42
MaterialManager.damageMod 2
MaterialManager.setEffectTemplate e_blood01
rem * *************************************************
rem * m1garand/type 5
rem * *************************************************
MaterialManager.attGroup 220
MaterialManager.defGroup 40
MaterialManager.damageMod 7.5
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 220
MaterialManager.defGroup 41
MaterialManager.damageMod 3
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 220
MaterialManager.defGroup 42
MaterialManager.damageMod 1.5
MaterialManager.setEffectTemplate e_blood01
rem * *************************************************
rem * MP40/MP18
rem * *************************************************
MaterialManager.attGroup 217
MaterialManager.defGroup 40
MaterialManager.damageMod 3
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 217
MaterialManager.defGroup 41
MaterialManager.damageMod 1.8
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 217
MaterialManager.defGroup 42
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_blood01
rem * *************************************************
rem * STG44
rem * *************************************************
MaterialManager.attGroup 223
MaterialManager.defGroup 40
MaterialManager.damageMod 2.7
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 223
MaterialManager.defGroup 41
MaterialManager.damageMod 1.6
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 223
MaterialManager.defGroup 42
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_blood01
rem * *************************************************
rem * THOMSON
rem * *************************************************
MaterialManager.attGroup 216
MaterialManager.defGroup 40
MaterialManager.damageMod 3
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 216
MaterialManager.defGroup 41
MaterialManager.damageMod 1.8
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 216
MaterialManager.defGroup 42
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_blood01
rem * *************************************************
rem * COLT
rem * *************************************************
MaterialManager.attGroup 214
MaterialManager.defGroup 40
MaterialManager.damageMod 3.5
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 214
MaterialManager.defGroup 41
MaterialManager.damageMod 2
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 214
MaterialManager.defGroup 42
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_blood01
Heavy Vehicle target(Tanks)
rem * *************************************************
rem * m10/T34
rem * *************************************************
MaterialManager.attGroup 238
MaterialManager.defGroup 50
MaterialManager.damageMod 12
MaterialManager.setEffectTemplate e_ExplArmor
MaterialManager.attGroup 238
MaterialManager.defGroup 51
MaterialManager.damageMod 7
MaterialManager.setEffectTemplate e_ExplArmor
MaterialManager.attGroup 238
MaterialManager.defGroup 52
MaterialManager.damageMod 4
MaterialManager.setEffectTemplate e_ExplArmor
MaterialManager.attGroup 238
MaterialManager.defGroup 53
MaterialManager.damageMod 3
MaterialManager.setEffectTemplate e_ExplArmor
MaterialManager.attGroup 238
MaterialManager.defGroup 54
MaterialManager.damageMod 2
MaterialManager.setEffectTemplate e_ExplArmor
rem * *************************************************
rem * TIGER
rem * *************************************************
MaterialManager.attGroup 239
MaterialManager.defGroup 50
MaterialManager.damageMod 12
MaterialManager.setEffectTemplate e_ExplArmor
MaterialManager.attGroup 239
MaterialManager.defGroup 51
MaterialManager.damageMod 7
MaterialManager.setEffectTemplate e_ExplArmor
MaterialManager.attGroup 239
MaterialManager.defGroup 52
MaterialManager.damageMod 4
MaterialManager.setEffectTemplate e_ExplArmor
MaterialManager.attGroup 239
MaterialManager.defGroup 53
MaterialManager.damageMod 3
MaterialManager.setEffectTemplate e_ExplArmor
MaterialManager.attGroup 239
MaterialManager.defGroup 54
MaterialManager.damageMod 2
MaterialManager.setEffectTemplate e_ExplArmor
rem * *************************************************
rem * panzeriv sherman etc.
rem * *************************************************
MaterialManager.attGroup 237
MaterialManager.defGroup 50
MaterialManager.damageMod 10
MaterialManager.setEffectTemplate e_ExplArmor
MaterialManager.attGroup 237
MaterialManager.defGroup 51
MaterialManager.damageMod 5
MaterialManager.setEffectTemplate e_ExplArmor
MaterialManager.attGroup 237
MaterialManager.defGroup 52
MaterialManager.damageMod 4
MaterialManager.setEffectTemplate e_ExplArmor
MaterialManager.attGroup 237
MaterialManager.defGroup 53
MaterialManager.damageMod 2.5
MaterialManager.setEffectTemplate e_ExplArmor
MaterialManager.attGroup 237
MaterialManager.defGroup 54
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_ExplArmor
other code
*reloadtime*
T34 and lighttanks
ObjectTemplate.reloadtime 0.35
ObjectTemplate.roundOfFire 0.35
m10 and tiger
ObjectTemplate.reloadtime 0.25
ObjectTemplate.roundOfFire 0.25
*velocity*
most tanks
ObjectTemplate.velocity 100
chiha
ObjectTemplate.velocity 80
*panzeriv more easy to shot*
ObjectTemplate.create Projectile PanzerIVProjectile
...
ObjectTemplate.gravityModifier 0.5
Last edited by bloody[CHN] (2017-05-28 18:15:31)
its easy to find that tiger has 125 hitpoints while the other tanks has 100
and m10 and t34's damage 1.18 (13/11) times as high as that of tiger
but t34 has shorter reload time than the other 2 heavytanks
to balance it,DICE make the t34 and t34-85's Turret top cover weaker
so u can shot the Turret top cover of t34-85 to kill t34-85 by one shot
because tiger is a little hard to shot enemy in a long distance ,DICE gives panzeriv 0.5 gravityModifier
Last edited by bloody[CHN] (2017-05-28 18:27:03)
I think it is vastly accepted that the MP40 is superior to the MP18. I have to check the Objects.con of both guns to confirm this, and see what the respective damage values and deviation are for both guns.
yes,while we can find many differences between tiger and m10,bar1918 and stg44 ,etc.
Last edited by bloody[CHN] (2017-05-28 18:25:01)
its easy to find that tiger has 125 hitpoints while the other tanks has 100
and m10 and t34's damage 1.18 (13/11) times as high as that of tigerbut t34 has shorter reload time than the other 2 heavytanks
to balance it,DICE make the t34 and t34-85's Turret top cover weaker
so u can shot the Turret top cover of t34-85 to kill t34-85 by one shotbecause tiger is a little hard to shot enemy in a long distance ,DICE gives panzeriv 0.5 gravityModifier
It would be interesting to watch for the others if you put all these values into the tables of Excel file to draw infographics.
ObjectTemplate.setFireDev 2.0 0.35 0.06
ObjectTemplate.setDevMod 1.2 1.05 0.9
ObjectTemplate.setMinDev 0.4
ObjectTemplate.setTurnDev 0 0 0 0
ObjectTemplate.setSpeedDev 0.8 0.2 0.2 0.1
ObjectTemplate.setMiscDev 2.5 2.5 0.1
Taken from Objects/Handweapons/Mp40/Objects.con.
These parameters control the bullet deviation of the guns. I can confirm they are identical for both guns. Additionally, damage dealt to infantry targets by both guns is identical, as blood posted. Head, body and leg damage values are respectively 3, 1.8 and 1 for both weapons (MaterialManager.damageMod).
So no, I guess the myth of Mp40 being superior to the Mp18 is just that, a myth. Perhaps the Mp18 isn't as noisy as the Mp40 but in the end it just comes down to a matter of preference for each player.
Last edited by Black Mamba (2017-05-29 07:39:43)
yes sleven thats exactly how it is. what about our tanking? how do we manipulate the shells peak time frame respective to the bullets outer curve along the cannon round way to south? good read.
You spin it right round baby, right now.
没有区别
The different between MP 18 and MP 40 is, the MP 18 hit the aim not so good as the MP 40. The MP 40 from the germans is lot of better tghan the MP 40. Its one of the leading german weapons in WW2. Japanese, US, UDSSR Weapons wasnt in that leading quality to compare. But you see the history, not the best weapons or technology wins the WW2.
The different between MP 18 and MP 40 is, the MP 18 hit the aim not so good as the MP 40. The MP 40 from the germans is lot of better tghan the MP 40. Its one of the leading german weapons in WW2. Japanese, US, UDSSR Weapons wasnt in that leading quality to compare. But you see the history, not the best weapons or technology wins the WW2.
I can confirm that in the game both guns have identical bullet deviations.
I personally prefer the mp40 because of its shape and colour. It's the size that matters, just like mamba tried to explain. It shoots straight with barely no recoil. The peak, the first 15 bullets works best then it gradually gets slower. Some players, especially the yankees and estonians need to inject weird stuff to get it going. The peak last longer and it has many rounds to offer since the size remains the same until the shit they injected is out of the system. It's both sad and funny at the same time. They can't even be above their 30s yet.
seems like hencca used to inject the same weird stuff as we do...
https://youtu.be/faiIkNW1nsE?t=1m39s
Estonians are useful for a baseline of retardation
They can be taught (slowly) janitorial skills however
shut up aimbotter haahhahshhfhasxd
Why razor is always being rude to everyone?
you are looking to throw away your career by leaving in the face of fear, return now or I will have your stripes kid. Don't test me
Last edited by razor (2017-07-09 04:17:32)
What? No you're just a hacker lol.
Furthermore, your unban appeal:
"About 1 year ago i got banned for aimbot cause of a retarded kid."
Are you on freaking drugs mate? you got banned for AIMBOTTING, because of "somebody else"...
You used hacks and the reason you were banned was someone else's fault hahaha.
Last edited by razor (2017-07-09 10:05:01)
Cheater XD