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Is anyone else having problems with their server crashing on origin? I am using the patched versions to host more than 64 slots, but yesterday it crashed twice. Today it crashed twice in 1 hour, and Saturday & Sunday it both crashed one time. I wasn't having as big of a problem until recently.
Okay, thanks..do you know if the v1.61 server crash fix at bfmods.com would work on 1.612? The server crashed a 3rd time :
Also, sorry about before..
Last edited by Kansas1327 (2012-12-04 20:01:28)
The server crashes fix at bfmods.com only correct against the game.createLocalPlayer and game.setTeam exploits. Those server crashes you have are probably in the getNetUpdate() function, which I've been trying to fix it for some time. Those server crashes are common, as X=X=X=X=X=X=X=X wrote. If you have memory dumps of the server crashes, I would appreciate if you pasted here to collect some information.
i'm currently testing a workaround for the 2 most common crashes but it's hard because i'm unable to get enough people on the test server lately to make it to crash more often
maybe on the weekend
What code did you change? I've been looking at it to find some pattern and my eyes and head hurt from too much staring.
i think it's futile to try to fix the root of the problem so i'm just checking for bad data and ignoring it
haven't seen any side effects of that yet but i can't get that crash in updateObjects() (actually in checkMessages()) to happen to test workaround for it (i've only added it on monday)
if you'd be willing to give it a test run on SiMPLE, i can share it with you
Well the server did manage to crash 4 times yesterday...as of now, it is still online, but it won't scan on the BF1942 server browser for around an hour. You can still play in it fine, but the ping shows '9999' as if it is offline.
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