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i suggest to remove nades/mine/exppacks from Omaha map, this will increase the value of zookers, and defguns/ship
mine-free it will be more dynamic i suppose,
if red team will have 3-4 tanks, and blue 1-2 tanks and maybe 1 apc (no jeep); in that case fight will be more smoothly, and blue would be able take a flag with fight, and not just use good luck or stealth, like it is now.
tuia, at least as a trial try this please
Axis with 3-4 tanks, allies without nades and mines? What do u mean game would be more dynamic?
Omg Axis 2 defguns & 4 tanks allies only 2 tanks and the ship ... oh no... it is hard enough for allies to capture the axis flags when they defend good, and this is so most of the times
its not the main, let it be 3 red tanks against 2 blue, impotant that no nades/mines/expacks, i think it makes Omaha map more playable, and numbers of balance zookermen/assault more crucial, teamplay will be decisive i think
and not just boom-boom
Still don't understand.
You wan't 5 guys in tanks (and 3-4 in defguns and ship) to determine result of the game? Because I have no idea what the rest can do against those tanks. Or perhaps u think someone will take zookas and wait 3 minutes for an enemy tank to come (would look like teamplay on public server!)? As u still didn't explain how u see it playable, I think your suggestion is unacceptable.
playable..hm i dont know)- now to take flag you can use only stealth and tricks.. front line doesnt move now. its nothing like "frontline" there now, all allies just wait to some lucky soldier take top, and this is end of Omaha...
i am sure that absence of expack/mines/nades become more combat operations like
I think if we would try it, you will understand what i mean, or i will agree this idea unacceptable
and i dont think that the tanks will be decisive force, because few zookers will be anytime, and tanks could only support inf
Last edited by joint (2012-07-30 13:39:07)
yes Lecter, or talk with love about their problems, and they will come out of tanks by their own will
i just suggest to try not in theory but in practice, adjusting the balance in the technique
Last edited by joint (2012-07-30 13:49:55)
yes Lecter, or talk with love about their problems, and they will come out of tanks by their own will
i just suggest to try not in theory but in practice, adjusting the balance in the technique
The problem on Omaha is that tking is not enabled, if that was on, on that specific map, those damn axis would be much more carefull nading, expacking...even tankers would be too
Last edited by Lecter (2012-07-30 16:21:50)
thats why FF has to be ON imo..
I posted a nice reply here, but it didn't snow up
with TK ON admins could kick most annoying naders for tk. Now it looks like u have 1v1 with another medic on short distance and another enemy throws a grenade under u both.
lol, remove tanks, problem solved
u would have to remove defguns then. And then... the ship? . It's Omaha, not berlin. I don't really know what to do with this map, but perhaps some penalties for axis would be possible, like 1 grenade for their team. If not, perhaps no mines and expacks for everyone and additional jeeps, apcs, tank for allies? The point is to let allies pass axis first line more often.
well defgun can be easily avoided, not all the time pro plays defgun
Dudeck you should press Ctrl+A and Ctrl+C before pressing "submit" button as i do everytime to avoid losing my ideas)))
i think if both sides wiil have several tanks, it will be more interestinging game - Omaha have two main ways to first hill, so alies can try pass by one of it, or by both of it at same time, thus axis defense may be different too,
and second hill have only one way, and tight entrance for tanks to top flag, i think this is an idea of developers, but with full server the point is losing because of mines/expacks and nades a little too..
of course lack of coordination will play a role but anyway i am still sure it would be better than now snipe area, when in allied team half of snipers lie on the beach
joint, if u put 5 tanks on axis u need to put 10 tanks for allied then..
not necessarily, if allies foothold on first hill there will be couple of tank spawn...
balance also can be adjusted by set relation of teams.
or just keep it that way, omaha was hard in real so its still hard for allies to get there.
If you take out mines and exppacks from Omaha, engineers will be an almost useless class. Also, giving tank number superiority to Axis would make it impossible for the allies, in my opinion. Perhaps, try only one grenade per kit, I don't know.
You should give a more descriptive suggestion for the map, like 1 tiger and 1 panzer in the top hill, 1 panzer and 1 apc in the middle flag, allies would have 1 m10, 2 shermans, 1 priest, 1 apc and disable exppacks, mines and grenades, as an example.
or put defguns on the beach to shoot back up! haha
i know nothing about modded maps, my main point, if i have one )) is remove mines, because with mines there is no sense of jeep on map, and its almost impossible to use tank to take fire position on elevation
also would be nice to replace destroyer with the battleship, if i wrote correct (to ship with 2 flaks and heaavy gun) because its was realy have artillery preparation on Omaha in 1944)) but without FF this will be not correct i think..
btw to Omaha beach were swimming 2+3 and then in second wave 14 tanks, some of its was destroyed in first minutes assault, even make no shots, but main part survived , without tanks it would be much more human losses, even taking in mind that sand was more shaky than expected, and mobility of it was almost very low.
when i read the story about Omaha years ago, i was amazed how could allies take foothold on purposefully beach defenses, against heavy axis artillery, with threat of air, attacking from water in not calm weather, incurring large losses... british rubber tanks and radio helped, but still..
i think if i would be there, i would be with heavy pants, and my face would be deep in sand, and i would be killed, because its hard to run forward with heavy pants )))
ye, maybe replacing the destroyer for the POW is an fun idea? and imo FF has to be on, this is for allied even harder to win cause of the nadespamming axis players
i have played on Netorn, it had a battleship on Omaha, it was damn hard not to be kicked for TKs)))
but if allies take middle point, to axis become hard to to jump down from top of hill, i had more then 100 kills somehow, but my points was lower 100,it was around 15 tks and i had not been kicked because i was medic and healed myself, if would i make more health penalty for friendly fire by one more shot than whole health bar, i would be kicked)))
cmon tuia, lets try once as experiment play Omaha without mines, with balanced numbers of tanks, with lot of ppl. when players find that 3 zookers working together can easy take off tank, i suppose its will be interesting interaction between tanks and infs, Scissors Paper Stone like
thnx, now luck needed to catch Omaha time )
That could work! Also waiting for Omaha.
edit. works quite good, but I'm not sure if mines were disabled. Anyway, the battleship is quite good idea, however it shouldn't spawn so close to the beach, could be a bit further but would be nice if it was possible to shoot from 2 positions without moving it (less chance somebody beaches it). And there should be always admins on omaha, so we could kick very 'untalented' gunners.
Last edited by Dudeck (2012-07-31 14:54:27)
if u wanna go historically, put more machine guns on axis side
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