#1 2021-06-08 23:36:45

BZHERMINING
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TKs and baseraping

This is not to trash admins, fair plays to yous I wouldn't want to have to deal as patiently with some of the ungrateful or rude comments you see from time to time.
But what is it lately with all the delib tking and baseraping going on? One good example is an hour or so ago on krakov, artillery attacking main for ages.

Last edited by BZHERMINING (2021-06-08 23:37:15)

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#2 2021-06-08 23:43:52

wasabi
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Re: TKs and baseraping

We have been getting more TK and trolling on Moon also. Seems the newer players coming into the game recently love to TK, troll, and grief.

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#3 2021-06-09 05:43:36

Dio
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Re: TKs and baseraping

For TKs: disabled friendly fire will be helpful, but some trollers still use vehicle to knock the others.Just permanently ban these troller.
For baseraping:
1)use scripts like aX server to auto-warn and kicked baseraper
2)Map-Modded method:
1-The artilliary spawn on hill flag had been perverted to use for baseraping , just remove it or change it to lighttanks.
2-another way to deal with baserape is to add more spawnpoints for soliders. for example, add parachute spawn on the hill. Then can these guys comfortably baseattack?

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#4 2021-06-09 12:08:03

Arkos
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Re: TKs and baseraping

...

> Worst thing to do would be to disable Friendly Fire.

> Scripts for everything is also not helpfull.  If trollers get punished by an admin it shows them, that they are under observation.


Flags are not Base, Dude.


The people have just to understand that the Hill is the most important flag. 

Take Hill, keep it, spawn at hill, keep AA's manned and the rest spread out to sideflags. (Instead spawning in Mainbase for a Vehicle).

If you have Sideflag, some have to spawn there.

Before Spawning, open the map, look if some Team members are around an own flag, if not, spawn there.

Too often the Defense is empty, because most spawn at offense, having some cheap kills in their mind. And this is the moment, where just 1 intelligent playing sneaker can start turning the game, by taking the Enemies Defense.


And if the opposing team has the hill, report the artillery to the pilots, so they can take them out as fast as possible.

...

Last edited by Arkos (2021-06-09 12:11:24)

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#5 2021-06-09 12:52:51

the war.fr
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Re: TKs and baseraping

Lowering friendly fire would be a great Idea.

Playing with 70 players it is impossible to finish a round as infantry without getting teamkilled multiple times.

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#6 2021-06-09 17:30:01

BZHERMINING
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Re: TKs and baseraping

I sort of agree with Arkos with regards to friendly fire, think it would take away from the game.

Issue with auto ban someone baseraping is if the player has a legitimate reason to fire in the base.

Maybe an option would be to increase the number of admins....?

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#7 2021-06-09 18:08:56

Volturi
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Re: TKs and baseraping

Arkos wrote:

...

> Worst thing to do would be to disable Friendly Fire.

> Scripts for everything is also not helpfull.  If trollers get punished by an admin it shows them, that they are under observation.


Flags are not Base, Dude.


The people have just to understand that the Hill is the most important flag. 

Take Hill, keep it, spawn at hill, keep AA's manned and the rest spread out to sideflags. (Instead spawning in Mainbase for a Vehicle).

If you have Sideflag, some have to spawn there.

Before Spawning, open the map, look if some Team members are around an own flag, if not, spawn there.

Too often the Defense is empty, because most spawn at offense, having some cheap kills in their mind. And this is the moment, where just 1 intelligent playing sneaker can start turning the game, by taking the Enemies Defense.


And if the opposing team has the hill, report the artillery to the pilots, so they can take them out as fast as possible.

...


If those players knew how to play like this, they could have joined to the clans maybe:)
Someone just need to write a code, sort of an IQ test that players need to fill it in before joining in to the server, if you want to have a feasible gameplay Arkos:) 

Just lower the ratio of TK fire a bit (not down to 0 or 20% but to 70-80%) maybe it helps for unintended TKs. In small maps with 60-70 players, these TKs are irritating no mater it is not intentionally (i also do tks untintentionally). You can still punish the bots who TK intentionall or sfv.

Last edited by Volturi (2021-06-09 18:11:07)

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#8 2021-06-09 18:11:47

Volturi
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Re: TKs and baseraping

Vertigo wrote:

 
For base attackers, an auto "kill" would help a lot when there no admins.  Wouldn't need a ban there.

I'd like to add a team death bubble surrounding the plane spawns (not entire runway)..
- Bring a jeep to the planes, you auto die.  SiMPLE.


This very makes sense.

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#9 2021-06-09 18:39:19

Arkos
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Re: TKs and baseraping

...

A manipulated Friendly Fire Setting does not mean they will not Spam grenades on teammates.

I guess, a warning/kick/15 Minute ban helps more and faster.

Otherwise they will not stop teamwounding you.

On the other side, 100% Friendly Fire is a part of the game. 

The faster new players learn due a Kick/15min Ban, the faster they think before they throw a nade/expack etc. 

...

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#10 2021-06-09 19:00:10

BZHERMINING
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Re: TKs and baseraping

Vertigo wrote:

 
For base attackers, an auto "kill" would help a lot when there no admins.  Wouldn't need a ban there.

I'd like to add a team death bubble surrounding the plane spawns (not entire runway)..
- Bring a jeep to the planes, you auto die.  SiMPLE.


Yes!! That would be really good.

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#11 2021-06-09 20:05:13

wasabi
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Re: TKs and baseraping

Vertigo wrote:

 
For base attackers, an auto "kill" would help a lot when there no admins.  Wouldn't need a ban there.

I'd like to add a team death bubble surrounding the plane spawns (not entire runway)..
- Bring a jeep to the planes, you auto die.  SiMPLE.

We have baserape autokill/autokick and taxi autokill on MoonGamers and indeed it helps a lot. There are some downsides like false positives and players rage-quitting when they get killed (because they don't know / care about the rules) but the positives massively outweigh the negatives.

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#12 2021-06-09 22:32:21

Arkos
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Re: TKs and baseraping

...

Just imagine the stupidity of reduced Friendly Fire at Coral Sea.

For myself, i can't even understand why the chutes are not disabled since years.

...

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#13 2021-06-10 07:29:55

bud
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Re: TKs and baseraping

Arkos wrote:

The faster new players learn due a Kick/15min Ban, the faster they think before they throw a nade/expack etc.

You have to realize that if they havent learned in the nineteen years this game has been played, then they never will. I have friendly fire off, and often when idiots cant tk me they just ragequit instead.

Altho there is a kickback setting for teamwounding, tk with grenades and the kickback can kill you if its on the right percentage. Biggest problem with this setting is friendly vehicle that drives over mines.

Arkos wrote:

For myself, i can't even understand why the chutes are not disabled since years.

Disabling the shutes would kill the map totally, theres not enough flyboys/engineers left in bf42. I have run Coral Sea 24/7 from 2008 to last year and it slowly declined and disentigrated itself into nothingness.

Last edited by bud (2021-06-10 07:39:01)

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#14 2021-06-10 09:22:44

Sunshine
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Re: TKs and baseraping

No need for chutes. Kamikaze is the way.

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