#1 Re: News and Announcements » SiMPLE returns to roots » 2024-02-09 03:38:50

bud
tuia wrote:

Do not worry, content check will be disabled on all servers, we do not want you to miss out on those eye-candy textures.

If you use content_check "2" (also called unpure mods) the server will only check the maps for checksums and not the rest of the files such as texture files and the like.

Dice made this possible for use with mods (example Desert combat) because its fairly easy to create checksums for maps.

#3 Re: Off-Topic » Funny Videos and Pics... » 2024-01-27 20:28:48

bud
deeko wrote:

Sharing and watching these types of videos only makes it worse, numbs your brain and gives them power

i prefer it numb versus screaming in agony JC_slobber.gif

#4 Re: Off-Topic » Post some music! » 2024-01-26 03:14:11

bud

Okay so this first one is a Scandinavian from Norway
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https://youtu.be/u3TFjmkrylg?si=IqVAMQC3qxYbCZUK
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Hidden text

Some want heaven and some want peace
Some want to be born again', a life they have never lived
Someone goes straight to hell for being a piece of shit
Finally, I can promise you - I'm not going there
Because I want to go to Valhalla, Valhalla when I die
Take me to Valhalla when it's all islands
Raise your glass, no fuss, just eternity in celebration
I want to go to Valhalla, Valhalla when I die
Raise your glass, no fuss, just eternity in celebration
I want to go to Valhalla, Valhalla when I die
Everyone can ask, but no one can understand
When you close your eyes, where can the road go?
But when my time comes, I'll laugh along
Because I'm not going to calm down, I'm going to party more
Because I want to go to Valhalla, Valhalla when I die
Take me to Valhalla when it's all islands
Raise your glass, no fuss, just eternity in celebration
I want to go to Valhalla, Valhalla when I die
Raise your glass, no fuss, just eternity in celebration
I want to go to Valhalla, Valhalla when I die
Valhalla when I die
When it's all islands
I want to go to Valhalla, Valhalla when I die
Take me to Valhalla when it's all islands
Raise your glass, no fuss, just eternity in celebration
I want to go to Valhalla, Valhalla when I die
Raise your glass, no fuss, just eternity in celebration
I want to go to Valhalla, Valhalla when I die

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And this second one is from a game (Assassin's Creed Valhalla montage)
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https://youtu.be/nddKLytdNG4?si=cEFrl1BHPo7wMaCL
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Hidden text

The song "My Mother Told Me" from "Vikings" is based on a medieval poem, but it is not a direct copy of the poem.

#5 Re: Other Languages » Vilka kommer från Sverige här då? » 2024-01-26 03:03:31

bud

Jahopp är det några svennar kvar här tro?

Fanken vad jag är trött på snö haha

#7 Re: Technical Help » Changed ISP for my BF1942 servers and now they are not visible » 2024-01-05 20:34:32

bud

There is a old bug to this game that works like this:  You cant poll your own servers IP with the same IP your game are using. If this is the problem you have, you can try using a vpn or maybe a cell phone connection to check if that works better for you.
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Hidden text

bf42-servers.jpg

#9 Re: Off-Topic » Funny Videos and Pics... » 2023-12-03 00:40:05

bud

I think i might have posted this before, not sure. Still good tho, its made about a decade ago, before the woke hysteria and "secondary-offended" idiocycrazy was invented. huge.gif
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https://www.youtube.com/watch?v=TXfltmzRG-g

#10 Re: Report Abuse » Reports » 2023-12-03 00:25:05

bud
Paul Baumer wrote:

provide a full round video for each of those disruptions.

I have a option (well i guess everyone has) to press a button and it will save some predetemined time of game already played to disk, but this is cached, so i usually have it set to something like 2 minutes or so.
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Anyway i dont know if my computer can stuff more than half an hour in it wihout exploding, and if i have to start a "full" record everytime i want to play, i would have to spend time cleaning those out afterwards.
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So i guess my question is if this full recordings thing is obligatory now, or if i can i keep using my "cache back in time button" thingy.

#11 Re: Technical Help » Bf on Mac » 2023-12-02 16:19:19

bud

Okay, so i dont know much about the mac version of the game, i know that its supported up to a certain mac-OS version only, and i think there was some patches made for the mac version to, so i guess you need those, but thats about all i know.

If you try and run the game in virtualbox, you must turn of all mouse accelerations or it will get sketchy.

#12 Re: Technical Help » Need Help with Modding Kits » 2023-12-02 16:14:45

bud

Often its just a case of copy-past some file and change the to that of the new weapon.

#13 Re: Technical Help » How to run Battlefield 1942 in Higher resolution » 2023-12-02 16:11:32

bud
Posi wrote:

Listen, no matter what resolution the game is set to play at.   The Menu / Server Browser loads in 600*800 ..


  So, if you don't have that resolution available you are in a bind. 

Here is a thread listing a fix

https://team-simple.org/forum/viewtopic.php?id=7928

Someplace on the this forum there is another thread with a patch just for that also.

Unfortunately i dont think i ever updated that patch with the "new-newish" master server, but i think henk did include that patch in his version tho.

Anyway, one way to check if the game will work at all or not, is to run it in windowed-mode. Change renderer.setFullScreen from one to zero (rightclick the file and open with notepad), if it doesnt start after that, then its the game effed up somehow. One advice is to not install the game where windows want to, but instead use or make its own folder for it. Windows can be finicky with its file-permission overzealotstretching all types of things.

Hidden text

windowmode.jpg

#14 Re: Technical Help » Bf on Mac » 2023-11-30 19:27:51

bud

Do you use english keyboard on this mac, or tried with english one?

#15 Re: Technical Help » How to run Battlefield 1942 in Higher resolution » 2023-11-30 19:22:20

bud

Check if you have AMD Adrenaline software installed, if not you can download it at AMD site https://www.amd.com/en/technologies/software if you wish (there might be other ways to fix it, im not sure).
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Anyway, so you can use this software to make custom resolutions with, in your case it seems you need to add the 800x600 one to be able to start the game.

Hidden text

resolution-1.jpg
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resolution-2.jpg

Hode this helps.

#16 Re: Feedback » Anyway to turn down BOTS » 2023-11-23 19:53:06

bud

I found a old thread about bots that might be of interest https://battlefieldmodding.com/ssm/phpB … e1747fcb65

As most of you will of realised the game is dying and very few servers are populated so heres a little way for you to still have a good game while playing coop on your server.
Open the Game.rfa
Now select the Bf1942/Game/AIbehaviours.con
Under the first line which is remmed add this
aiSettings.setBotSkill 1

Now go to the bit under this
rem *** IMPORTANT !!! **************************
rem * NEVER ALLOW IDLE's urgency to become 0. *
rem * The AI will CRASH in that case. *
rem *** REMINDER *******************************
rem *** Construct unit weights ***
aiSettings.createBehaviourModifiers UnitWeights

and put the weights to something like this

aiSettings.setBehaviourModifier Avoid 0.001
aiSettings.setBehaviourModifier MoveTo 75
aiSettings.setBehaviourModifier Idle 0.00001
aiSettings.setBehaviourModifier Fire 99.999999
aiSettings.setBehaviourModifier Special 0.1
aiSettings.setBehaviourModifier Scout 40
aiSettings.setBehaviourModifier TakeCover 0.001
aiSettings.setBehaviourModifier Change 12.5

and then do the same for all other weights

This is what they all do

aiSettings.setBehaviour 0 Avoid (move out of the way of something)
aiSettings.setBehaviour 1 MoveTo (go some where)
aiSettings.setBehaviour 2 Idle (do nothing)
aiSettings.setBehaviour 3 Fire (Use a hand/vehicle weapon)
aiSettings.setBehaviour 4 Special (ignore this)
aiSettings.setBehaviour 5 Scout (search for the enemy)
aiSettings.setBehaviour 6 TakeCover (hide from the enemy)
aiSettings.setBehaviour 7 Change (Exit a vehicle )

The most important ones are Fire and Scout always set Fire to the max which is just below 100 but you can change scout the higher it is the more they will move before they shoot so if you set it very low they will stand still and shoot (idle can also help with this) and if you set it very high then they will run like mad men through your fire to the nearest flag that isnt theirs.

Hope this helps you post any other ideas on this topic below

sidenote, there is a bit of bickering in that thread, but i wouldnt take that too serious. Bongholio eventually got banned from that site.

#17 Re: Technical Help » Need Help with Modding Kits » 2023-11-10 15:17:09

bud

It seems you might need the 4 GB patch, the Debug.exe is 2GB i assume https://team-simple.org/forum/viewtopic.php?pid=135129

#18 Re: Feedback » Anyway to turn down BOTS » 2023-11-10 11:33:57

bud
Trench wrote:
Black Mamba wrote:

Yes, the commands above deal with the amount of CPU given to the bots, while the command you posted deals with the skill that is given to them.

Fair enough.  OP's question was "turn down a little bit on skill", which is why I wasn't sure.  I had also assumed they were giving feedback of "can you do that on Team-SiMPLE", rather than "how can I do that."  But I may not have the complete context.

I gather that players feel that the bot settings have been altered (harder), but no one here seems to knows for sure.
The krux is that if/when someone are running bots in conquest-mode it seems like the ai doesnt work like its supposed to, for instance the bots doesnt seem to listen to the radio commands at all and so they can seem to be even more dumber than they normally do,  but at the same time they might get "to good" at aiming perhaps, so if they did change from coop to conquest+bots that might be one reason, or even moving to a more powerful server could perhaps boost the bots in some parts relative to a slower server.

Anyway i have some "conquestbots" in my server too, and some days ago i actually tried to change those settings i posted about in the server console when i was playing in the server, but it didnt change anything at all, or not what i could notice anyway. And i did try both small and extreme values both up and down the scale but still no dice.

#19 Re: BF1942 Discussion » Which OS do you use for playing this old game? » 2023-11-01 03:52:24

bud
ziba128 wrote:
Serebro wrote:
Russian MadMax wrote:

Win 11 so bugged for bf

Works for me just fine.
The only 2 bugs I encountered on win 11 is that
-you can't change the keyboard layout mid game (from typing EN to RU for example)
-sometimes when the game is folded (alt-tabbed), it can crash in a few minutes

On 10 it's same, and sometimes game crashes instantly after Alt+Tab. Layout issue can be solved with switcher software

When alt/tab on win 10 the bf42.exe goes down to 0% cpu and short after the game goes kaputt, so i think it might be some windows powersaving thing, i have googled and looked around in windows settings, but i cant find anything usefull.

#20 Re: Technical Help » Need Help with Modding Kits » 2023-10-30 05:31:24

bud

Check this out https://www.moddb.com/games/battlefield … 6-19-debug

Also use renderer.setFullScreen 0

The BF1942 debug executable will list any data errors in your custom mod or map. Used correctly, it will allow you to improve frame rate, stability and overall robustness for your mods and custom BF1942 maps. The debug exe will allow you to pinpoint where in your custom mod/map the problem lies.

#21 Re: Technical Help » Resolutions and refresh rates » 2023-10-23 18:49:56

bud

I think its either tuias files or from my cd's cant remember, but its not origin version. Try run the game in windows mode and see what happens then.

#22 Re: Technical Help » Resolutions and refresh rates » 2023-10-23 10:02:20

bud

Just tested henk's file and it seems to work aok here atleast.

snapped pick with cellphone https://bfo.pm/simple/ingame.jpg

#23 Re: Technical Help » Resolutions and refresh rates » 2023-10-22 12:34:44

bud

Thanks! lol i just now saw the big "Gamespy Patch" in the announcement field at the top. I couldnt see that when i had the standard forum theme (or they did sneak it in just now wink

seVen wrote:

 

bud wrote:

If you drop me a link to henks exe, i can try how it behaves on my computer.

Client: https://team-simple.org/forum/viewtopic … 68#p176268
Server: https://team-simple.org/forum/viewtopic … 70#p176270

I've used the server one, but not the client.
 

#24 Re: Technical Help » Need Help with Modding Kits » 2023-10-22 12:27:46

bud

Also the game is very sensitive about sound settings, the files must be there and in the right spot. A quick way to test for that problem is to "rem" (remark, same as # in linux world) any new sounds when testing.

ObjectTemplate.create HandFireArms MedPack
ObjectTemplate.networkableInfo HandFireArmsInfo
rem - ObjectTemplate.loadSoundScript Sounds/MedPack.ssc  <------- this file is skipped 
ObjectTemplate.itemIndex 5  

#25 Re: Technical Help » Blackscreen on server entry. » 2023-10-21 05:07:08

bud

Nobody i know of knows for sure what that Blackscreen.exe really does, but the closest guess i have is that it might have something to do with the spawn interface. If you tick that box it will make the background all black when selecting where to spawn.

I have never heard about black borders in fullscreen, but if i would hazard a guess i think you problems might be related to the gpu-scaling settings, but not sure. Try and run the game in windows mode and see how it behaves is always good when troubleshooting in my opinion (it might give you fault messages that doesnt show in fullscreen mode).

alternative-spawninterface.jpg

#26 Re: Technical Help » Resolutions and refresh rates » 2023-10-21 04:42:41

bud

If you drop me a link to henks exe, i can try how it behaves on my computer.

display-mode.jpg

#27 Re: Technical Help » Need Help with Modding Kits » 2023-10-21 04:28:03

bud

Start with trying to change the itemIndex to "vanilla" settings just to see if the game runs ok.

ObjectTemplate.create HandFireArms MedPack
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.loadSoundScript Sounds/MedPack.ssc
ObjectTemplate.itemIndex 5  <------------------------------------- placement nr where the items go

#28 Re: Feedback » Anyway to turn down BOTS » 2023-09-27 11:46:17

bud

Im not sure, i dont have much experience with ai code. But i see similiar settings often in the ai files.

#29 Re: Off-Topic » Tja... » 2023-09-25 13:50:44

bud

i think one way to limit cheats could be by using some form of so called "thin clients", essentially meaning no game-files on the players computers.

#30 Re: Feedback » Anyway to turn down BOTS » 2023-09-25 10:51:28

bud

Yes in server-console (you can type command without any values first to get the running settings). Assuming the first command is something like cpu% for the ai, but it should be easy to test out the different command settings by using extreme high/low values as a starting point

   Ai.AiSystemQuotient 0.5
   Ai.SetAISystemComponentsQuotient 9 1

This could be changed ingame by a admin-command (txt-based include command), i havent tested this feature in dept myself, but probably doable to change it for all maps simultaneously  by placing it in some strategic .con file like somewhere in Game.rfa or it could work per map basis should it be desirable with different values/map

https://bfmods.com/mdt/scripting/Ai/Pro … tient.html

ai-commands.jpg

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