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I import BF1942 models to 3ds max using MDT tools but I don't know how to view the material id of vehicles faces. I'm using both 3ds 7 and 3ds max 2015
http://bfmods.com/mdt/Tutorials/Damage Tutorial/DamageTutorial.html
To examine collision meshes, you first use the MDT plug-in to import the object file, e.g. standardMesh\Tiger_Hull_M1.sm, asking for only the collision meshes. Both the medium and low quality meshes are imported (and note that many mesh files do not have collision meshes; you must seek these out). You can then go into Modify mode in MAX, select a mesh (and hide or delete the other), open up the "editable mesh" by clicking on '+', and choose "polygon" or "face" within this list. You can then examine the material ID under the surface properties section of the menu.
There are a few main classes of defensive materials: 40-42 for soldiers, 43-47 for unarmored or lightly armored vehicles and buildings, 50-54 for tanks, 55-59 for ships and subs, 60-62 for planes, and 66 is the wooden decks of carriers and battleships. Within a class, a higher number is generally better armor (or at least a less vital component). For example, a Sherman's rear armor is material 50, a Tiger's front armor is material 54.
Last edited by ziba128 (2018-07-17 18:10:31)
Oh wow 3DS 7 and MAX.. thats been a while. Cool to see guys here are modding... did ziba128 help you already Phineas1604?
Thanks you guys very much
Thanks you guys very much
PHX Henk just made a really good app that works with blender where you can view the materials and also edit them and their re position em.
Admin might need to move this to the modding section?
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