#1 2016-04-30 02:44:23

bud
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Custom map week part 4

Alrighty then, this map is one i found online and so i dont know much about it other then it looks fun/cool/nice.

Its a "night" map with boats and a lots of submarines.

BF1942_2016_04_30_02_39_54_120.png

BF1942_2016_04_30_02_26_06_717.jpg


Download the map here http://ks3353793.kimsufi.com:8000/battl … lantic.rfa

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#2 2016-04-30 08:23:16

PitViper
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Re: Custom map week part 4

Night maps suck.

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#3 2016-04-30 08:31:50

Black Mamba
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Re: Custom map week part 4

You suck

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#4 2016-04-30 11:17:23

Grove4life5
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Re: Custom map week part 4

You suck, I suck, y'all suck.

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#5 2016-04-30 11:22:52

Soporific
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Re: Custom map week part 4

PT boats rule.  If it has PT boats, I want to play it.  Suckers.

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#6 2016-04-30 14:25:14

Arkos
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Re: Custom map week part 4

PitViper wrote:

Night maps suck.

...

Wake at night is funny too or "Bombing the Reich".

I would like a Battlefield with changing weather conditions and changing Spawnpoints. You start a MP map and don't know what weather it is or from where the enemys start. It would be interesting for maps like Midway and in some maps it would be difficult or nearly useless to use planes because you can't see a shit on that speed.

But perhaps this is more for (games like "Battlestations" or) Forgotten Hope Sea Maps. Would be nice, if you have to search first enemy Ships and find out their strategies.

...

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#7 2016-04-30 21:47:14

bud
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Re: Custom map week part 4

There is a "wind" code already in the game, i´ve played around with it a bit but couldnt see any reasonable implementations at that time, problem is that its a fixed value thing and there is no easy way to make it random.  There is a cloud system also ressurected by Apache thunder (great modder) and snow and rain i´ve seen also but i dont know if that also may be a static setting.

Soldierspawns could be somewhat randomized rather easily in a wide varity of ways, such as parachute spawn, also one can build a "team" leader kit like in bf2 (spawn on teamleader)

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#8 2016-04-30 22:17:54

bud
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Re: Custom map week part 4

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#9 2016-05-01 00:17:30

ATF_SurrenderMonkey
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Re: Custom map week part 4

knifebots on player!!!! awesome!!!

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#10 2016-05-01 03:51:37

bud
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Re: Custom map week part 4

thanks, was thinking maybe a big server with like hundreds of bots chasing the human players. Kinda like a zombie horde smile

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#11 2016-05-01 12:46:35

RaketenHorst
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Re: Custom map week part 4

yeah man ... great job .. i hope u will find an end .. i think ... i will never would finish a map wink big_smile

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#12 2016-05-03 02:31:17

bud
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Re: Custom map week part 4

I made "knifebot" server if you want to try it out, its not a finished mod so no real gameplay other than a bunch of angry bots chasing you with knifes.

servername is Knifebots and map is bocage, you dont need to download anything to join it.

i kinda run out of ideas on this "concept" thats why it never got finished, so im open for suggestions.
.
https://www.youtube.com/watch?v=oTSxSXMIiVI

Last edited by bud (2016-05-03 03:43:18)

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#13 2016-05-03 13:31:42

seVen
 
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Re: Custom map week part 4

bud wrote:

I made "knifebot" server if you want to try it out, its not a finished mod so no real gameplay other than a bunch of angry bots chasing you with knifes.

servername is Knifebots and map is bocage, you dont need to download anything to join it.

i kinda run out of ideas on this "concept" thats why it never got finished, so im open for suggestions.
.

Funny stuff there. Are they able to hunt down humans w/o having line of sight?
In Call of Duty 5, one of the killstreak awards was the pack of dogs
which you could send out to kill your enemies (it would last a min or two).
I used the TDM gametype to create a dogs vs humans mod.
We found it was best in an urban/city environment tho, which allowed
places to hide and ambush those biting bastards.

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#14 2016-05-04 02:26:57

bud
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Re: Custom map week part 4

They are quite stupid, if you go to far from them they stop seeing you, if you jump over a sandbagwall most of them stops on the other side and a few will try to get around. This even with bots ai on hardest settings.

Last edited by bud (2016-05-04 02:27:36)

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