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Love the german jeeps:
I dont suppose your using wireless controls, have seen guys with wireless keyboards and its painful to watch. USB also is a form of serial chain with different prioritys ending in one single IRQ, but that doesnt seem to be a real problem novadays. Hardcore is those old soundcards with a dedicated gameport with its own IRQ configurable with jumpers
Anyway there is also a combination of server fps, combined with amount of players and amount of mods, its does have a impact and it is most noticable with planes.
I play with a T-160000M: http://www.amazon.com/Hercules-2960706- … 0M-Flight/
My FPS is running at what could be described as "full" and my connection could best be measured using microseconds. I assure you, the inputs are quite intentional. I can get the corsair to go sideways pretty much anytime, even locally.
The Stang is simply to good, it must be some balance. When i play against a good pilot and its really hard, if i then grab the Mustang it goes from hard to stupidly easy.
The stang is actually quite decently matched against the 109 as it is placed in many maps. At least if the 109 pilot is smart. If you are a 109 and get into a fight with a mustang with insufficient airspeed, you will have a bad time. If you get into a fight with a mustang that is higher than you, you will have a bad time. If you manage your energy and boom and zoom effectively, the mustang will lose every time. Basically if you don't get them on your initial attack, don't lose energy and get into a turning fight, climb out and come back after regaining full energy. The ability for the 109 to outclimb the mustang is just as impressive as the mustangs turning ability.
The amazing thing is it's the first time he's ever played the game!
Step right up folks, step right up, see the amazing teleporting Prince OW!
My understanding was that the invasion of the Soviet Union had to do with the Lebensraum rather than for some tactical reason or resources.
Here's one from my home state, this one was excavated so you could look at cat pictures on the internet:
I managed to hit the pilot of a zero with a tank shell:
https://www.youtube.com/watch?v=SJrWvwIEVXM
Here's the freeze frames: http://imgur.com/a/fjiCD
Russ wrote:As far as the '42 departing from controlled flight, I mean something like this
I see, but in that specifik vid it seems something is more wonky than usual, like i mentioned before bad connection (engine powerloss) or possible some modding gone wrong?!
Nope, it's stock on the simple USA server at full engine power. The corsair rudder is overpowered in real life and even more so in bf1942. You can get yourself into some really wonky maneuvers by overworking the rudder on the corsair. The other planes in '42 can also fly sideways, it just takes a lot more work to get it to happen:
https://www.youtube.com/watch?v=l4Iv4kJNU-s
There is also is some tricky things with the physics when they programmed the game, many things is like inverted so if you for example raise the mass of a ship or whatever it it doesnt get slower (like in heavier) but the exact opposite, and most surreal, the faster you fly the faster you can turn, like 180 degree on a daim. I tried a realistic plane simulator and it was not at all like in bf42.
The mustang in '42 is a great example of turning on a dime when at high speed, damn.
Planes have a cornering speed for a given altitude and load out at which they can turn at the fastest sustained rate. So you do have to be going decently fast to hit your cornering speed, but as you've experienced going faster than that speed makes it take longer to turn. You can turn at a faster rate, but you bleed off speed and your turn rate starts to drop.
I'll leave you with this one:
As far as the '42 departing from controlled flight, I mean something like this:
https://www.youtube.com/watch?v=z8JuUUvRc-I
The type of stall I'm referring to is not possible in '42. Really the one type of stall possible in '42 is similar to a train not being able to make it up a hill. I'm referring to what is commonly called a power on stall and it would cause players to throw their joystick or mouse out the window. Basically as you get your turn tighter and tighter, your angle of attack goes past what the wing can do. Even though you are going really fast with full power, you will stall. It's frustrating as heck when you are in an aggressive turn, the plane flips over and you basically fall out of the turn. The worst part is that naive attempts to fix it will only make it worse, much worse.
It has a fairly straightforward equivalent in a driving game. It'd be as if on turns you could put the wheel full over and never spin out of the turn.
I really like how you can get it to completely depart from controlled flight in '42. The rest of the planes are much more so on rails. I realize the flight model is designed to be fun and easy to learn, but I still think it'd be neat if they incorporated stalls in turns. It'd make turning fights a lot less boring.
And of course it'd be super cool if instead of using the hat to choose chase/follow/etc, if you could actually look around properly while flying the plane, including behind you. A huge chunk of dogfighting skill in '42 is learning to use the cameras, and at a more advanced level, learning to tell where another's pilots cameras can be looking.
There are quite a few excellent tactical prop aircraft, the Super Tucano being an excellent example.
Is it just me, or are two screenshots of the same config?
First of all, you forgot to invert your mouselook y axis:
ControlMap.addAxisToAxisMapping c_PIMouseLookY IDFMouse IDAxis_1 1
Second, if you have horizontal inversion, it's a symptom of mouse sensitivity being negative. Since I don't see it being negative in the config file you are showing us, it's likely that BF1942 has created another Air.con and is using that one. It tends to do this when you set the file to readonly. Easiest thing to do is just search your whole computer for Air.con. I've seen it create them under a map specific folder under the BF1942 directory and I've also seen them under one of the paths in your user folder (\Users\Sonic, etc).
The other thing of course is that if you aren't setting it read-only it'll override it pretty much as soon as you run 1942.
I've testing these settings, it does work.
Russ can't see it, it said "this video is private"
fixed.
Is this a thing now?
Ok, so this is the format:
ControlMap.addAxisToAxisMapping <action> <device> <axis> <invert 0/1> [<idx>]
Not only is game.setAirMouseInvert redundant and confusing, but BF1942 seems to also like to flip the sign on game.setAirMouseSensitivity which also inverts things in new and exciting ways. If you are setting your files readonly, set game.setAirMouseInvert to 0 and set game.setAirMouseSensitivity to a positive number.
If you want pushing the mouse up to make the plane go up, pushing the mouse left to make it roll left, pushing the mouse up to look up, and pushing the mouse left to look left:
ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0
ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 0
ControlMap.addAxisToAxisMapping c_PIMouseLookX IDFMouse IDAxis_0 0
ControlMap.addAxisToAxisMapping c_PIMouseLookY IDFMouse IDAxis_1 1
If you want to invert pitch so pushing the mouse up causes the plane to go down:
ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0
ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 1
ControlMap.addAxisToAxisMapping c_PIMouseLookX IDFMouse IDAxis_0 0
ControlMap.addAxisToAxisMapping c_PIMouseLookY IDFMouse IDAxis_1 1
I don't know why the mouselook axis is inverted in planes, but it is. It was probably some hack for fixing mouse look when using inverted controls. What really drives me nutty is:
ControlMap.addAxisToAxisMapping c_PIMouseLookX IDFGameController_0 IDAxis_0 0
ControlMap.addAxisToAxisMapping c_PIMouseLookY IDFGameController_0 IDAxis_1 1
Does not create something where the joystick position corresponds to the looking position. It creates something where the further you move the joystick, the faster it slews.
Next time just wing it!
ATF_SurrenderMonkey wrote:Catpain_Blackadder wrote:I like to do a !setnext command if there is a successful map vote to get back to what would have been the next map played. Otherwise you get not only a lot of Stolingrad, but also a lot of Stolingrad followed by a lot of what follows Stolingrad in the normal rotation.
Adder you are so awesome!!!!!!!!!
I love eating other people's cupcakes.
That's just not right.
Maybe we should let EA know so they can release a patch? And they can also let you look around while still being able to control the airplane! I'll fax the president of EA a printout of this thread!
But how much could you change God's weight and still have us exist?
so, Russ, you are saying go with the Angel fish? or is that an Archer fish?
Anything but the penguin. I'm starting to think though that there might be a market for exotic gear for gamers. If they can sell magic cables and gear to audiophiles, why not gamers?
The one with the penguin is my backup mouse. Would not recommend for gaming:
https://www.youtube.com/watch?v=J4KlTKHFYbg
Please Japan, never change.
Slighty less friction than using my desk:
http://www.amazon.com/SteelSeries-Profe … 002J9G5AE/
But really doesn't make a huge difference. Rock on with your puppy mouse pad. I'm kind of shocked I'm not seeing this:
I do good, but it really is a team sport and having people at your side makes a huge difference, in this case, Custom and F_F_S.
Random CTF action on Berlin:
They must play a lot of bf1942 out in Brazil:
It appears you were banned by mistake and were unbanned about 40 seconds later. You are good to go.
BF1942, a world where physics cease to exist:
Here's a video to celebrate:
https://www.youtube.com/watch?v=Bfu4poRtfbk
Escaping a turning battle with )3liskin's mustang and just randomly dropping bombs for his entertainment. senile senior discovered that they have to land somewhere.