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I'm working on a 3D map similiar to the one in BFVietnam, however before finishing it I want to know what people think about this. Currently it consists of two parts: a mine map (for mines placed by teammates) and a supply depot map (heal, ammo, repair point).
This is how it looks now:
The supply depot map is mostly meant to be used with mods or maps you aren't familiar with, to make finding ammo/heal easier or for players who are new to the game and don't know where to find these.
The mine map is more important for me, imo it would make mines a lot more useful because you wouldn't need to expect everyone running over them if you place a mine. However this is only my opinion, so far i got very mixed feedback about this. Some people think its fine, some think its cheating.
I also figured out a way to configure this per-server, so server owners could decide if they want this or not. However I still haven't decided the defaults.
So my questions are: Should the mine map be enabled by default in client config? If there is an option for servers and a server did not set anything it should be enabled or not? Only enable it if the server allows it?
I also got some requests if it could show ExpPacks, this might become a server configurable option too.
Configuring by the server owner would be done via the welcome message. You can set 10 lines in the server config, but the client only displays the first 5, so the five extra lines can be used for magic strings which bf42plus could interpret and follow.
Please tell me what you think about this!
this is awesome but its a bit in conflict with nature of battlefield which tries to simulate a battlefield, its helpful to server if only it has a very small radius, like you can see the tag when you are in 10 or 5 meters of it.
Last edited by ABAS (2024-06-03 20:28:33)
Don’t you think it’s could overload the server?
Last edited by Russian MadMax (2024-06-03 20:32:03)
Landmine tags are absolutely worth it. Friendly landmines are always totally unnecessary pain in the ass since the indicator on the right side of the screen is uninformative and very often bugged. Getting kicked for noobs rushing blindly and not caring about surroundings makes no sense. I see no reason not to enable it and not to make it as a default server setting.
As a client side patch, it gives an advantage but not in relation to enemy, so in my opinion it can't be considered cheating in any way. Landmines are placed by teammates and not by enemy...
Exppack/medic locker/ammo crate/repair pad tags are useless even for new players, from my point of view
Last edited by ziba128 (2024-06-03 22:36:56)
Landmine tags are absolutely worth it. Friendly landmines are always totally unnecessary pain in the ass since the indicator on the right side of the screen is uninformative and very often bugged. Getting kicked for noobs rushing blindly and not caring about surroundings makes no sense. I see no reason not to enable it and not to make it as a default server setting.
As a client side patch, it gives an advantage but not in relation to enemy, so in my opinion it can't be considered cheating in any way. Landmines are placed by teammates and not by enemy...
Exppack and medic locker tags are useless from my point of view
I agree. Also let the server decide if the mine tag is shown.
this is awesome but its a bit in conflict with nature of battlefield which tries to simulate a battlefield, its helpful to server if only it has a very small radius, like you can see the tag when you are in 10 or 5 meters of it.
Currently the tags for mines are displayed starting at 65m, faintly, like distant nametags, and get less transparent as you get closer, this way you can conviniently drive around upcoming mines. I'm open to change this distance to something less. Need to do some tests how the different distances look like. The ingame mine icon shows up at 15m when on-foot-engineer-class and 30m when in vehicle.
Don’t you think it’s could pverload the server?
You mean "overload the server"? No it has no effect on the server. At the moment its just a few extra nametags on some objects.
...the indicator on the right side of the screen is uninformative and very often bugged.
The stuck mine icon bug will be fixed in the next release.
Any plans to extend the 3D map to control points, like how it’s currently configured in BF Vietnam?
Any plans to extend the 3D map to control points, like how it’s currently configured in BF Vietnam?
Yes, just haven't got around to it. Drawing icons like in BFV would be a lot of work, but it could be done with colors for now (red, blue, grey). Maybe also the control point names could be added.
Last edited by uuuz (2024-06-03 23:23:23)
Oh please, don't.
This is exactly the reason why i prefer Battlefield 1942 over any modern game:
The screen is not overloaded with tags and hints and stuff...
Please keep it this way.
The supply depot map is mostly meant to be used with mods or maps you aren't familiar with, to make finding ammo/heal easier or for players who are new to the game and don't know where to find these.
How about exploring?
noobs rushing blindly and not caring
They will run over landmines anyway, regardless of how big the tag is.
Oh please, don't.
This is exactly the reason why i prefer Battlefield 1942 over any modern game:
The screen is not overloaded with tags and hints and stuff...
Please keep it this way.
You will always have the option to turn it all off, regardless of the server's setting. About the exploration, I think it depends on what people like to explore. When i play modded maps I'm more interested in playing the map, not knowing where i can get more ammo is mostly just an annoyance.
I'm not sure yet how this all will work, but probably you will be able to force the different categories (mines, supply, flags?) off separatedly. Or just turn off all of them.
Last edited by uuuz (2024-06-03 23:25:32)
These are great quality of life options, especially if the server has the ability to allow/disallow the feature. Great work as usual uuuz.
Hali uuuz!
I'm starting to feel a little like the really "noob" or "beginner" people don't even have to learn the maps and it's specifics.
This is for the medic lockers, ammo crates, repair pads. I know the mods you mentioned, but these are other mods not the basic game.
I know that the modern games shows everything on the map, but this is a retro game, i think it should stay as it is.
An example, when a "BFplayer" asks how to enter a vehicle............ So distressing.
The question's answer: Only enable it if the server allows it.
In my opinion, it doesn't matter what generation it is, those who want to play the game culturally, learn it, get to know it, discover it and adapt to the others.
I think bf1942-rtr-sw is not the most complicated game in the world.
Last edited by Millerke (2024-06-04 12:54:40)
2D - length and width
3D - length width and depth
Hali uuuz!
I'm starting to feel a little like the really "noob" or "beginner" people don't even have to learn the maps and it's specifics.
This is for the medic lockers, ammo crates, repair pads. I know the mods you mentioned, but these are other mods not the basic game.I know that the modern games shows everything on the map, but this is a retro game, i think it should stay as it is.
An example, when a "BFplayer" asks how to enter a vehicle............ So distressing.
The question's answer: Only enable it if the server allows it.
In my opinion, it doesn't matter what generation it is, those who want to play the game culturally, learn it, get to know it, discover it and adapt to the others.
I think bf1942-rtr-sw is not the most complicated game in the world.
Getting into the specifics, learning or perfecting something and then using the learnt skill over others is for assholes aka competitive players. /s
Today skill is called advantages. It's not really helping the noobs, but making them beg for more and more mods. And in the end there is no game, just people thinking what change can they ask for next instead of adapting to the game the way it is.
https://i.ibb.co/f8VJDfj/IMG-5383.jpg
https://i.ibb.co/Wc00xKV/IMG-5382.jpg
https://i.ibb.co/gWMQvQ1/IMG-5381.jpg
2D - length and width
3D - length width and depth
You forgot to mention that "D" is for Dimension yo
i never even considered Vietnam to be have "3d" maps... though i haven't played it in many years and it was only a few times.
Please explain the "3d" maps you are making to me like a 5yo.
Mines with nametags, also showing distance.
This topic is mostly about the mines, showing the heals, ammo etc is just an extra i added because i already had most of the code to do it. Adding all of that would be visually too different from the current game so by default it will not be like that. I only want to make the mine map enabled by default, because imo it would be a very valuable addition to the game.
For now it will be something like this:
Mines will show up if you are playing on a server which enabled it, or in singleplayer (bots don't use mines anyway).
If you want to enable more (supply depots, control points, but the latter is not yet implemented), you change a setting to enable it. Then if the server allows it you will also see heals, ammo, etc too.
The server will be able to choose which ones to allow, maybe modify some settings too (max distance, etc)
They will run over landmines anyway, regardless of how big the tag is.
I think after a short time it becomes clear for them how to use the tags. Default indicator provides no information about exact landmines location, so considering that they are hard to see on the ground, people just hope for luck and keep running (actually I do it too sometimes, when enemy is close).
Seeing "MINE" approaching right in front of you should help
Russian MadMax wrote:https://i.ibb.co/f8VJDfj/IMG-5383.jpg
https://i.ibb.co/Wc00xKV/IMG-5382.jpg
https://i.ibb.co/gWMQvQ1/IMG-5381.jpg
2D - length and width
3D - length width and depthYou forgot to mention that "D" is for Dimension yo
Thx for the remark brah
So my questions are: Should the mine map be enabled by default in client config? If there is an option for servers and a server did not set anything it should be enabled or not? Only enable it if the server allows it?
I also got some requests if it could show ExpPacks, this might become a server configurable option too.
Showing visual marks where friendly landmines and exp. packs are, it would be considered cheating, in my opinion. Having it is an advantage over the other players that don't use bf42plus.
To answer your questions, the mine map should not be enabled by default in the config. and it should only be possible to use it if the server explicitly allows it.
Black Mamba wrote:Any plans to extend the 3D map to control points, like how it’s currently configured in BF Vietnam?
Yes, just haven't got around to it. Drawing icons like in BFV would be a lot of work, but it could be done with colors for now (red, blue, grey). Maybe also the control point names could be added.
Icons are not necessary, the distances alone would be fine.
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