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1. Would it be possible to play using the Xbox one controller device as an alternative to keyboard and mouse ?
it would be awesome if we could choose the device to play.
2. sometimes when firing an enemy even thought you know you are aiming to him/her some bullets does not damage the target you are aiming to.
2. sometimes when firing an enemy even thought you know you are aiming to him/her some bullets does not damage the target you are aiming to.
That's bad bullet registration, dealing with your ping , internet connection, and the server itself. The games overall netcode is garbage and has nothing to do with what device you use to play.
yes it is possible to use that controller... but not that easy to setup... pfff hard to explain
i think i spend a week spread over several months to figure out all the settings and tools... switching from air to sea... inf never be good due to bad aim without mouse
i play with joystick like xbox one controller, sea flying and jeep are super fun and moves that are not possible with key/mouse
i will search in google for X-input for this game, maybe someone has done it.
Any updates on this peeps? I been driving jeep a lot last few days with my joystick and broken ribs.
Last edited by iCQ (2019-09-25 16:33:29)
I still think that it would be an excellent idea, try asking in a git hub community, thanks to them i am able to play retroconsoles games with an xbox controller.
im able to play game boy advance games using joysticks, but not this pc game lol.
There is a program called joytokey, it might work for your idea
"JoyToKey (or Joy2Key) enables PC game controllers to emulate the keyboard and mouse input, so that windows applications and web games can be controlled with your favorite joysticks!"
google JoyToKey for download links
it would be awesome if they get their hands on this tittle fixing it or improving it:
the netcode
the accuracy
giving players the possibility to hide the chat, to silence in radio commands, erasing that fog effect, giving us the possibility to talk between us without having to use discord.
There are many ways to improve this tittle making it look even greater, in my opinion.
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Netcode yes, but erasing Fog Effect?
Btw. You can allready mute Radio and Chat, i thought.
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Last edited by Arkos (2019-09-26 00:14:56)
chat.setIgnoreRadioAudio 1
chat.setIgnoreRadioText 1
thank you very much
A few more options:
chat.setChatMessageSize 0
chat.setGameInfoMessageSize 1
chat.setKillMessageSize 1
chat.setChatHistory 3
chat.setOldChatListStyle 0
chat.setOldChatListHistory 1
chat.setIgnoreRadioText 0
chat.setIgnoreRadioAudio 0
chat.getIgnoreRadioAudioAndText 0
chat.setTimeUntilMessageRemoved 1.000000
Regarding the display of "chat/info/kills":
-Message window has been modified and is now separated into three parts:
1) User generated chat (radio and chat text) - 4 rows
2) Game Info (capture control point etc.) - 2 rows
3) Kills (x killed y) - 3 rows
The number of lines for each message window can be changed as long as it is at least 1 line and the total amount of lines for all message windows do not exceed 12. These chat windows can be manipulated through new console commands (where 'int' is any number between 1 and 12)
chat.setChatMessageSize <int>
No. of lines for chat messages display
chat.seGameInfoMessageSize <int>
No. of lines for game info display
chat.setKillMessageSize <int>
No. of lines for kills info display
chat.setChatHistory <int> <int> <int>
Sets the no of lines for all 3 message displays at once
chat.chatInfo
Returns status on how many lines each message window in using.
chat.OldChatListStyle <0 or 1>
If set to 1, the old (v1.2) message window model is used.
chat.OldChatListHistory <int>
No. of rows used if the old message window model is used
A few more options:
chat.setChatMessageSize 0
chat.setGameInfoMessageSize 1
chat.setKillMessageSize 1
chat.setChatHistory 3
chat.setOldChatListStyle 0
chat.setOldChatListHistory 1
chat.setIgnoreRadioText 0
chat.setIgnoreRadioAudio 0
chat.getIgnoreRadioAudioAndText 0
chat.setTimeUntilMessageRemoved 1.000000Regarding the display of "chat/info/kills":
-Message window has been modified and is now separated into three parts:
1) User generated chat (radio and chat text) - 4 rows
2) Game Info (capture control point etc.) - 2 rows
3) Kills (x killed y) - 3 rowsThe number of lines for each message window can be changed as long as it is at least 1 line and the total amount of lines for all message windows do not exceed 12. These chat windows can be manipulated through new console commands (where 'int' is any number between 1 and 12)
chat.setChatMessageSize <int>
No. of lines for chat messages displaychat.seGameInfoMessageSize <int>
No. of lines for game info displaychat.setKillMessageSize <int>
No. of lines for kills info displaychat.setChatHistory <int> <int> <int>
Sets the no of lines for all 3 message displays at oncechat.chatInfo
Returns status on how many lines each message window in using.chat.OldChatListStyle <0 or 1>
If set to 1, the old (v1.2) message window model is used.chat.OldChatListHistory <int>
No. of rows used if the old message window model is used
Thanks! It been so long ago i used some of these that i totally forgot about them. Thanks for sharing sir!
The one that saves my day:
tilde key ` (bring up console) ignore PLAYER# [ENTER]
example:
ignore 11
result:
the player in your list with number 11 will not be able to show up in chat (excellent for dealing with people who spam the chat).
Last edited by iCQ (2019-09-27 12:58:32)
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Yes, the "ignore x" command is it.
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bud wrote:chat.setIgnoreRadioAudio 1
chat.setIgnoreRadioText 1
thank you very much
If you like me is a bit "sound sensitive" i can recommend this patch to. https://www.bfmods.com/viewtopic.php?f=9&t=1665
Nive share bud, im not at home and super careful with patches/adjusting the game. I try to run it as vanilla as i can.
I will study it when im back home, take care!
Here is a better description how it works http://team-simple.org/forum/viewtopic.php?id=4407
Its ok to use by tuia too, discussed it in another thread.
Last edited by bud (2019-09-28 20:52:03)
Vertigo wrote:A few more options:
chat.setChatMessageSize 0
chat.setGameInfoMessageSize 1
chat.setKillMessageSize 1
chat.setChatHistory 3
chat.setOldChatListStyle 0
chat.setOldChatListHistory 1
chat.setIgnoreRadioText 0
chat.setIgnoreRadioAudio 0
chat.getIgnoreRadioAudioAndText 0
chat.setTimeUntilMessageRemoved 1.000000Regarding the display of "chat/info/kills":
-Message window has been modified and is now separated into three parts:
1) User generated chat (radio and chat text) - 4 rows
2) Game Info (capture control point etc.) - 2 rows
3) Kills (x killed y) - 3 rowsThe number of lines for each message window can be changed as long as it is at least 1 line and the total amount of lines for all message windows do not exceed 12. These chat windows can be manipulated through new console commands (where 'int' is any number between 1 and 12)
chat.setChatMessageSize <int>
No. of lines for chat messages displaychat.seGameInfoMessageSize <int>
No. of lines for game info displaychat.setKillMessageSize <int>
No. of lines for kills info displaychat.setChatHistory <int> <int> <int>
Sets the no of lines for all 3 message displays at oncechat.chatInfo
Returns status on how many lines each message window in using.chat.OldChatListStyle <0 or 1>
If set to 1, the old (v1.2) message window model is used.chat.OldChatListHistory <int>
No. of rows used if the old message window model is usedThanks! It been so long ago i used some of these that i totally forgot about them. Thanks for sharing sir!
The one that saves my day:
tilde key ` (bring up console) ignore PLAYER# [ENTER]example:
ignore 11result:
the player in your list with number 11 will not be able to show up in chat (excellent for dealing with people who spam the chat).
what i am trying to tell you guys is to have all of this options available in the options section of the principal menu, or the screen that appears when the soldier is dead or choosing where to respawn to make it much more simple.
Might not something that can be done as a server-side mod, Z.
I could manipulate some menus in CoD, but in the case adding one,
it would have to exist on the client machine.
One option may be the use of hud elements tho.
Stock menu modified (if player does not download it, they would not see 4 - 9)
A hud element visible to everyone:
Prob with adding hud elems is the increase in gamestate. Too much added
gamestate would cause a few maps to crash. This map vote was fine at end
of map because I'd kill all other elems. Different story during gameplay tho.
Last edited by seVen (2019-10-01 04:06:24)
COD modders are just awesome i played all the round with a dumb smile on my face due to i recogniced the map, just marvelous.
i would like to see this kind of things here.
here is a clip i found on youtube, when i played it my soldier´s skin was kind of like the soldiers in toy-story
https://www.youtube.com/watch?v=1VuUuSR7BSg
Last edited by Zwarrior (2019-11-11 17:10:55)
Those maps are blast. I think it was this one we used on CoD:UO
https://www.gamefront.com/games/call-of … itchen-rat
I'd fire up the server if we had some players for this
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So, ... that's the other use of a kitchen
...
Those maps are blast. I think it was this one we used on CoD:UO
https://www.gamefront.com/games/call-of … itchen-ratI'd fire up the server if we had some players for this
but that is for COD 1, ok i will download it.
...
So, ... that's the other use of a kitchen
...
imagine that map here in bf1942 adding those helicopters that appear in Rtr+Sw server.
COD modders are just awesome i played all the round with a dumb smile on my face due to i recogniced the map, just marvelous.
i would like to see this kind of things here.
here is a clip i found on youtube, when i played it my soldier´s skin was kind of like the soldiers in toy-story
Reminds me of some old good C.S 1.6 map.
https://youtu.be/WxH3TXbukZA
Last edited by Insane (2019-11-11 23:48:41)
yeah that´s the one lol, if you guys are interested to have a "friendly" meeting there i play in "king clan" server of cod 2.
finally i was able to play bf1942 using a x box controller thanks to Xpadder, i had to reset the "infantry mouse sensitivity"
result of my test:
i was able to kill other player with accuracy, not able to move as fast as i moved with keyboard and mouse, but i think that will be a matter of time to get used o it.
the best part, i was playing sitting at my couch with the laptop connected to my tv, that was awesome.
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