#751 Re: Technical Help » Data Differs from server » 2013-11-26 13:51:51

sunny-штаны wrote:
Millerke wrote:

In the map folder you should have only *.rfa files, beacuse if you had there other like mappack.zip or something else the game will crash

Did you check it?

Yes, i did.

#752 Re: Technical Help » Data Differs from server » 2013-11-25 12:05:28

"Data differs from server" is usually caused by none basic BF1942 files.
You should check the files from the map folder till the basic folder. In the map folder you should have only *.rfa files, beacuse if you had there other like mappack.zip or something else the game will crash. But if you can go to other servers, and you can't join to SiMPLE only (i think beacuse of content check 1) you have some extra files.
Or just copy and paste the list of the files you have there and we can help you.

#753 Re: Feedback » Road to Rome and Secret Weapons event day » 2013-11-24 13:44:09

Flettnerman wrote:
Millerke wrote:

They are not Flett.
I used to kill this plane and the rest with flakpanzer and i still love that beast!

Your "beast" have some dead zones, so, if pilot know them, flakpanzer can be killed easy from air. AW52 is perfect reactive bomber, for Essen he's too perfect.
Vs spitfires yes, flakpanzer is powerful, but not against this bomber. Also I think HO229 have less hp, than AW52.

Well i always hide, not standing in the mainstreet and just pressing the button. big_smile

#754 Re: BF1942 Discussion » New Infantry Map : if_Norway_Fishing.rfa » 2013-11-23 10:45:50

Zapp wrote:

There weren't japanese carriers in the battle of britain,
Russians were not in a baggin while entering Berlin,
Omaha Beach had plane support and paras,

But we play those maps as well wink

Anyway thanks for he information, Frank smile

Hi Zappo!

I will test the map today, but looks like cool from the pictures.

#755 Re: Feedback » Road to Rome and Secret Weapons event day » 2013-11-20 14:41:55

Flettnerman wrote:
tuia wrote:

There are flakpanzers and also flaks at the corners of city.

They are useless against AW52. He can be killed by rocket or another plane only.

They are not Flett.
I used to kill this plane and the rest with flakpanzer and i still love that beast!

#757 Re: Feedback » Berlin - not in rotation??? » 2013-10-19 11:40:48

Berlin is a good map for random zooking from random Milli hero ^^ .:)

#763 Re: BF1942 Events » Galactic Conquest mod events|*ideas*|*dates* » 2013-10-02 21:33:07

Thx mates who came to the event!

Pictures will come soon!

#764 Re: BF1942 Events » Galactic Conquest mod events|*ideas*|*dates* » 2013-10-02 19:39:17

HoOK wrote:

after dowloading mod
what i should do?? help!!

Just install the bigger one, then the small one.

#765 Re: BF1942 Events » Galactic Conquest mod events|*ideas*|*dates* » 2013-10-01 22:01:52

HoOK wrote:

Do u decided to turn off punkbuster?
May I will join, but i need  to know what is my ping in ur server..
Then download 1G mod within 2-3 hours......

Nope, i will let it on.
Not a big thing to download pb.zip from the 2 sites i linked. What is the problem with it?
You can ping the server ip:
-start menu
-run cmd.exe
Type: ping 78.24.190.10 enter

#766 Re: Feedback » How stemming the tide of the RTR+SW desertions ? » 2013-09-30 10:43:53

tuia wrote:

Hello Coco,
RtR+SW server can always be improved with some feedback from you all. I can make some small modifications to Road to Rome or Secret Weapons maps, not many changes overall because of time constraints. Voting system can be enabled, of course, if you think it's better.

I can help you Tuia if you want.

#767 Re: BF1942 Events » Galactic Conquest mod events|*ideas*|*dates* » 2013-09-30 01:23:39

tuia wrote:

It's easy to do server-side modifications to make maps infantry based, remove tanks/planes and disable grenades and expacks, so there is no need to download a client mod, such as Infantry mod.


Infantry mod is here: http://www.bf-games.net/downloads/categ … rymod.html

#768 Re: BF1942 Events » Galactic Conquest mod events|*ideas*|*dates* » 2013-09-30 01:22:24

tuia wrote:

You could attract new players from BF1942 Origin to download the mods, but you will need to change server version to 1.612 and disable PunkBuster.

Thx for the suggestion tuia, but i don't have good impression about origin players so still 1.61, no cd-key checking (so the game is downloadable) and PB will on.

#769 Re: BF1942 Events » Galactic Conquest mod events|*ideas*|*dates* » 2013-09-29 21:32:48

seventy wrote:

No options Millerke but you are doing a great job.

Thank you Seventy.

But this little conversation gave me some ideas! big_smile

#770 Re: BF1942 Events » Galactic Conquest mod events|*ideas*|*dates* » 2013-09-29 20:14:25

The Observer wrote:

Battlegroup42, Eve Of Destruction, BF1918 and most of the big mods you named are all dead by now Millerke. And they're all big mods, EoD probably being the biggest in terms of disk space.

FH and Desert Combat still have a small player base though.

I know Obs. I took part in all of these mods about making the mod for a small time.
But it is hard to find a mod like small and popular. Like Shing said, the most of the players stay with classic bf1942.

FH is also big, maybe DC is not. But other options? Sadly no...

#771 Re: BF1942 Events » Galactic Conquest mod events|*ideas*|*dates* » 2013-09-29 18:38:05

The Observer wrote:

Lol so the size of the mod is what makes them lazy, to put our point of views together tongue

If Galactic Conquest was 300 MB instead of 3x this size, you can bet more people would be in the events.


300 mb is not enough to a mod, only for mods that doesn't have too much new objects. Pirates doesn't have a lot.

If they can download 12 gb games or 4 gb films, they have opportunity to download the mods.

For example there are good mods like: BF1918, Eve of Destruction, BG42 but huge ... so these can't be for an event i know.

DC+DCf are also big together and DCF has new things, sounds, skins.

#772 Re: BF1942 Events » Galactic Conquest mod events|*ideas*|*dates* » 2013-09-29 18:20:53

The Observer wrote:
Millerke wrote:

Galactic Conquest is a complete mod, 914 MB to download.

This is what's preventing so much people from joining your events... The mod is too big!

Most people like a mod that packs a lot of content, but doesn't take too much disk space.
Something around 200 MB to 500 MB would do the trick (i.e., Desert Combat).

Just my 2 cents...

The problem is not the size of a mod, the problem is the laziness of players.

There are not so many mods with this size.

#773 Re: Videos and Screenshots » High Scores » 2013-09-29 16:15:01

Löl, why can everybody make huge scores at Schindler's List?
Full of beginners or what?

#774 Re: BF1942 Events » Galactic Conquest mod events|*ideas*|*dates* » 2013-09-29 00:40:45

a1_2013_9_19_65ibi5uejw.png

Galactic Conquest Fun Night:
2nd of October (Wednesday) 19:00

BoRs | BF1942 No-Key [Ranked] server .
IP: 78.24.190.10:14567  IP CHANGED!
b_350_20_692108_381007_FFFFFF_000000.png

PunkBuster is ON, so please download, unzip/install or just turn it on inside bf1942 menu. Download: bf-league ; SiMPLE

Galactic Conquest is a complete mod, 914 MB to download.
click to download Galactic Conquest v5
click to download Galactic Conquest v5.3 patch

#776 Re: BF1942 Events » Galactic Conquest mod events|*ideas*|*dates* » 2013-09-27 13:20:51

Shing wrote:

I hope more players will join next time... i want to see a huge space battle... xd

Video about the event:
http://www.youtube.com/watch?v=1qgprfooe58


Thx Shing!
Again a good video with good moments! smile

#777 Re: BF1942 Events » Galactic Conquest mod events|*ideas*|*dates* » 2013-09-26 14:51:37

seventy wrote:

Guy in 5th picture from below: epic beard.

So how many players joined?

Sadly not a lot. Maybe 10-12 at the same time.

#778 Re: BF1942 Events » Galactic Conquest mod events|*ideas*|*dates* » 2013-09-26 13:19:49

tuia wrote:

Nice pictures! Didn't you play any spaceship battles?

Sadly no. I don't know the maps. We were playing the one that loaded. big_smile

Only the Destroy of the Deathstar is almost a spaceship battle! big_smile

#779 Re: Feedback » Admin tags for admins? » 2013-09-26 11:37:22

The Observer wrote:

Hopefully someone thought about this before, but I think it would help eliminate unclear situations.

Some if not all players (regulars and new guys) don't know who the admins are and have unfortunate and even, to some extent, voluntary "accidents" with them once in a while, which results in their kick or ban from the server on a few occasions.

A "simple" tag, such as [Admin] for example, or something of the sort would eliminate this ambiguity.

It could also create a climate of fear, in which potential game play disrupters, radio spammers, chat spammers or just plain noobs would be dissuaded from ruining it for everyone. tongue

Think about it...

No thx.

Some of the admins don't play sometimes in their real nick and i think they won't.

And put this tag before the clantag and name makes the nick too long.

Why should the players know it? As Mighty said, they will know after some ingame actions.

#780 Re: BF1942 Events » Galactic Conquest mod events|*ideas*|*dates* » 2013-09-26 00:16:26

Pictures from Galactic Conquest Fun Night (25th of Sept.)

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Stay tuned for the next event!

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