#1 2014-05-16 19:56:21

Zero
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How to get ingame server browser to work after May 31

Ron from Qtracker has a replacement for the GameSpy master server. Edit this in your hostfile.
65.112.87.186      master.gamespy.com
65.112.87.186      master0.gamespy.com

btw: I heard that s[sk] had a replacement already but I'll post this anyway.

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#2 2014-05-16 20:40:58

ghost of ...
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Re: How to get ingame server browser to work after May 31

Nice finding Zero. His name is Ron Mercer. Just tested it, and it seems to work.

http://www.qtracker.com/phpBB2/viewtopic.php?f=4&t=4238

http://www.qtracker.com/phpBB2/viewtopic.php?f=4&t=4226

Things are getting interesting now. Two masterservers - and maybe more in the future, who knows?

But overall, the population hit for BF1942 will be big and permanent I think. A lot of people believe that as long as there's a technical solution to this situation, then population will be unchanged. Problem is that the majority of players, rarely or never visit gaming forums, and easily give up when encountering tech issues. Just see how few play custom maps and mods of the total playerbase, even though it takes minimal effort to use them.

My estimate is that global pop one month after the shutdown will be at one third or less, and that's a huge drop.

And save your efforts with writing to EA, making petitions and the likes. They've made their decision, and a few thousand non-paying gamers won't change their minds.

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#3 2014-05-16 21:04:17

Zero
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Re: How to get ingame server browser to work after May 31

ghost of ... wrote:

Nice finding Zero. His name is Ron Mercer. Just tested it, and it seems to work.

http://www.qtracker.com/phpBB2/viewtopic.php?f=4&t=4238

http://www.qtracker.com/phpBB2/viewtopic.php?f=4&t=4226

Things are getting interesting now. Two masterservers - and maybe more in the future, who knows?

But overall, the population hit for BF1942 will be big and permanent I think. A lot of people believe that as long as there's a technical solution to this situation, then population will be unchanged. Problem is that the majority of players, rarely or never visit gaming forums, and easily give up when encountering tech issues. Just see how few play custom maps and mods of the total playerbase, even though it takes minimal effort to use them.

My estimate is that global pop one month after the shutdown will be at one third or less, and that's a huge drop.

And save your efforts with writing to EA, making petitions and the likes. They've made their decision, and a few thousand non-paying gamers won't change their minds.

Yeah and it will be easier now to let people install custom maps

Last edited by Zero (2014-05-16 21:04:42)

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#4 2014-05-17 00:29:06

Kansas1327
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Re: How to get ingame server browser to work after May 31

Yes but no one is letting servers know how to change the master server so it redirects to the new ones..

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#5 2014-05-17 01:01:05

tuia
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Re: How to get ingame server browser to work after May 31

Servers aren't top priority, now, because a master server can send a static list after master.gamespy.com shut downs. Clients (players) do have to be noticed about the shutdown and all changes involved, download updated executable and replace or edit host file.
This master2.qtracker.com or 65.112.87.186 works for Battlefield 1942, but it is not possible to register a server with heartbeats, it is a static list.

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#6 2014-05-17 21:50:52

Zero
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Re: How to get ingame server browser to work after May 31

tuia wrote:

Servers aren't top priority, now, because a master server can send a static list after master.gamespy.com shut downs. Clients (players) do have to be noticed about the shutdown and all changes involved, download updated executable and replace or edit host file.
This master2.qtracker.com or 65.112.87.186 works for Battlefield 1942, but it is not possible to register a server with heartbeats, it is a static list.

You need Qtuplink to register a server with heartbeats

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#7 2014-05-18 03:55:44

Posi
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Re: How to get ingame server browser to work after May 31

The program list all game titles but displays  status: The server is not running.   Negative on Qtuplink

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#8 2014-05-18 16:23:27

Trench
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Re: How to get ingame server browser to work after May 31

Kansas1327 wrote:

Yes but no one is letting servers know how to change the master server so it redirects to the new ones..

This is part of s[sk]'s information at http://forum.bf1942.sk/gamespy.  The section named "information for server owners."  No different than the client instructions; just add the master.gamespy.com entry to your local etc/hosts file so that when the server code tries to connect to gamespy, it will actually be using the address of the replacement master server instead.  That should be the approach whether you're using s[sk]'s master server or anyone else's; it will go to whatever IP address you put for master.gamespy.com in your etc/hosts file.  (Or for a Windows server, \windows\system32\drivers\etc\hosts file.)

-Trench

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#9 2014-05-19 21:35:16

ghost of ...
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Re: How to get ingame server browser to work after May 31

So now three or more masterservers are available?

109.71.69.254   master.gamespy.com - s[sk]
65.112.87.186   master.gamespy.com - Qtracker - Ron Mercer
master.333networks.com - 333networks.com

Somebody said the Qtracker one is static, does anybody know if the 333 one is too? And maybe they'll be changed to dynamic in the future?

Last edited by ghost of ... (2014-05-19 21:37:16)

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#10 2014-05-20 00:52:28

tuia
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Re: How to get ingame server browser to work after May 31

master.333networks.com does not work as a master server replacement.
I was wrong about master2.qtracker.com, it works fine for BF1942. However, I would stick with s[sk]'s master server and not rely on another commercial (Qtracker) master server.

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#11 2014-05-20 20:51:51

Grabbi
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Re: How to get ingame server browser to work after May 31

same here (PFC) for same reasons

1.) not commercial
2.) for BF 1942 only
3.) possibility to work together with s[sk] up get features on top to basic functions running

over the gs protocol he just manages the very root features which the bit complex protocol runs, which is totally enough for our purpose, but ability to extend this is a nice to have feature we won t have @ 333 or any other.


http://forgottenhope1.com/masterserver/

reads out all features of gs protocol.... and servers it is connected to.... atm some things are not implemented yet, but I guess they will be impemented by s[sk] as soon as time will pass by a bit.


Greetings


Grabbi

Last edited by Grabbi (2014-05-20 20:53:04)

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