You are not logged in.
Pages: 1
hi all!
given the fact that i am in holiday and dont work this week i thought i share with u the idea of bocage map with a few extras. Dont know if its good this way but the reasons for my modification are: big map and we use only about 30% of the landscape; no panzer 4; no junkers bomber; no boats ( i know it seems stupid to have boats, but given the size maybe its a fast way of transportation on those canals); too many aa guns on the wrong position on the map ( i mean near the homebase-we rarely use them)
So, there it goes:
The yellow square with red lines is a secret airfield like in gazala ( for the fly boys 2BF 2 mustangs and 1 JU bomber )-it should be in E2-i think its better
the red square in C2 near the bridge is a given spawn point for axis with 1 aa gun and a bunker with repair pad and 3 panzer 4 and 1 wespe
the red square point in C5 stays the same but it is a given spawn point for axis
the blue square-stay the same only it is a given spawn point for allies
The blue square in f3 or e3 (near that ammo points) is a given spawn point for allies with 3 shermans and 1 Priest, bunker, repair pad and 1 aa gun
The white squares are flags that u can take in battle (the one in D7 should have aa gun, and a machine gun in the house at 1st floor)
3 more bridges one connecting D5 with the island, one connecting E5 over the canal and one connecting C7 over the canal
What do you think? its just an idea, dont shoot the engineer
peace
Well, being the engineer sure does give you a nice way of seeing possible upgrades. I like that idea, we really do use only 30% of that big map.
When server-side modding you can't add flags (control points), but you can move them. You basically can add extra vehicles or remove some, change spawn locations.
You can't add bridges, well you can, but they will be invisible.
I would put the sawmill flag with two machine guns to F3.
And some extra tanks in both bases.
get lost, dont ruin bocage
get lost, dont ruin bocage
+10
Using just 3rd of a map doesnt make it bad IMHO.
Size aint everything, B-Axe is mostly considered good and Philipines bad, am i right?
Or if map usage is a priority => put 3 carriers on Midway ( well it would be like Coral but with bigger meaningless island in middle....but we would be using more map )
get lost, dont ruin bocage
he's right, no offense but this is another modding madness and this makes the map for sure worse because all the nubs would run to the f3 flag and it's so split...
nobody modded anything it was just an idea. i really think this map has potential for usage of the unused part of it. given the fact that we cannot attack enemy main base except CTF, the tactic in this map is suffering. the battleaxe tactic is simple-head on confrontation (meatgrinder) no need to use the whole map for that. the midway as it is now is good with the two flags in the ocean it has every weapon that u can think, no need for more. in the bocage case-the size and the tactics mix to give u a full engagement of combat skills. and timmos, i think u should be more polite, but i was not responsible for your education so i do not have any right to tell you how to behave.
Cheerio!
engi, i played modded bocage on bihnet server, and its really bad
maybe we shouls make another server with modded maps ?
i guess you are probably right denny, maybe we shouldnt change something that works fine and people love. its up to tuia, he makes the right decisions.i just had an idea and thought to share it here.
Ideas are always welcome, don't get me wrong. But i am no fan of any modded maps. Just Berlin and Stalin have to be modded. Other maps are still ok if you add some vehicles, but that's all. Bocage is Bocage and if you mod it your way it is different map.
Pages: 1