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This is a custom Objective game mode I scripted for a map called ''The Man In The Wall'', originally made by Smig.
The map is part of a mod called BattleInf 1942 which is an infantry-only mod I'm working on. Some features include disabled proning, disabled mini-map, smaller crosshair for all weapons and removed ammoboxes, wrenches, landmines and medpacks. Most kits only have 1 nade, and I will give server hosts the liberty of disabling them entirely.
The map is, I would say, around 70% finished right now. It is a ''spawn once'' map, meaning both sides only spawn once with no possibility to respawn during matches.
The time limit, which is set to 4 minutes, has been synchronized to the attackers' tickets (the Allies) bleed rate, so both hit 0 at the same time. The Allied side must find it's way through the labyrinth and destroy the doors in order to reach the center of the labyrinth where the safe is hidden. The Axis must protect the safe from the enemy's explosives, and keep them a bay long enough so their tickets run out.
I plan to release a map side version of the map in a future release, so players can drag and drop it in their Levels folder. For now it will be part of my BattleInf 1942 mod.
Last edited by Black Mamba (2014-03-01 09:30:11)
Reminds me of Counter Strike gameplay, plant the bomb and detonate. Engineer class should have a different weapon to defend against assault and medic class. Maybe you could get some different weapons from other mods.
Looks interesting and will def try it out. Do you know if its possible to create a mod similar to search and destroy? Seems like a few of the elements in your game mode go a long way towards it.
Reminds me of Counter Strike gameplay, plant the bomb and detonate. Engineer class should have a different weapon to defend against assault and medic class. Maybe you could get some different weapons from other mods.
The mod isn't done yet as I'm still porting weapons over from different mods. Right now I have the Bren LMG, Stengun, Breda and CommandoKnife ported in the mod. Still need to port the Shotgun and Gewehr42.
@col.HT: It is. I know Desert Combat/DCF definetly has a Search and Destroy game mode, which is the same as Objective Mode by the way (so the scripting is the same). They just named their Objective Mode ''Search and Destroy'', but it's the same really.
for some time on xfire page i cannot watch videos
no i dont have adblocker
Mod should be out this weekend.
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