#1 2018-07-17 15:34:11

Phineas1604
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View vehicle material id

I import BF1942 models to 3ds max using MDT tools but I don't know how to view the material id of vehicles faces. I'm using both 3ds 7 and 3ds max 2015

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#2 2018-07-17 17:09:33

ziba128
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Re: View vehicle material id

http://bfmods.com/mdt/Tutorials/Damage Tutorial/DamageTutorial.html

To examine collision meshes, you first use the MDT plug-in to import the object file, e.g. standardMesh\Tiger_Hull_M1.sm, asking for only the collision meshes. Both the medium and low quality meshes are imported (and note that many mesh files do not have collision meshes; you must seek these out). You can then go into Modify mode in MAX, select a mesh (and hide or delete the other), open up the "editable mesh" by clicking on '+', and choose "polygon" or "face" within this list. You can then examine the material ID under the surface properties section of the menu.

There are a few main classes of defensive materials: 40-42 for soldiers, 43-47 for unarmored or lightly armored vehicles and buildings, 50-54 for tanks, 55-59 for ships and subs, 60-62 for planes, and 66 is the wooden decks of carriers and battleships. Within a class, a higher number is generally better armor (or at least a less vital component). For example, a Sherman's rear armor is material 50, a Tiger's front armor is material 54.

Last edited by ziba128 (2018-07-17 17:10:31)

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#3 2018-07-17 22:34:14

iCQ
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Re: View vehicle material id

Oh wow 3DS 7 and MAX.. thats been a while. Cool to see guys here are modding... did ziba128 help you already Phineas1604?

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#4 2018-07-18 05:21:10

Phineas1604
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Re: View vehicle material id

Thanks you guys very much

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#5 2021-12-17 10:12:40

Crash
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Re: View vehicle material id

Phineas1604 wrote:

Thanks you guys very much

PHX Henk just made a really good app that works with blender where you can view the materials and also edit them and their re position em.

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#6 2021-12-17 10:13:03

Crash
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Re: View vehicle material id

Admin might need to move this to the modding section?

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