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I would definately try this if it was possible.
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It's possible, yes.
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It's possible, yes.
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But not server side I think.
Arkos wrote:...
It's possible, yes.
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But not server side I think.
Bud had some code which works as SSM. The icon/sound still appears each time I press "9".
It would be worth trying to clean that up.
Edit: alt view
https://youtu.be/MW_LGkdjuWs
Last edited by seVen (2022-12-21 13:49:20)
Black Mamba wrote:Arkos wrote:...
It's possible, yes.
...
But not server side I think.
Bud had some code which works as SSM. The icon/sound still appears each time I press "9".
It would be worth trying to clean that up.Edit: alt view
https://youtu.be/MW_LGkdjuWs
Cool, please share the code. Any changes to graphics or sounds is client side, but this is good enough.
The game was meant to work in waves, players spawn together and attack together, now they are all spread out and playing solo. Flags get taken by a few lone rangers at the other side of the map. There's a lack of coordinated attacks and a feel for teamwork.
There is nothing to count on a coordinated game on a public server. Everyone does what they want. It has its advantages and disadvantages.
Btw. do strong players have to play under a different nickname every time?
i take it you weren't around when the server wasn't this heavily modded. It's not about players wanting to cooperate, it's about the setting forcing them to do so. If you all spawn together obviously most of you will move together. Right now every player has it's own spawn time
I played Bf for about half a year in 2018. And since 2022 I've been back. You're right, I don't know the details of the changes and modifications. That's why I wanted to play with someone in the team so I could coordinate the moves ^-^
Ok, the longer spawntime will increase teamplay a bit, but what also might happen is that the players will start camping the respawn and it will be pretty much demotivating to say the least. Perhaps we should play with the timer settings to find the sweet spot.
Ok, the longer spawntime will increase teamplay a bit, but what also might happen is that the players will start camping the respawn and it will be pretty much demotivating to say the least.
Not just longer spawn times, making everyone spawn at the same time is what matters the most, just like it used to be in classic bf42, i think that they opted for that with balance in mind.
It isn't easy to camp a respawn point if you've got a herd of players spawning there, with different spawn positions. And there's always an option to pick another spawn point or spawn base
My suggestions for gameplay - ( not everyone has to agree )
I don't quite understand why you can't communicate with other players during gameplay about things outside of the game itself. I like talking to others. Sometimes discussions are interesting. Each of us is from a different region of the world.
Often, if the discussion is interesting, there will be players who write "chat spam" or "bait". It's just a conversation.
I much prefer casual chat (which is not allowed) to challenging other players. And that happens far too often.
The second thing is the so-called campers. The game loses if there is a person who is waiting for the respawn of the opponent. On maps such as "Battle of Britain", "El alamein" or Coral Sea. I understand it's allowed... but It's not a nice resp -dead because someone is standing by the ammo throwing grenades non-stop. What do you think about it?
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I guess, i did not camp even once in BoB the Allies Base.
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dead because someone is standing by the ammo throwing grenades non-stop. What do you think about it?
Not sure what you're talkin' about
how do you modify kill chat to have +3 lines?
how do you modify kill chat to have +3 lines?
You can adjust the following via console or by editing GeneralOptions.con Denny:
chat.setChatMessageSize
chat.setGameInfoMessageSize
chat.setKillMessageSize
Just keep in mind that the maximum lines = 12
You can enter this in console to show your current values:
chat.chatInfo
I've been using this setup for a while:
chat.setChatMessageSize 5
chat.setGameInfoMessageSize 2
chat.setKillMessageSize 5
Here is the old style if you want to try that:
chat.OldChatListStyle 1/0 (If set to 1, the old v1.2 message window model is used)
chat.OldChatListHistory # (No. of rows used if the old message window model is used)
Can't recall how many lines this will offer, but it is a messy display regardless..
What is going on with the server lately ? Keeps kicking all out every 20-30-40 minutes
Last edited by Semaka(Ro) (2023-01-08 20:58:14)