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This is a new map I made in about a week. It is not done yet, I am just showing what I have made so far.
I have made a new game mode exclusively for the map which is based on Objective Mode. It is called "Prisoner Rescue".
In this map, 16 prisoners have to be executed by the Red Team (Axis). The Red Team spawns close to a building known as the Hell House. This building has 16 rooms containing one prisoner each. The prisoners are located on the 2nd and 3rd floor.
The Red Team's mission is to kill all the prisoners of war before time runs out. They have 3 minutes to do so. The Blue Team's (Allied) mission is to prevent the Red Team from killing the prisoners of war. Each side only spawns once (no possibility to respawn).
Due to the fact that the Red Team spawns much closer to the prisoners than the Blue Team, they are equipped with pistols only to kill the prisoners, and one Gewehrz43 sniper rifle. The Blue Team is equipped with Bren LMGs, pistols and knives.
This is a video that shows what the new game mode looks like so far:
https://drive.google.com/file/d/0B0vlQB … sp=sharing
More to come:
- Load screen for the map
- A bunch of other finishing touches
- Whatever comes to mind
Download not yet available as this is a work in progress. Will post it once the map is finished.
Cool
You can add openable doors so Axis will need to spend more time and there will be more challenge.
Even this can be made: weapon kit with key and pistol spawns somewhere close to Axis. Key has 16 rounds. Allies team should kill a player who picked the kit up and hides and open all doors using a key (throwing it to the door, throwing animation is okay).
..and then it never happened
Cool
You can add openable doors so Axis will need to spend more time and there will be more challenge.
Even this can be made: weapon kit with key and pistol spawns somewhere close to Axis. Key has 16 rounds. Allies team should kill a player who picked the kit up and hides and open all doors using a key (throwing it to the door, throwing animation is okay).
I actually thought about doing that. About 8 or 10 doors that have to be opened like player controllable objects in order to give enough time for the Allied side to at least get inside the house.
For the key idea, basically the key would be an explosive that destroys the doors and is tied to one kit? Only issue with this is you would have no door opening animation, only the key animation and then the door disappears when it "dies". The solution could be to block access to the doors with an invisible PCO that can only be destroyed by the person that has the key. Then the doors leading to the prisoners rooms can be opened.
I do need help with that key animation though
This is actually really cool and well thought out! Would be fun to play this with 10 other players or so
Thanks Jim! We can make a special event for it!
I have added openable doors to each room. Still missing animations + door sounds.
Killermom, we are working on the next release of the mod (v0.6). By we I mean Texafornian, Jim, Reegad and I with some modeling work also done by TomPL and Apache Thunder.
Many new maps are in the works at the moment. The v0.6 release should see at least two new maps, new game modes and new building meshes.
Will post some videos and pictures of the recent work that was accomplished on the mod later this week.
New Prisoner Rescue mode minimap icons:
Last edited by Black Mamba (2017-07-27 05:27:18)
Pages: 1