#1 2024-04-28 17:28:59

-USF-dude
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RTR+SW Server map rotations

Hi....thanks for these great servers.  Always a good time.

Wondering if there is any chance you could have more RTR maps and less SW maps on the RTR+SW server?

Seems like there are more SW maps in the rotation.

Thanks

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#2 2024-05-09 00:25:48

tuia
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Re: RTR+SW Server map rotations

All maps are played in RtR+SW server. There are 6 Road to Rome (RtR) maps and 9 Secret Weapons (SW) maps.

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#3 2024-05-09 19:55:15

Paul Baumer
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Re: RTR+SW Server map rotations

Some maps were temporarily removed from map rotation because it is a crime to even run these maps with these bots, and most players rq on them. Compare most SW maps players' population to population of baytown,santo croce and gothic line...

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#4 2024-05-09 22:54:33

tuia
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Re: RTR+SW Server map rotations

Operation Baytown and Monte Santa Croce maps are good maps, in my opinion. The only Road to Rome map i am not very fond of is Salerno.

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#5 2024-05-09 23:23:19

Paul Baumer
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Re: RTR+SW Server map rotations

These maps would be very good, except for the bots. Altitudes on baytown make bots headshot you from hills everytime; distance is very long between flags and when you spawn bots already took all vehicles including planes jeeps and tanks so you just walk, walk and walk towards the flag just to get shot down by the bloody bot who uses cheats apparently.
Monte santo croce same issue, bots own you from the hills and take all the vehicles, and a part from that they start shooting each other from one main base to the other cause they are just across the river.
Gothic line is a good tank map but if the bots take all the tanks and you have to walk just to get killed by them from 10 km distance it's not fun anymore.
Either bots have to be fixed or maps that are made unplayble by them shall be temporarily kept out and run on demand. If we want seriously to bring players to RtR+SW, we shall go for both these options.

Last edited by Paul Baumer (2024-05-09 23:23:45)

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#6 2024-05-09 23:25:18

tuia
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Re: RTR+SW Server map rotations

Good points.

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#7 2024-05-09 23:39:43

Paul Baumer
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Re: RTR+SW Server map rotations

Thank you. Bud has a couple of good ideas to set a delay for bots respawn https://team-simple.org/forum/viewtopic … 27#p191527 ; but we also need to lower down their accuracy which imo is related to the priority that bots have towards shooting into specific parts of body. I noticed they look for opponents head most of the times(witnessed many instant headshots on me and saw other players experiencing the same). Well, lowering down their priority for headshots(which is probably now set to maximum aka to 1) might help a lot. PLus not sure if there is a command for bots accuracy, there might actually be something like that and that value has to be checked and reset. There may be more commands that influence them, perhaps a list of them can help identify the ones with most impact and damage.
1) delay for bots to spawn(even just in the beginning of the round would help a lot)
2)reset bots mad skillz
3)make them disconnect when x players are in game(set that humber to 14 for small maps and to 18 for bigger maps)
4)run more SW maps plus husky and cassino and less other rtr maps and peenemunde+gothic line
5)fun event from time to time
That's a magic recepy how to significantly increase numbers of RtR+SW players in just a few months. Hope it helps

Last edited by Paul Baumer (2024-05-09 23:44:29)

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