#31 Re: Videos and Screenshots » Killer88 vs. Deeko - new 1v1 inf match » 2020-11-29 11:54:36

Sparrow wrote:

Was it 1.6 that had different sounds for StG 44, MG42, Browning MG,  no.4 rifle, K98, BAR?  Or perhaps an older version?

I think it was older version, closer to 1.0 not 1.6.

#32 Re: BF1942 Discussion » BF1942 Custom Object Fix » 2020-11-25 20:36:33

Tommy wrote:
henk wrote:

What if we make a sever that sends updates regularly to the clients?
call the mod bf1942 2.0
It would add new weapons now and then. kinda like the changes Epic games makes to Fortnight

would be great i think


I doubt u can make such a system in this game.It could make server lagy for sure and probably crash him also.

I think this system wouldn't be implemented in game itself. More likely some external program for bf42 that would be synced with some file hosting, to download and update client files for various mods.

#33 Re: Server Ban Appeals » Yesterday's (accidental?) ban » 2020-11-23 12:34:40

petr8 wrote:

Hi, sorry for that. The monitor tool mistakenly treated you as a ban evader.

After Vertigo wrote something about the "anti-terrorist" app, I was wondering if it was somehow about evading bans actually, that's why I mentioned my two connections. In addition I saw your post petr8 (or maybe someone else[?], I don't remember) where you wrote that some IP might be banned from SiMPLE especially the VPN ones.
Anyway thanks again for clarification, I think my case is closed at this point smile

#34 Re: BF1942 Discussion » this and that ra ta tat tat » 2020-11-22 17:28:39

dary wrote:

The red on the server is for me bad too with ping if 20. Sometimes no regs at all. Ping of 60 is good if the server is quite OK. The craziest Inf back than had a ping of 60. Honan from eyes of wonder.

You mean the red dot that is next to the server icon in the server list? If so, I can totally agree with that as it means server resource usage is really high = low server performance.  It was common thing on an old SiMPLE's server with Intel Atom processor. Probably the worst for this server was Battle of Britain map with plenty of added vehicles on server-side. Everyone was literally teleporting forward and backward on this map (at least it looked from my perspective). But I'm certain that on new server with Xeon it is not a problem anymore.

I also agree, that 60 ping is good, but you know... when it is stable, while mine is not (ping sometimes varies from 60 to 400). Sorry to repeat myself again complaining about my internet hmm

#35 Re: Server Ban Appeals » Yesterday's (accidental?) ban » 2020-11-22 15:08:30

Hydra{SRB} wrote:

Maybe he is sorry Vertigo?

Yes I miss a bit Omaha map, but afterall no worries here smile I switched quickly to BF2 and played Strike at Karkand on inf server tongue

#36 Re: BF1942 Discussion » this and that ra ta tat tat » 2020-11-22 14:41:42

simon wrote:

lol the type of people that get all technical about everything but have so little experience as a player?? hm must be some bots created by tuia
the one and only reason Butcher goes down that fast is because he pressed ctrl and z ..

Ahhh, you've got me poOr h00m4n, I'm b0t *beep*boop* big_smile
But jokes aside, if low experience as player is somehow related to me, I've never consider myself as a pro player, I'm playing to have fun, this is it tongue My biggest problem is my bad and unstable internet, maybe that's why I can't be seen as a good player for some, because I'm lack of hit regs neutral

Hidden text

+1 for joke smile

#37 Re: Server Ban Appeals » Yesterday's (accidental?) ban » 2020-11-22 13:33:14

Thank you for the answer smile
I'm not sure why this auto-system treated me like "terrorist" or whatever it means, especially when I've never been banned on this server (only kicked few times). Maybe detected different IP? To be honest, I sometimes use my LTE connection when my ADSL is getting absurdly unstable... hmm

#38 Re: BF1942 Discussion » this and that ra ta tat tat » 2020-11-22 11:03:09

dary wrote:

(...)It doesn't look like bugging for me. You can see that you had a hit even though he was on the ground(...)

I guess 000 can kill him because he has a fairly low ping (~14). For me (I have over 60 ping), hitting this player who did kind of prone would be almost impossible. In the past I have had many opportunities to play with lower ping like ~43 or ~27 (on SiMPLE server of course) and most of time I could easily hit other players. So ping really does matter.

dary wrote:

I just don't know how you prone that fast. A normal prone looks differently.

I'm not sure if you are talking about the animation speed, or just about hitting prone key in a different way than normal.
But to clear many thing up, I have some thoughts about it below.


Most likely it's a problem with the game engine. Many things are possibly hardcoded at 30fps (like animations, menu transitions, etc.), so exceeding this limit will cause many things to play faster.

How to check this ?
There is one command:

"renderer.extrapolateFrame" - by default it is set to 1 value. If you set this command to 1 the maximum fps will be ~30. While this command is disabled, with "renderer.lockFps" you can go below this value, but not over it.

Hidden text

I also made 2 videos below showing what is the difference between low and high FPS when it comes to prone (1st video) and jeep animation (2nd video) (enter and exit).

1st video

https://streamable.com/rfzfzu
I cut this video a bit as I ran into weird performance issues while recording. No issues with normal gameplay

2nd video

https://streamable.com/pfd4cn
I know, the video may be a bit long, but I hope it clearly shows the case. As you can see, if you set your FPS over 120 (as host), you should notice, that when player is exiting the vehicle it is warped to exit place from somewhere place on the map (I think player is warped from map border, but it happens really quick, so it is hard to see). From client perspective you can spot similar thing, when you exit jeep or other vehicle, sometimes you may encouner small lag, I'm pretty sure it is the same thing that I mentioned above.

#39 Server Ban Appeals » Yesterday's (accidental?) ban » 2020-11-22 09:00:42

llzkk
Replies: 11

Hi smile
I was just wondering why I was banned yesterday. I tried to connect twice yesterday evening (Central European Time) to the SiMPLE server (while playing Omaha Beach), but both times I got a feedback saying that I am banned hmm
Today I reconnected to this server (while playing Kursk), and it looks like my ban is removed.

#41 Re: BF1942 Discussion » Framerates & BF1942 » 2020-11-18 15:55:17

Maybe it's because the game uses DX8, so the computer thinks you don't need too much performance for games using that API?
I remember I solved similar problem recently with my new laptop with Windows 10 and also radeon gpu (vega igpu + radeon 5500M).

The steps that I did:

- disabled windows game mode (actually I don't think, that this feature is helpful even with newer titles)
- via Windows 10 settings I tried to force "High performance" option but it didn't worked for me though hmm
- used dgVoodoo wrapper which finally solved my performance problem (my selected output api was DX12, and thanks to that I was able to get full realtime raytracing and some other fancy-shmancy new API features smile )

My dgVoodoo settings:
(General tab)
- Output API: Direct3D 12 (feature level 12.0)
- Adapter(s) to use / enable: All of them
- No other changes
(DirectX tab)
- Videocard: dgVoodoo Virtual 3D Accelerated Card
- VRAM set to 512MB
- Disabled dgVoodoo Watermark
- No other changes

For me dgVoodoo is one of the best tools to fix older games and it helped me a lot make other titles playable such as CMR 2.0, Splinter Cell, NFS Porsche, etc.

Hidden text

*Of course dgVoodoo really helped me, but this part with raytracing and new API features is a small silly joke btw. tongue

#42 Re: BF1942 Discussion » Framerates & BF1942 » 2020-11-17 12:00:05

Sparrow wrote:
BFSoldier 1 wrote:

on my "2300 hz" pc, ive had 60/144/240 hz monitors hooked up to it, screen tearing was not present on any of them.

Actually, you have alot of screen tearing. When I first watched one of your vids, I  thought something was up with my pc.
(...)

I think, this is what makes screen tearing in the video.

BFSoldier 1 wrote:

i use two computers for bf1942. one for playing and one for recording.
(...)
the videos that this setup can create aren’t perfect. they have reduced colours and sometimes multi-tearing, i haven’t been able to fix that
(...)

https://team-simple.org/forum/viewtopic … 88#p150088

#43 Re: BF1942 Discussion » Framerates & BF1942 » 2020-11-15 21:52:29

2000 FPS... is it really worth getting that high frame rate? I'd rather stick with some typical values actually (especially to get stable frame rate instead of constant fluctuations), and definetely I wouldn't go over 1000.

I've created small table in Excel with FPS and MS. Look especially how MS (frame time) value is changing.

fps

#44 Re: Videos and Screenshots » Random BF screenshots you want to share » 2020-11-11 09:53:55

Jim2102 wrote:
Black Mamba wrote:

Battleshrooms 1942

How does one achieve this LSD effect? wink

Broken lightmaps, I guess.
I remember Singleplayer Demo had this problem, but in the Demo it was due to odd GPU compatibility.

Example from SP Demo:

lm

The buildings aren't rainbow actually, but in this case, they're black.

#45 Re: Technical Help » New HDD » 2020-11-04 13:27:13

Sparrow wrote:

No, not really.

Storage devices have little to no impact in the loading time in this game, the CPU does mostly.

I have a slightly different point of view on this sentence wink
I think impact is indeed doesn't big, but actually noticeable. In my pc i have HDD where loading times are like below 15 seconds, whilst in my laptop where i have M.2 SSD is below 5-6 sec BUT these times are in singleplayer mode. In my opinion in multiplayer, there is a rule "first come, first served". If you join the server first before other players, there is a big chance that map will load super quick for you and you will be limited only by speed of your storage device. On the other hand if you join let's say in the middle of the round with a lot of players, you will notice that you can't join "in an instant" but you have to wait a little, because there is a kind of sync between your client and server.

#46 Re: BF1942 Discussion » Which OS do you use for playing this old game? » 2020-11-01 16:35:46

I've selected "Other one" because I couldn't decide myself if I should choose win 7 or 10 smile
I'm using both of them, I mean, win 7 is on pc and 10 is on laptop.

To be honest, I really can't see difference between these systems in BF1942 and the game runs flawessly without any major problems, except lags due to my ugly internet wink . I don't even have alt+tab problem on windows 10, but I think, it's because I really care and maintain system what I'm using smile

Anyway I agree what you wrote K88 about older systems. I remember I wrote something similar about it:

llzkk wrote:

There is no secret here that games usually work best on the hardware and operating system they were originally developed for tongue Also, newer systems may not contain those features that were available in older systems or may emulate which can have a negative impact on performance. Additionaly newer hardware like new amd or nvidia gpus can produce some graphics artifacts on older game like this or even not display proper graphics at all. For example, "no crosshair" problem on new amd gpus.

And about problems on the new hardware I also posted some in-game screenshots in this thread:
https://team-simple.org/forum/viewtopic … 32#p161132

#47 Re: BF1942 Discussion » Omaha_beach » 2020-10-19 20:58:10

Yes axis have veeery big advantage on this map. 2 tanks, 2 defguns, they can spam you with grenades, other explosives etc. etc. It should be better to change it, ie. disable explosives for both of teams and/or disable one axis tank* until allied team take middle flag. Axis even only with top flag can defend pretty well. Of course I know it may be bit hard to do but I think it's pretty doable.

Small edit.
*Maybe it is not possible to dynamically put player control objects on the server, so I think giving long time to spawn for one of the axis tank should also do this job.

#48 Re: News and Announcements » Moving to the Netherlands » 2020-10-19 20:31:11

Some testing of new temporary network smile Unfortunately I still have ugly internet at home, but at this moment I can use something better tongue

route

speedtest_cli

speedtest_site

#49 Re: Technical Help » Trying to solve the black screenshot problem in Windows 10 » 2020-10-18 09:14:06

So I think, this is what I've said,  it's actually a deeper problem. I bought recently a new laptop with ryzen (vega igpu) + radeon 5500M, and screenshots are also broken on win 10, although they're not completely transparent but broken in other way. Check some screens below:


dGPU Radeon 5500M:

broken 1:
b-dgpu1
fixed 1:
f-dgpu1
broken 2:
b-dgpu2
fixed 2:
f-dgpu2



Vega iGPU:

broken 1:
b-igpu1
fixed 1:
f-igpu1
broken 2:
b-igpu2
fixed 2:
f-igpu2

On dedicated gpu you can clearly spot the difference, on the other hand on integrated gpu you may not be able to see it at first glance, although on broken screenshots some elements like HUD are slighty brighter, so that means, they're a bit transparent.

#50 Re: Technical Help » Trying to solve the black screenshot problem in Windows 10 » 2020-09-27 20:40:37

Problem with PB screenshots is nothing new, it's been discussed on many forums about different games like BF2, BF3, BF4, COD, America's Army etc etc. and usually it can be problem with the system version, drivers or other anomalies that can be hard to find or guess. Black PB screenshots were first considered as method of cheaters who wanted to hide theirs *secrets* smile Although as I mentioned above it turns out, that it is not actually cheaters case but deeper problem.

#51 Re: Technical Help » Trying to solve the black screenshot problem in Windows 10 » 2020-09-27 09:09:52

I have a bit different problem on Win 7, where my .tga screenshot is fully transparent, although this problem is easy to fix, thanks to nice tool from microsoft called texconv smile Texture Tool

So maybe you should play a bit with this tool and you may be able to fix this case also wink

Hidden text

If someone wants the code (works for me) to fix .tga transparent problem:

texconv *.tga -ft PNG 

Put this code in .bat file, and then this .bat file + texconv.exe in bf's screenshots folder

#52 Re: Videos and Screenshots » High Scores » 2020-09-23 19:10:48

Well, from my perspective, low ping can be really forgiving when it comes to bad aim, although I'm not really talking about 000 aiming skill. I've seen many times when completely unexperienced players, albeit with low ping, could kill me by doing the simplest "pray and spray", even when I tried my best to avoid being hit. On the other hand, when I want to hit someone I have to aim far ahead while the object is moving, or when it is standing still, I literally lose half of my ammo to see blind shots first and then finally the hit register neutral

#53 Re: Off-Topic » * * * Coronavirus * * * » 2020-09-22 07:14:16

Vertigo wrote:

As some of you know, I worked in the medical field and I volunteered for the vaccine trials for Covid-19 at UCLA last week. The drug is apparently made by a Russian Pharmaceutical company. I just received my first shot yesterday and waиted to let everyone know that it’s completely safe with иo side effects whatsoeveя, and that I feelshκι χoρoshό я чувствую себя немного странно и я думаю, что вытащил ослиные уши. На здоровье!

wink

Idk why, but this text reminds me one of dota 2 reviews on steam smile

dota

#54 Re: Videos and Screenshots » High Scores » 2020-09-19 09:15:01

I think ~255 score bug is most likely client-side problem, not the server (host). I remember I had same problems in the past, and to be 100% sure I did a quick test today, to check if I will be able to recreate this case. So here are some screenshots below:

Client has 312 score but it shows only 254
client

On the other hand, Host correctly shows 312 points, so no problem here
host

External server browser shows correct value like Host do
sbrowser

New client, who joined in the middle of the round, can't see player on the scoreboard with bugged score at all(!), no matter if it would be score of the Host or Client
new_client

#55 Re: Videos and Screenshots » Random BF screenshots you want to share » 2020-09-12 15:29:44

Axis team must have had a lot of fun on Omaha Beach yesterday hmm

omaha

"Teambalance.exe" has stopped working ...

#56 Re: Technical Help » Can't enter the game » 2020-09-04 20:07:12

Most likely, when you want to connect to the SiMPLE server, it may be under attack during this time.
This is a problem that BF1942 servers have been facing for some time.

#58 Re: Videos and Screenshots » Random short videos from the Battlefield » 2020-08-31 20:32:13

Since you've got access to aX server henk, it is you who added new discord link server message ? It was the first time today when i saw it actually. Otherwise, it could be this aX admin i guess.

#59 Re: BF1942 Events » Galactic Conquest Mod ( Star Wars ) - Event August 21st 4pm est » 2020-08-28 16:34:23

Black Mamba wrote:

...

Is that my third-person mod in the thumbnail?

I don't think it is 3rd person, look at the bottom right corner smile
gcmod

#60 Re: BF1942 Discussion » Time to reveal some dark secrets » 2020-08-26 17:07:08

BFSoldier 1 wrote:

...

ive done some testing and benchmarks, comparing bf1942 framerates on this system, using windows xp, vista, 7, 8.1, 10, with same version drivers. xp had around 60 % faster framerates, than vista, 7, 8.1, 10

bf1942 was developed from around 1998 - 2004 for windows 98, me, 2000, xp, and seemingly just runs faster under those, than later windows

There is no secret here that games usually work best on the hardware and operating system they were originally developed for tongue Also, newer systems may not contain those features that were available in older systems or may emulate which can have a negative impact on performance. Additionaly newer hardware like new amd or nvidia gpus can produce some graphics artifacts on older game like this or even not display proper graphics at all. For example, "no crosshair" problem on new amd gpus.

BFSoldier 1 wrote:

...

so ..... now yall might think that ive been in hit-registration paradise for four years ..... not really. the game runs smoothly 99 % of the time, and i virtually never get freezes or stuttering. but, ive only had what i would call “good” hitregs less than 5 % of the time, the rest has been a mixed experience with bad or medium regs

But still, with your one of the lowest ping on the server, you still have a better chance to hit someone than player with the higher one.

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