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Hey everyone,
So, I downloaded Bumsoft's Kokoda Track map. I've been trying to figure this map out for years. It is a head-on conquest map with 7 control points, two of which are uncappable. I've fixed a bit of the problem, but to put it simply, the allies win immediately if they trigger ticket bleed.
Originally, the CPs had terrible values assigned, i.e, they were all set to 50, so if either team took 2 points (not including the uncappables; they were set to 0), they would trigger the other team's bleed, which would end the game as soon as the allies took their second point. I redid it so all outposts, including the main bases, are worth 20, except the central CP, which is worth 50; in other words, you control 3/5 capturable points, you trigger bleed. Unfortunately, this makes the axis team trigger bleed while the allies just end the game.
I'd really appreciate it if anyone knows what's causing this. I've done my fair share of modding in weapons, teams, and kits, but mapping is an unknown quantity to me.
Nevermind, figured it out. Some dingus changed the ticket bleed rate for the Japanese to 10000. Don't know why, but I fixed it.
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