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The game client is not properly executing Map-Change procedure.
Resulting in multiple gameplay issue with game after Map-Change.
A map change results in the game process (thread) closing and initiating an new thread to reconnect back to the server for new map.
Sometimes this process is successful, but sometimes the original Thread either doesn't terminate on time or doesn't terminate gracefully and release it's system / game resources.
Thus the new Thread appears to not be able to link to all the required resources properly.
Example:
Perhaps some of the resources that require exclusive access have an issue. Resulting in multiple issues with the game.
The most visible issue being ping, BF1942.exe internal O/S communication to tcpip.sys has around a 30 ms delay, thus 10 ms ping becomes 30-40.
Process Explorer indicates two active game Threads but Process monitor reports process exit prior to new Thread creation.
This results in multiple issues with the game. The most visible issue being ping, BF1942.exe internal O/S communication to tcpip.sys has 40 ms delay, thus 70-80 ms ping becomes 110-120.
Any suggestion is greatly appreaciated.
Could this BFPLUS enhancement be causing this? (https://github.com/uuuzbf/bf42plus)
"Speed up reconnecting to servers on map change"
Please help.
Regards,
Flame
Last edited by FlameHaze (2025-07-26 21:21:36)