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Any takers in trying to figure this out? I'm pretty sure it's a hardcoded setting as I've found no clue as to how to force the spectator camera (not the freecam view) to take the first-person perspective when spectating players.
Would be a very nice feature to have: you could see how players aim, and most importantly it would be easier to detect potential aimboters/map hackers.
It's easy. In the Objects.rfa, open the "CommonSoldierData.inc" file and change the "ObjectTemplate.SetIsFirstPersonPart 1" line to "ObjectTemplate.SetIsFirstPersonPart 0". There's a bunch of other parameters that enable the different camera views the soldier uses when in a vehicle (F10-F11-F12 views), but on foot.
It's easy. In the Objects.rfa, open the "CommonSoldierData.inc" file and change the "ObjectTemplate.SetIsFirstPersonPart 1" line to "ObjectTemplate.SetIsFirstPersonPart 0".
What does it do? I don't see any difference between before and after
External views for soldiers are enabled by this
ObjectTemplate.active SoldierCamera
ObjectTemplate.CVMInside 1
ObjectTemplate.CVMChase 1
ObjectTemplate.CVMFrontChase 1
ObjectTemplate.CVMFlyBy 1
ObjectTemplate.CVMTrace 0
ObjectTemplate.CVMExternTrace 0
CVMTrace is crappy, CVMExternTrace doesn't seem to work, so I put 0 there
Last edited by ziba128 (2014-05-29 12:22:00)
Nice idea! I will take a look at it. By the way, how do you make soldiers have 3rd person camera view?
All custom maps, and mods, have 3rd person view on foot by default.
Last edited by Whoopz (2014-05-29 11:20:53)
tuia wrote:Nice idea! I will take a look at it. By the way, how do you make soldiers have 3rd person camera view?
All custom maps, and mods, have 3rd person view on foot by default.
Really? Show me a screenshot from any custom map (except Xhaos_Lake) with 3p view of soldier
Last edited by ziba128 (2014-05-29 11:26:48)
Whoopz wrote:tuia wrote:Nice idea! I will take a look at it. By the way, how do you make soldiers have 3rd person camera view?
All custom maps, and mods, have 3rd person view on foot by default.
Really? Show me a screenshot from any custom map (except Xhaos_Lake) with 3p view of soldier
This is the do the harlem shake map, there's all 4 camera views:
And yes, this is a custom map, no mods are required to play this.
http://www.xfire.com/screenshots/129781984
http://www.xfire.com/screenshots/129781985
http://www.xfire.com/screenshots/129781986
http://www.xfire.com/screenshots/129781987
Lol Whoopz, I made those Harlem Shake maps
I used the code from my previous post there. But I don't know any other custom map with 3p views enabled, except Xhaos_Lake as I said
All mods including FH, DC, BG42 etc. use the same code
Lol Whoopz, I made those Harlem Shake maps
I used the code from my previous post there. But I don't know any other custom map with 3p views enabled, except Xhaos_Lake as I said
All mods including FH, DC, BG42 etc. use the same code
Haha I will take my statement back then! All the mods I've played, I've been able to use 3rd person though, such as Battlefield Pirates, Interstate 82 and the Zombie mod for 1.3 from I can remember.
Me and my friends made some maps once, and I seem to remember also being able to do it on those? ..
Last edited by Whoopz (2014-05-29 16:18:14)
CVMTrace is crappy, CVMExternTrace doesn't seem to work, so I put 0 there
If i remember right one of the codes is for the artillery when they got a target spotted by sniper, propably thats the "trace" part in CVMExternTrace
Also this extra cameras break the soldiers weapon reload if you change to one of those cameras when reloading. That may be why they didnt use them in the finished game.
The Observer wrote:It's easy. In the Objects.rfa, open the "CommonSoldierData.inc" file and change the "ObjectTemplate.SetIsFirstPersonPart 1" line to "ObjectTemplate.SetIsFirstPersonPart 0".
What does it do? I don't see any difference between before and after
External views for soldiers are enabled by thisObjectTemplate.active SoldierCamera ObjectTemplate.CVMInside 1 ObjectTemplate.CVMChase 1 ObjectTemplate.CVMFrontChase 1 ObjectTemplate.CVMFlyBy 1 ObjectTemplate.CVMTrace 0 ObjectTemplate.CVMExternTrace 0
CVMTrace is crappy, CVMExternTrace doesn't seem to work, so I put 0 there
Yeah you're right that would be the correct code.
tuia any luck so far?
Some mods have this camera (FH, BG42, DC, DCF, Siege ...) but i don't think so that a single custom map has it.
I think it needs a mod to do this, not per map.
Also this extra cameras break the soldiers weapon reload if you change to one of those cameras when reloading. That may be why they didnt use them in the finished game.
Yes, probably it happens due to switching between 1P and 3P animations
I think it needs a mod to do this, not per map.
ok
tuia wrote:By the way, how do you make soldiers have 3rd person camera view?
Would it be considered cheating or a bonus?
Well that's cheating of course, as you can see behind walls and stuff. No idea why DC allowed such a view.
I'm not sure if it's cheating since everybody can use it. It's like when you are in a tank or APC and change the view you can see through or behind buildings sometimes. But I think it would take away the fun of infantry fights.
How many of you have played Desert Combat? And did you use this feature when playing Desert Combat?
I admit I did use it in DC every now and then (LostVillage map, lots of buildings there). But I tried to refrain myself from doing it because I found it lame myself.
Any progress on this tuia?
can you make a 3rd person crossair? swaffys mod does this with tanks
It won't happen on public servers, cause it will give infantry players the ability to scan behind walls.
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