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16.02 Server crashed
I heard tuia was playing just before the crash, perhaps thats the reason @@.
There are some other BF1942 servers breaking the records today. I've seen PrinceUmeboshi.jpn FHSW042 server having 80 players constantly, and there is also another server in Japan trying to reach 128 players.
Let make the server stable first.
Last edited by sergfa (2012-06-30 16:31:08)
Replace Guadal CTF < CQ and also Berlin CQ < CTF Stalin seems to be fine as CQ (no nades).
Last edited by sergfa (2012-06-30 16:56:42)
admin.execRemoteCommand "admin.kickPlayer 83" works. I've tested now, you have first to do this:
admin.enableRemoteAdmin password, but I need to tell you the password. I will tell the password to any admin in a private message.
A useful trick is to use Tab key to auto-complete the commands in the console, like, you type ad press Tab it will complete to admin. then you type enableRe press Tab and it complete to admin.enableRemoteAdmin then you enter the password.
so we can use remote now tuia or just for the weekend or what?
96 ?!?!?! you're crazy?
If u remove commands kicks and ban without a reason, it is a bad idea. I would trust admins with using commands, but its really annoying if u have to type !bsfv1month .17 every time when a guy changes keyhashes.
bug again> 64/96 Server full
Yes, there are some bugs, but they are due to BFServerManager limitation to 64 players. Only problem I've noticed with lots of players, is when spawning in the beginning of the round, some players can't spawn in the 1st wave, they'll have to wait 12 seconds to spawn again.
Dudeck, you can permanently ban with !bdis .12 or !btk .28, if you don't append the time (1day, 3days, 1week, 1month) it's permanent.
Only problem I've noticed with lots of players, is when spawning in the beginning of the round, some players can't spawn in the 1st wave, they'll have to wait 12 seconds to spawn again.
That's why BF1942 only has around about 32 Spawnpoints per flag.
Only problem I've noticed with lots of players, is when spawning in the beginning of the round, some players can't spawn in the 1st wave, they'll have to wait 12 seconds to spawn again.
that was happening before the increase in players
New record today. 90 players at PrinceUmeboshi.jpn FHSW042 server.
I think they will hit, probably this weekend, the 100 players mark in the server. Forgotten Hope: Secret Weapon is a nice mod for Forgotten Hope, although it's a bit demanding on computer resources, with lots of vehicles, new maps and has a large user base in Japan, where it's being developed.
isnt maybe the server fake one? like on some servers u see 50 players and when u join theres no one..
i dont believe 90 from japan would play SW mod..
Is there any reason why u want to increase the slots?
I mean, if the server has 64 slots, is full most of the times and it's running smooth without any lags what's the point of making more slots?
Some maps are just not playable with too many players and I think that limit is reached on most maps.
Off topic:
- CTF mode with 64 players and more is just ridiculous and only a good excuse for allowing rape and camping.
Most of the CTF's game end 0-0 anyway.
- Disabling nades on Berlin and Stalingrad with so many players is a must.
- I would remove Tobruk and Omaha from the map list because most games on these maps are just very boring.
On both maps the attacking team mostly fails every time and sometimes can't even take one flag.
- Axis side on Invasion of the Philippines should have a carrier with planes.
Keep up the good work!
Denny, it's not a fake server, trust me. There are lots of japanese playing FHSW mod, which is not Battlefield 1942 Secret Weapons expansion pack. You just need Battlefield 1942, then download and install the mod client files to play it.
I believe some maps with much more than 64 players can be a whole new game, like Wake, Gazala, Coral Sea and Invasion of the Philippines. Some mods like Forgotten Hope may cope well with 128 players, if their server can handle it, because they have big custom maps.
For now, it's not possible to increase the players slots much more, because BFServerManager crashes at around 80 players.
Your suggestions are appreciated, but you should have created a new topic in Feedback. Tobruk and Omaha Beach maps were slightly changed.