You are not logged in.
...
Everybody knows i hate the Taxibailers. But also there's no need, why good pilots should not die after a good fight.
How about this?
Let's produce the Parachutes from now on in China. If we have luck, 33% are working, perhaps only 25%.
Could this be possible, to mod it, that only 33% or 25% are opening?
...
Is there a way to take your kit away when you get in a plane? So if you parachute you are left with only a knife a *maybe* a colt?
Is there a way to take your kit away when you get in a plane? So if you parachute you are left with only a knife a *maybe* a colt?
I could see that, it leans toward a little more realism type mod.
That could be a good thing these days.
Coral Sea could be more what I think it should be, a fighting dogfight type map.
For the other maps, it might make the pilots hesitate to bail for flags.
:beer:
Blade
...
Finally some who see the point.
...
Hmm... Russ's Idea is also great!
After it's possible to take a kit from a killed enemy on carrier... but much better then all those ProBailers and TaxiBailers.
...
Last edited by Arkos (2016-06-25 05:21:34)
...
I have a dream...
> At the beginning of a map, at least 2 Light fighters defending high sky, better 3.
> When the Zero-Defending-Positions are based, the taking off new planes are attacking together, fighting the way through the approaching EnemyPlanes, while some hidden Aichis start their own attacks in a swarm, accompanied from some zeroes.
> If Island AA is not manned by a comrade, allways destroy this thing, also the two canones at close island.
> Same with Center AA. If it's not manned by a comrade... burn it down.
After a honorable fight in your FlyingBiest, there is no shame dieing in your burning plane.
...
Last edited by Arkos (2016-06-25 05:36:30)
Is there a way to take your kit away when you get in a plane? So if you parachute you are left with only a knife a *maybe* a colt?
nope one can alter the shute properties, perhaps something like when you land with shute you get damaged by some % (havent tried that particular thing yet tho)
in our coral server we have the carriers healing friendly soldiers, this gives al advantage for the "defending" team, especially if they play as engineers
Coral can be real boring when one team gets to strong overhand, so in the last incernation i simply put some extra planes spawning at high altitude and ready to go, its a bit ugly solution estetically but it works great to brake up situations like one team raping the carrier.
one can also "partly" lock a pilot from bailing altogether, but that is a bit extreme i think.
I havent played Coral map on simple, but i use PT-boats as they can be used as "floating MG guns" they do a lot of damage to planes, the torpedo-damage is of course reduced for carriers or the game would be over to fast.
also these PT-boats draw the pilots attention away from the carriers so that another +
I think there are two simpler ideas: 1) death bubbles around enemy carriers, 2) disable chutes altogether.
Oh yeah, 3) make a rule against camping the enemy carriers.
...
But then it's much easyer to disable chutes... Problem solved.
Why we don't make a testing phase, perhaps 3 days next week.
...
And never underestimate the peoples work who can't fly to good. They mann the aa's, repair the carriers. Perhaps with this solution, they have also more time to fly with an Aichi gainst the enemy carrier.
...
Insta-ban bailer mod
or Insta-flagcarrier bailer mod
Light him or her up on every ones mini map like a flag carrier.
:beer:
Blade
Maybe you can find some inspiration from this clip
https://www.youtube.com/watch?v=o0geBnT7ZkE
doesnt matter how many new rules and modding shit u come up with. it wont help ur non existent skill. sad story. players used to improve and get better to play the game - now its like they try to adapt the game better for their low skill lvl, unglaublich aAHHHahaxddd!
Faggots.
Its a old game, much was set for the cpu/gpu power of that time. I dont think it hurts to polish a gem as long as long its done carefully.
Coral sea was made for 24 players and it is basically a "go and rape the enemys mainbase" type of map. It can be bloody boring even for the best of players if pinned down by the other team.
just take the map out of rotation already if you hate it that much.
I for one really like this map, but it just takes a few campers to screw it up. I think simply disabling parachutes will change it from a spawncampfest into a naval air battle like its historical namesake.
yeah, sorry for my harsh words Catpain, my brain was suffering from the day before escapades
here is some code that completely disable the chute, as you see it can be set to individual soldier classes. one could leave one class with working shutes to use as a pilot class, say for example if you take the sniper and change the rifle bullets to pistol bullets and declare it "pilot kit"
ObjectTemplate.create ActiveKitPart Paradisabler
ObjectTemplate.OverrideAirMovementInhibitations 1
ObjectTemplate.setBoneName HipPack
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.Active Jap_Medic
ObjectTemplate.addTemplate Paradisabler
edit: come to think of it, one could possible use kits thats not in the map already, like say Rus_Scout as pilots kits and spawn them close to the planes, that way one can keep the existing classes as they are (but without the shute)
Last edited by bud (2016-06-27 15:44:01)
Actually, can you prevent players from bailing, period? Like deactivate the E button!? This would be amazing.
mm its possible, it uses code from the jetpack in secret weapons expansion (OverrideAirMovementInhibitations 1)
i used to kill shuting bailers with the ships aa guns, you can even take out enemies on the islands aa-guns from the ship.
edit: and defguns to, even if takes a while.
Last edited by bud (2016-06-27 16:19:30)
...
Again...
Only disable the chutes.
No need for Aa's to shot them. They die anyway when they fall. Because they have to bail when the plane is burning, and if they don't, they would die like a pilot, in their burning planes.
...
And there is another possibility... People who wont to be killed by enemy plane or aa can made their own decisions... Kamikaze is also a possibility and would be funny too, seeing a diving Aichi... blowing up the enemys runaway.
...
Last edited by Arkos (2016-06-27 16:41:34)
Most of all hate those who bail, plane or tank its same shame....
...
It's only annoying on BoB and Coral.
...
Nope, its annoying everywhere. Bailing like cunt...
...
Then it's much more far away from reality and annoying if someone is sitting with a tank onto a reparing pod.
I never had problems with tankbailers and please don't tell me you can't see the difference to Taxibailers or Bailing out of a burning plane in that moment, when the flakker shot his plane to pieces, while he hangs in his chute he spread mines or nades wherever he can.
...
Last edited by Arkos (2016-06-27 20:17:07)
wanst thinking on pad , more on tank maps like aberden , normal fight 1on1 hes burning and bail.. Same shit as plane bail. Be a man and die if you played bad in that moment.
The big problem with bailing is that it deprives people of the kill they earned, especially if the downed pilot is just going to die in the ocean anyway. It would be good if you got a point for destroying an enemy vehicle; doesn't single player mode keep track of vehicles destroyed?
The big problem with bailing is that it deprives people of the kill they earned, especially if the downed pilot is just going to die in the ocean anyway. It would be good if you got a point for destroying an enemy vehicle; doesn't single player mode keep track of vehicles destroyed?
The same thing happens with tanks, jeeps, APCs, stationary weapons, etc. The main thing is to just not get hung up on it. Some players are so concerned about their score own score over all else, they just aren't much fun to have around.
To me the main annoyance with destroying vehicles with the person escaping is not knowing whose vehicle I've killed or vice versa, not knowing who's destroyed my vehicle.
...
Wrong direction... wrong direction... please...
It'a about Coral sea.
And no... i guess people won't bail anymore, because they earn a -3.
Disabling chutes will normalize the gameplay.
> People can't taxibail to enemy carriers
> Pilots get their kill
> Helping troops on carriers won't get camped by Taxibailers or "ProBailers"
We would have a more realistic Coral Sea.
...
Tracking works in Sp, because Bots don't bail. The tracking also works when a shot down pilot stays in his plane, doesn't matter how long it takes before his plane explodes.
...
Last edited by Arkos (2016-06-28 02:44:23)
Just to clear up some things, you can shoot a soldier when he is gliding down in a shute, you can use whatever gun you have, but the bigger the better. The bullets in a aa-gun does a lot of damage to soldiers. If you never have been sniped when using the paraspawn in market Garden then you have missed out on something.
You can not shoot the shute itself because its not really there, its just something the game use to make things look more realistic.
So then, about the score system, you get minus score by suiciding or teamkilling and nothing else. period.
The islands in Coral sea has aa-guns and defguns, either you have to put in some small boats or something, or players will have to swim to them as they cant bail without shute, seems reasonable?
The big problem with bailing is that it deprives people of the kill they earned, especially if the downed pilot is just going to die in the ocean anyway.
It doesnt have to be a problem, if you are on a carrier or on a isle use your gun and shoot the f**ker, if he is close enough nade or exppack him. If you are in a plane turn it around an drop a bomb in his head!
Deathbailers is really annoying tho, i usually make it impossible to deathbail to the water just because of this.
Last edited by bud (2016-06-28 22:53:35)