#31 2019-03-13 23:48:42

Skull Kid
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Re: Forgotten Hope Secret Weapon maps won't load (Secret Weapon ONLY)

I may have got a clue… when switching to Secret Weapon. It only happens on that mod. And this is what the debugger says then:

BFMainNewRend\Setup.cpp(3484): Debug: BFMainNewRend: BF1942 (Ver: Thu, 29 Jan 2004 11:34:56)
BFMainNewRend\Setup.cpp(3485): Debug: BFMainNewRend: Running on computer DESKTOP-O6H3F69
BFMainNewRend\Setup.cpp(3490): Debug: BFMainNewRend: Log generated by the community debug executable.
Engine\Core\Locale.cpp(187): Warning: Core: Couldn't find lexicon "Mods/STFHSW/lexiconAll.dat"
Engine\Core\Locale.cpp(182): Debug: Core: Loaded lexicon "Mods/FHSW/lexiconAll.dat"
Engine\Core\Locale.cpp(182): Debug: Core: Loaded lexicon "Mods/FH/lexiconAll.dat"
Engine\Core\Locale.cpp(182): Debug: Core: Loaded lexicon "Mods/Bf1942/lexiconAll.dat"
Engine\Io\Console.cpp(1497): Warning: Io: Error mods/FHSW/init.con (5): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error mods/FHSW/init.con: Unknown object or method!
BFMainNewRend\Setup.cpp(7678): Warning: BFMainNewRend: number of custom games found: 7
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/bf1942/init.con
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/bg42/init.con
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/FH/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/FH/init.con (4): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/FH/init.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/FHSW/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/FHSW/init.con (5): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/FHSW/init.con: Unknown object or method!
BFMainNewRend\Setup.cpp(3745): Warning: BFMainNewRend: dep: setting up archive ids for all BF1942 flavors
BFMainNewRend\Setup.cpp(7556): Warning: BFMainNewRend: path to load archives from: Mods/STFHSW/Archives/
Engine\IoFile\FlatArchive.cpp(666): Debug: IoFile: Couldn't open flat archive file "Mods/STFHSW/Archives/shaders.rfa"
Engine\IoFile\FlatArchive.cpp(792): Assert: IoFile: (success) Error loading file list

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#32 2019-03-14 00:09:35

Skull Kid
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Re: Forgotten Hope Secret Weapon maps won't load (Secret Weapon ONLY)

Moved BattleGroup42 and STFHSW (graphics mod for Secret Weapon) to a different location than the Mods folder. It is still crashing, but with different messages.

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#33 2019-03-14 11:56:31

bud
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Re: Forgotten Hope Secret Weapon maps won't load (Secret Weapon ONLY)

: number of custom games found: 7 

Go to bare minimum, add one mod at a time and see if/when it works/fails

Last edited by bud (2019-03-14 11:56:51)

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#34 2019-03-14 13:03:43

Skull Kid
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Re: Forgotten Hope Secret Weapon maps won't load (Secret Weapon ONLY)

I hereby declare this problem solved! The 4 GB patch did it! big_smile

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#35 2019-03-14 13:48:59

bud
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Re: Forgotten Hope Secret Weapon maps won't load (Secret Weapon ONLY)

Skull Kid wrote:

I hereby declare this problem solved! The 4 GB patch did it! big_smile

okey, and what is this 4 GB patch ? smile

ps- pellejöns wink

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#36 2019-03-14 16:58:47

Skull Kid
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Re: Forgotten Hope Secret Weapon maps won't load (Secret Weapon ONLY)

bud wrote:
Skull Kid wrote:

I hereby declare this problem solved! The 4 GB patch did it! big_smile

okey, and what is this 4 GB patch ? smile

ps- pellejöns wink

Hehe, it's this patch that allows 32-bit programs to use 4 GB of RAM, instead of 2 GB smile

The developers of Secret Weapon recommends it.
https://ntcore.com/?page_id=371

Last edited by Skull Kid (2019-03-14 16:59:10)

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