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Glad to see you back at OVH! Hope it helps
but i think henk did include that patch in his version tho.
I can recall there was both a proposal to drop it from the new patch before release, and also a proposal to go ahead and keep it in the new patch, so I don't know which side Arkyliën ultimately came down on.
But I'm running his patch and my monitor claims my BF1942 menu screen mode is 1080p (which is my game resolution), so it seems like he did keep it.
It seems like it didn't provide success for everyone to my recollection, but there was a patch which changed the menu resolution from the hard-coded 800x600 to be "whatever the game resolution is set to." In case you wanted to take that approach rather than trying to make 800x600 supported by a video chipset or screen hardware that didn't want to.
https://bfmods.com/viewtopic.php?f=9&t=47957
Keep in mind this is a circa 2020 modification, so the pre-built BF1942.EXE provided there doesn't have latest modifications such as the master.bf1942.org master server DNS name. So if the BF1942.EXE works for you in regard to resolution, you would need to use your hosts file to redirect queries for the old master server DNS name to the new master server IP address. (Explained down in the "What If I Do Not Want To Use The Patched BF1942.EXE?" section at the bottom of https://ea117.com/gamespy, if you need tips on achieving that.)
Yes, the commands above deal with the amount of CPU given to the bots, while the command you posted deals with the skill that is given to them.
Fair enough. OP's question was "turn down a little bit on skill", which is why I wasn't sure. I had also assumed they were giving feedback of "can you do that on Team-SiMPLE", rather than "how can I do that." But I may not have the complete context.
Ai.AiSystemQuotient 0.5 Ai.SetAISystemComponentsQuotient 9 1
Is there a distinction between this and the game.serverCoopAiSkill that BF Server Manager lets you control?
Which version are you using? This is what I’m using:
https://www.moddb.com/games/battlefield … 2org-patch
I hadn't noticed the "Gamespy Patch" link at the top of the Team-SiMPLE forums either. I agree that the current link showing there today is "the old version", meaning https://www.moddb.com/games/battlefield … 2org-patch.
The latest one is https://www.moddb.com/games/battlefield … org-patch1. But to my knowledge, I think the only difference was that the latest one used radiosmersh's installer instead of the Python-based installer that made antivirus cry.
Meaning the difference between "old version" and "latest version" of the patch was not a matter of different functionality in the resulting installed BF1942.EXE, but just a matter of whether your computer would have complained while you installed it.
Arkos' answer is still the answer. You're getting the number because your client connected with your preferred name, but then either timed out or crashed. Your client then tried to connect again with your preferred name, but because the server still hadn't timed out your previous connection, your preferred name "was already taken" from the server's perspective. And so the "_##" number was added to make your name on your new connection unique.
When your client connected again after the next map change, apparently the same issue didn't happen again, and so you got your preferred name as expected.
It's not "the server crashed" because then everyone's connection would have been cleared, and your preferred name would have been available. We're saying either your game client crashed, or something stopped the communication such that your game client believes the server connection was lost and it needed to make a new connection.
Note we're also assuming you're not trying to connect as "BFSoldier" or some name where there's a dozen people all trying to use that same name.
I'd also suggest making the display in the time zone of the web browser viewing the graph. Or at least declaring the static time zone the display will always be in. But yes, very nice work.
Is it possible to change the bf1942.exe Master Server IP for Origin Players too? The last stand is from the 2014, as AX Community active. Last Year they shut all down. The CD Retail Players get a quick update here last year for go again.
The installer-based package that Arkyliën provided in March 2022 contains both a CD-based BF1942.EXE and an Origin-based BF1942.EXE, and will apply whichever one is detected as installed on your machine.
Meaning it provides the same "CD and Origin" support that Tuia's "Battlefield 1942 GameSpy patch v1.61" installer package provided, except Arkyliën's now also has the BF1942.EXE files patched to resolve master.bf1942.org instead of master.bf1942.sk.
For what it's worth, you can see the expected screens and the "Retail" versus "Origin" selection at http://ea117.com/gamespy.
Also, are you able to view http://master.bf1942.org/ from the same machine where your game is installed? Just in case DNS resolution or outbound connections in general are broken somehow, and not just the in-game server list.
In .ZIP format you can see the link here:
https://team-simple.org/forum/viewtopic … 67#p176667
If you want the .EXE-based installer the link is:
I would perhaps be sure and look for a recommendation from someone actually using the laptop they recommend. Since it's easier for laptop video configurations to be "unique" and possibly more prone to the kind of unsupported resolution and black screen issues we sometimes see with this old game.
I have several laptop models that I love using and would recommend, but I've never played Battlefield 1942 on a single one of them.
Note that the simplest explanation for "my traceroute doesn't get past 109.236.95.227 when tracing bf1942.team-simple.org" is that the next hop was the Team-SiMPLE server. But the Team-SiMPLE server has ICMP response disabled, or inbound ICMP blocked, to reduce the attack surface.
You can also "ping bf1942.team-simple.org" and not get any response. So traceroute is not going to get any response once it reaches the hop of the actual server, either. This is how traceroute and ping will look for any server with ICMP intentionally disabled.
When traceroute never received any response, it has no idea "we have reached the actual server and there is no need to continue." Traceroute will simply continue trying additional hop after additional hop, no matter how many hops you allow it to attempt.
yeah, its my server. It can be trusted.
Its the same server as: Fight Club
Out of curiosity, what is being used to populate this master server? Meaning if we're talking about master.bf1942.sk, it's "because the running Battlefield 1942 servers are configured to send their heartbeats there." So if I pointed my game client to 143.176.207.225, what will cause a server to appear in that list? e.g. "Normal functionality" meaning only servers which have also been pointed to this master server will appear; or this master server is pulling from a static offline list that is manually edited; or something else.
And as i tested, BF42 -> Multiplayer -> Internet -> Freeze/stuck for me
If you haven't already installed https://team-simple.org/download/battle … _v1.61.exe, you may want to install it now. Back when master.gamespy.com originally shut down, we all got exposed to some unforgiving timeout EA had used for contacting the master server.
In addition to replacing master.gamespy.com with master.bf1942.sk as the default DNS name, the patches provided here on Team-SiMPLE also reduced that timeout to something reasonable. So even though the master.bf1942.sk server is knowingly down at the moment, the patch can still help avoid a "seemingly stuck forever" situation whenever the master server is unreachable, for whatever reason.
In my own testing just now, it seemed like it was 20 seconds before I regained control after pressing "Update" in the online server list.
https://github.com/crosire/d3d8to9 for those wondering.
I'm losing a bit in translation and not sure exactly why "shielding" is being cited here. Since "shielded Ethernet' is also a thing, and almost never what you actually want or what your Unshielded Twisted Pair (UTP) equipment is designed for.
But "network lights can continue to flash even with the computer turned off, and do not stop until I unplug the Ethernet cable" is not entirely uncommon, depending upon the computer. Hardware with Intel AMT, Intel vPro or other out of band management specifically do keep the network enabled, because the machine is still connecting and responding to management. No idea whether than actually applies to the machine in question, of course.
Not all PoE hubs are "active" in that they would be attempting to "detect" whether a PoE device is actually present. There are standards in place allowing that a PoE hub the ability to make this detection, and standards on the Ethernet port side such that they "shouldn't" have adverse effect from the presence of PoE. Existence of these things doesn't guarantee it's actually present in your specific devices, or perhaps is just broken / malfunctioning if the computer is being connected to a PoE-enabled port.
...is it possible to list the 24/7 EoD hslan Server visible, like all the other listed Server at the Gamespy Browser?
The http://master.bf1942.sk/ server shows the needed HOSTS file information right at the top of the page. Although the "additional options" information link tries to go to the AX forums, and that is a dead link currently.
Essentially the "additional options" are to use the server binaries available from https://team-simple.org/download/, which among other fixes have also been patched to communicate the server heartbeat to master.bf1942.sk instead of master.gamespy.com. i.e. The patched servers will resolve and communicate with master.bf1942.sk directly, instead of having to change the HOSTS file to "trick" the server into wanting to do that.
Successfully seeing your server in the in-game browser of course also relies upon the fact that your players -- the clients who want to connect to your server -- have also either performed the HOSTS file change to "trick" master.gamespy.com lookups to go to master.bf1942.sk. Or, they have downloaded and applied patched client binaries that already do this. The client binaries available at https://team-simple.org/download/ already do this, in addition to many other great fixes and changes.
Once that master server is gone...
I don't think anything is as dire as all that.
The first position being that I'm not aware of AX getting out of the BF1942 business yet, regardless of what's going on with the game server right now. But even if it's not any time soon, we've still made offers to take up the master server if or when AX ever did want to get out of the business. Given how long AX has been here, I can't imaging that's what they're looking to do; but sometimes life happens.
Second of all, how can this be the end of the world, when it's exactly what already happened once before? Even if AX did walk away with the master server still under their arm, give us a little time and we'll make a replacement master server. That's exactly what already happened once, and exactly what we're running on now with AX. We'll just do it again.
Note there we also at least three or four third-party game browsers still querying and listing Battlefield 1942 server, at least back when AX was in the process of developing their master server replacement. Seems like at least one of them even setup their own master server replacement to compete with AX; we'd have to dig up those discussion threads again.
Have you access to this?
Perfect, that one works. Thanks.
Those links didn't work for me, but at least these two currently do? Couldn't find "Jerk". Coming from USA here, but it's more of a "doesn't exist" that I'm seeing, rather than a "not in your region".
If you tried to connect to the "New Maps Server" without it, you would consistently get "map not found." Because the server is running a map that your game installation does not have.
The map installer performs a one-time delivery of additional maps to your BF1942 maps folder, such that you have the maps that the "New Maps Server" is running today.
If in the future the server needs to run additional or updated maps, there will be an updated map installer made available here, for you to run again and obtain those new or updated maps.
The question also presumes there is really any difference "under the hood" as compared to the Windows 10 21H2 release Microsoft was already making this fall. Is "an more Apple-ish shell and some new apps" really "a different version of Windows"? Or just a new UI for the existing version of Windows?
I'm probably in no hurry to get there, but also no reason not to. Pretty much the same as I've felt about any Windows update or version.
The map is from Rhode Island, USA.
My health insurance doesn't cover 50km/h selfie stick impalements.
If you writeprotect the settings .con files you get this phenomena.
Propably why henk (i guess) maybe used some sort of guest account and did not have write access to the gamefolder.
Agree, there is something there. But "didn't have write access to the game folder" (presuming the game folder is under Program Files) is still a description of the conditions under which we expect Microsoft's file system and registry virtualization to kick in too (i.e. the "VirtualStore" usage described earlier), so I'm not sure what the additional key factor is.
Are you maybe saying the .CON files were attributed read-only? i.e. It was no longer a matter of "write permissions", but actually that the file itself was attributed as non-writeable? Meaning perhaps Microsoft's virtualization was not willing to redirect attempts to write to the .CON files to the VirtualStore folder, because the original .CON files under Program Files were attributed as read-only. Meaning the .CON files wouldn't have been writable even for a user with full permissions to write to Program Files area, and/or even with UAC completely disabled.
Tell me if it ever reaches the level of stupid where the leader of the country holds a press conference and, in front of the entire nation, they tell the top medical officials "We should look into cow dung. Maybe injecting it directly into people? I don't know."
Yeah, that was a good one. Longer uncut here, if interested: https://www.reddit.com/r/nextfuckinglev … has_balls/
Okay so these guys rasist then.
Possibly the question is "and what if they are?" Is calling out Lil' Wayne for promoting racisim any less valid than calling out nämeless for supporting it? Can't both of them be pandering to a very low form of self-expression and view of the world around them? Can't both of them choose to aim higher than that tomorrow?
I don't happen to believe that's the case, but still, "these guys are also being racist" doesn't seem to change any bottom line.
Regardless, racisim isn't defined by "the word". Racisim is in the person, their intentions, and their actions. The word is just many times the symptom of it. And in many modern and online forms of communication, the words you choose are the only window we have into what you are thinking.
Lil' Wayne can call his friends and anyone he wants "Nigger", and that's fine by me. (Not that I think he'll ever ask my opinion about it.) Because in no way do I believe he has racist beliefs or intentions toward the person he's saying it to, or the people he is saying it about. He's not saying it to make them feel less than human. Although he damn well may be saying it to remind them that other people saying it think of them as less than human.
And him saying it changes nothing about how I feel about racisim, or how I will never once call anyone that -- black or non-black -- because it comes from a really shitty place in society, and even just basic human-to-human interactions. Very far removed from anything I want associated with me or my character.