#1 2023-03-21 02:49:24

Grrr
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REF BOTS IN GAME

HI TO ALL.

just a quick question.  server running great, master list great.. all good.

but, each time i go into server the bots are already into it. 41 bots in game, it was noticed before, once joined game / server bots already have the vehicles  and  fighting.


is there a setting at all to  make sure, if joining, it starts on a fresh map ?  (bots start off fresh too)

ive looked at the BFSM, but nothing there. 

any help would be great thank you.

also, trying to have server number at 41 or higher, but 41 bots is alot, can you scale them down, say  64 players but only 20 bots in game ??

my thanks again to all..

smile

Last edited by Grrr (2023-03-21 02:50:24)

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#2 2023-03-22 18:39:46

Denny
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Re: REF BOTS IN GAME

1. i dont think its possible
2. its possible but think u have to do some modding then, add bots by yourself i think or try this: 
aiSettings.setMaxNBots 64   this is the line in Game.rfa  AIdefault.con file
there you also have this:   game.autospawnbots 1  dont know what it does but try changing it to 0 instead 1, see if it does what you ask in 1st question

u can also find some stuff here
https://bfmods.com/

Last edited by Denny (2023-03-22 18:45:43)

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#3 2023-03-22 19:56:18

Grrr
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Re: REF BOTS IN GAME

Denny wrote:

1. i dont think its possible
2. its possible but think u have to do some modding then, add bots by yourself i think or try this: 
aiSettings.setMaxNBots 64   this is the line in Game.rfa  AIdefault.con file
there you also have this:   game.autospawnbots 1  dont know what it does but try changing it to 0 instead 1, see if it does what you ask in 1st question

u can also find some stuff here
https://bfmods.com/


mate, thanks for reply. i had found that coding, and the file for it to go to.

last time i changed a name of bot, server shut down ,lol.. had to redo another server.

that code, i think has to go in each map we use.  last time i did coding and the such, was the demo days. bit rusty..

such a great game.  i will get around to adjusting server mods and maps..

but 40 bots in game is a bit much..  but again. i thank your for your help.

cheers..  Grrr

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#4 2023-03-22 21:20:09

Denny
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Re: REF BOTS IN GAME

Changes you make in Game.rfa are applied for every map. You can change it per map basis maybe, put it in init.con of desired maps rfa and see

Last edited by Denny (2023-03-22 21:21:25)

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#5 2023-03-23 02:19:29

Grrr
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Re: REF BOTS IN GAME

Denny wrote:

Changes you make in Game.rfa are applied for every map. You can change it per map basis maybe, put it in init.con of desired maps rfa and see


thanks bud,   more info the better.

been looking at different topics on this, but all points to  dropping code into file.

test and see i suppose..  fantastic help here.. world of knowledge.. 

going to sit down over the weekend, and mod the maps, and bots. see how i go..

but many many thanks again..  smile smile

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#6 2023-04-09 05:52:14

Grrr
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Re: REF BOTS IN GAME

just wanted to say,thank you to all that helped, with my questions. all good now. mods working fine, server running great. im using COOP maps as a base for all maps, just wondering if  you can add bots into the say,  midway conquest map ?

to use the conquest maps would be better, if i could add bots. ill have a play around, see if i can put them in.  that way, all the kit will be on there, including subs. just add bots smile

i go to put the sub details into the COOP map, doesn't like it at all..

bots in the conquest map would be great..

my many many thanks again, for your help.

Grrr   smile

Last edited by Grrr (2023-04-09 05:54:09)

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#7 2023-04-09 12:47:30

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Re: REF BOTS IN GAME

its possible yes, henk knows it smile

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#8 2023-04-10 00:51:10

Grrr
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Re: REF BOTS IN GAME

Denny wrote:

its possible yes, henk knows it smile


thanks for reply..


from what i see and read.. its says there's no AI for the bots in conquest. 

went to add coding for subs, in Midway COOP, and it shut the server down.

something about no AI, for bots to use the sub. no coding for them to use it if they get in it.

would have been easy to mod the Conquest folder, instead of the COOP folder.

im using all COOP  maps to mod.  prefer to have bots in game..

but thanks you for your reply.  smile

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#9 2023-04-10 04:51:41

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Re: REF BOTS IN GAME

 
You could try adding this to the spawnPointManagerSettings.con in Midway

rem *** Sub7c Driver ***
spawnPointManager.group 78
spawnPointManager.groupTeam 1
spawnPointManager.groupIcon test2.tga
rem spawnPointManager.groupStatus 0
spawnPointManager.OnlyForHuman 1

rem *** Gato Driver ***
spawnPointManager.group 79
spawnPointManager.groupTeam 2
spawnPointManager.groupIcon test2.tga
rem spawnPointManager.groupStatus 0
spawnPointManager.OnlyForHuman 1

Can't recall if I used that on a mod for someone a few years back.
Good lucky.
 

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#10 2023-04-10 07:18:32

Grrr
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Re: REF BOTS IN GAME

seVen wrote:

 
You could try adding this to the spawnPointManagerSettings.con in Midway

rem *** Sub7c Driver ***
spawnPointManager.group 78
spawnPointManager.groupTeam 1
spawnPointManager.groupIcon test2.tga
rem spawnPointManager.groupStatus 0
spawnPointManager.OnlyForHuman 1

rem *** Gato Driver ***
spawnPointManager.group 79
spawnPointManager.groupTeam 2
spawnPointManager.groupIcon test2.tga
rem spawnPointManager.groupStatus 0
spawnPointManager.OnlyForHuman 1

Can't recall if I used that on a mod for someone a few years back.
Good lucky.
 



thank you..  ill try the coding, see how it goes.  very much appreciated.  if no go, ill stick with the COOP maps. 

you would think, that bots can fly around bombers, it would be not much different with a sub.

all points to the AI..

thank you again smile

Last edited by Grrr (2023-04-10 07:19:18)

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#11 2023-04-11 19:46:53

Arkos
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Re: REF BOTS IN GAME

...

I found the original Installer File from the BFI_Mod and uploaded it.

I installed it, it works and it's fun to play it.


https://drive.google.com/file/d/1ZlbJoM … share_link


It's a perfect mod for SP and Coop, but it needs already installed Addons "RtR" & "Secret Weapons", otherwise the game crashes.


The nice thing: You can run all maps from BFI Mod, incl. RtR & SW.


Swimming Tanks for Omaha Beach and B17 with 5 MG's in Bocage, El Alamein, Gazala & Market Garden as example (SP and COOP).


https://www.youtube.com/watch?v=p-lKSLxQsqQ



After Installation make a shortcut to run the mod or run a Custom Game from inside the Game Menu and choose BFI_Mod.

...

Btw. The Bots in this BFI Mod turn always against you and moving well. It seems they also not steal your tank, while you're repairing it. The Gunner stays also at MG.


https://youtu.be/rDN2vT0TAkY

...

Last edited by Arkos (2023-04-12 00:04:58)

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#12 2023-04-12 14:46:42

Grrr
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Re: REF BOTS IN GAME

mate, thank you for that.  ill run it in another server soon. im seeing alot of mods that were used in the demo  ( wake)

i started modding around 2005. lots of patches made, dos flooding attack patches etc...  im too used to the demo modding, so much easier, lol.

this  42 full game  is a endless sea of maps and mods.  i had submarine tanks, teleporters, APC ejector seats  whole heap of goodies. so much fun.  great people to.

i run my maps using COOP, much more fun with bots, but at the same time, would love to use all the kit, subs and the such in conquest maps. henk gave me the coding for bots in conquest, but i must be doing something wrong, lol

ill keep at it..   noticing too, the lack of players.  all over.   shame really.

i just found out, that i cannot run two servers on the same pc, because it wipes out gametracker stats on players..  wont be doing that again.. smile

server was down to 19, and i ran the second server from same pc, wiped out the scores and pushed it back to 100..

so much different to modding the demo, basic stuff is still teh same.

i get to the point of modding all day, till i start to make mistakes, then i give it a rest..

having bots in game is fun.. i opened up with 64 slots, and just 24 bots..  to run conquest, with no bots, and due to lack of players.. bit boring.

but ill look at those mods sir, and run them later for sure smile

thanks again, for taking the time to reply..

cheers  Grrr

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#13 2023-04-12 17:19:59

Arkos
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Re: REF BOTS IN GAME

...

Btw. As you see, in BFI Mod you can also take over a Vehicle from a Bot.

...

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#14 2023-04-13 03:39:13

Grrr
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Re: REF BOTS IN GAME

Arkos wrote:

...

Btw. As you see, in BFI Mod you can also take over a Vehicle from a Bot.

...



yes bots taking over vehicles, that coding would be handy smile

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#15 2023-04-18 01:28:30

Arkos
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Re: REF BOTS IN GAME

...

Coop Coral Sea -  a Standalone map


https://www.youtube.com/watch?v=jRuomrYvNns

...

https://drive.google.com/drive/folders/ … -QzpyY66Mp

...

Last edited by Arkos (2023-04-18 01:30:22)

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#16 2023-04-18 01:50:10

Arkos
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Re: REF BOTS IN GAME

...

BFI Mod B17 with 5 MG's - Inviting Bots smile


https://www.youtube.com/watch?v=5OF-akEykkQ

...

Last edited by Arkos (2023-04-18 01:50:48)

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#17 2023-04-19 00:27:10

Arkos
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Re: REF BOTS IN GAME

...

Wow, ... that BFI Mod Beta 2 is really good.

I played a round Mimoyecques as allies, Allies/Axis 2:5. It was just great!


Not  one bot remained in allies base.

> If the Bots have no place in the C47 at the beginning, they jump in a boat and reach the Battlefield between 1 minute.

(Later in the Game, they spawn only in C47, if allies have no flag, or directly in a other plane).

> They attack with everything they have. If you fire with a Pak, they shoot at you with the FlakPanzer, V2 or the Planes.

> If you come with a tank, half of them spawn with Bazookas in the next wave.

> If you think, you can hide on special places to get a flag, you're wrong. They come for you and hunt you down tongue

> If you come with a Tank from top Flag and they crossed meanwhile the bridge with tank and per pedes, the Moment you spot the tank, you have time to shot once, but then the tanks attack you. Not like in original Game, when they turn back and show you the side or the Ass. Even with FlakPanzer they attack you in this moment.

This SP Rund made much more fun, then a round on Simple RtR Server with ~30% Humans  smile

> They also do not jump always in Vehicles. You have enough time to get it and they follow commands.

> If you use a tank and around you are friendly Bots, you can get out to repair it and no one takes your tank. If you have a Gunner, he stays where he is and shoot, while you repair the tank.

On the other side mostly you can take over a Bot Vehicle.

I captured the entire map. I will upload it tonight. It's fun to watch.

And it seemse, they have no fix spawnplaces. It feels like they spawn 100 meters in front of you or something like that.

...

Last edited by Arkos (2023-04-19 00:46:18)

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#18 2023-04-19 00:43:46

Black Mamba
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Re: REF BOTS IN GAME

Arkos wrote:

...

Wow, ... that BFI Mod Beta 2 is really good.

I played a round Mimoyecques as allies, Allies/Axis 2:5. It was just great!


Not  one bot remained in allies base.

> If the Bots have no place in the C47 at the beginning, they jump in a boat and reach the Battlefield between 1 minute.

(Later in the Game, they spawn only in C47, if allies have no flag, or directly in a other plane).

> They attack with everything they have. If you fire with a Pak, they shoot at you with the FlakPanzer, V2 or the Planes.

> If you come with a tank, half of them spawn with Bazookas in the next wave.

> If you think, you can hide on special places to get a flag, you're wrong. They come for you and hunt you down tongue

> If you come with a Tank from top Flag and they crossed meanwhile the bridge with tank and per pedes, the Moment you spot the tank, you have time to shot once, but then the tanks attack you. Not like in original Game, when they turn back and show you the side or the Ass. Even with FlakPanzer they attack you in this moment.

This SP Rund made much more fun, then a round on Simple RtR Server with ~30% Humans  smile

> They also do not jump always in Vehicles. You have enough time to get it and they follow commands.

> If you use a tank and around you are friendly Bots, you can get out to repair it and no one takes your tank. If you have a Gunner, he stays where he is and shoot, while you repair the tank.

On the other side mostly you can take over a Bot Vehicle.

I captured the entire map. I will upload it tonight. It's fun to watch.

And it seemse, they have no fix spawnplaces. It feels like they spawn 100 meters in front of you or something like that.

...

So, the bots are actually smart?

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#19 2023-04-19 00:46:03

Arkos
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Re: REF BOTS IN GAME

...

It's just great to play this and makes fun.

Huge difference to the original Behavior of the Bots.

They even bail out of the C-47 on my command smile

Btw. Allies have normal Shermans in this mod, not those with Rockets, but with Duplex Drive. But also Mortar-Tank & T-95.

...

Ok, ... in Mimoyecques's Allies Main Base, they spawn only in vehicles. If one jumps out of the C-47, then only because i switched my place.

In the next round, he jumps again into the C-47 as soon a place is free, because others spawn directly inside Vehicles.

...

Btw.  BFI-Mod = Brute Force & Ignorance Mod smile


Here again the working Installer > https://drive.google.com/file/d/1ZlbJoM … OKQdK/view

...

Last edited by Arkos (2023-04-19 01:09:02)

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