You are not logged in.
I had forgot about this
lol where is oscar when you need his "i'll get the sub" comment
ATF_SurrenderMonkey wrote:No worries BoS; three years between posts.....so......
3 years between post just responding to a post that someone re-posted, does it matter or do we need a commentator about how often someone says what on whatever subject? Like you say in server to others when there are rule breakers - "did it effect you or did it kill you?" Just commenting on someone, didn't know we need permission to answer someone else.
Steady Bos ............... Monky was just razzing you.................... you know having a laugh and a joke, you do remember what that's like right?
I had forgot about this
Bud do you have the code for this to hand and would you mind sharing?
i think i posted the code at bfmods.com but i remember the general idea of it. its hard to think of something useful to do with it without getting to "far" from the game so to speak.
It would be interesting to have that enabled on some servers. Could be used as some sort of "commander mode" such as in BF2 to supply ammo and vehicles
i think i posted the code at bfmods.com but i remember the general idea of it. its hard to think of something useful to do with it without getting to "far" from the game so to speak.
Thanks Bud I will go take a look. I think I will only use it for the comedy value . Picture the scene ............. Allied airfield Battleaxe and the entire Allied team are there trying to kill you and all you have left is two pistol rounds and a knife....but then............ !carrier .................BOOM! hehehehe
Aight this is roughly what i remember, first make a file, example spawnsub.con and put it in the server folder. Then in that file you put your code you want to run
example
ObjectTemplate.create ObjectSpawner subspawner
ObjectTemplate.setObjectTemplate 1 Sub7C
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
Object.create subspawner
Object.absolutePosition 689/60/1298
Object.rotation -180/0/0
then in PlayerMenu.con file the admin command to run the code
// spawn_sub
Console Commands>"include spawnsub.con"|cmd,[sub]
---------------------------------------------------------------------------------------------------
If you want your knife to spawn things you can add a spawner to the "knife bullet" and then change the objects with admin commands
ObjectTemplate.Active knifprojectile <---- not sure about the name, check it before use
ObjectTemplate.addTemplate subspawner
now your knife spawn subs when you use it, to change to plane you need a new file, lets say plane.con
ObjectTemplate.Active subspawner
ObjectTemplate.setObjectTemplate 1 Mustang
then add to PlayerMenu.con
// spawn_plane
Console Commands>"include plane.con"|cmd,[plane]
to "cancel out" the knife spawning things you just activate the spawner again and leave the line empty or something bogus.
ObjectTemplate.Active subspawner
ObjectTemplate.setObjectTemplate 1
This is just some example code to show the principle, i havent tested this exact code.
...
Did not SchindlersList had once such a mod in Coral Sea CTF? You could use binocs to start a kettenrad.
...
Last edited by Arkos (2016-04-01 03:47:07)
BoS wrote:ATF_SurrenderMonkey wrote:No worries BoS; three years between posts.....so......
3 years between post just responding to a post didn't know we need permission to answer someone else.
Steady Bos ............... Monky was just razzing you.................... you know having a laugh and a joke, you do remember what that's like right?
So now you know you need permission. I told you not to feed the monkey...now you get to deal with the bowel movements.
Arkos wrote:...
Did not SchindlersList had once such a mod in Coral Sea CTF? You could use binocs to start a kettenrad.
...
nah, that was me
Ok... what was the name of the server?
Aight this is roughly what i remember, first make a file, example spawnsub.con and put it in the server folder. Then in that file you put your code you want to run
example.
Thanks Bud
I will have a play.
bud wrote:Aight this is roughly what i remember, first make a file, example spawnsub.con and put it in the server folder. Then in that file you put your code you want to run
example.
Thanks Bud
I will have a play.
sure thing, shout if you need help or pm or what ever
bud wrote:Arkos wrote:Did not SchindlersList had once such a mod in Coral Sea CTF? You could use binocs to start a kettenrad.
nah, that was me
Ok... what was the name of the server?
BFO Coral Midway Britain mods
Arkos wrote:bud wrote:nah, that was me
Ok... what was the name of the server?
BFO Coral Midway Britain mods
I laughed my rear off!!!! thanks you bud !!!
...fairly sure he's on stage right now.
(BB)DinkW wrote:BoS wrote:3 years between post just responding to a post didn't know we need permission to answer someone else.
Steady Bos ............... Monky was just razzing you.................... you know having a laugh and a joke, you do remember what that's like right?
So now you know you need permission. I told you not to feed the monkey...now you get to deal with the bowel movements.
So how did the SSM recruiting go?
Speaking of Parcours Challenge, I converted that map to the is82 mod a few years ago. Now I am working on converting the sequel.
Get mapping guys
Get mapping guys
Can/do you map/mod on a mac?
Black Mamba wrote:Get mapping guys
Can/do you map/mod on a mac?
Give me 100$ Canadian and I'll look into it.
Hehehe... hmmm mac+wine?
Hehehe... hmmm mac+wine?
2*1 = ???
ahmed where are u man? i try connect with u in whatsapp that number u used to connect with me last week.. (sorry it been nut house here)
but seems this number and that whatsapp account is dead now?
I have a dozen or so maps that initially ran on Soldiers of Legend servers (1.6) then years later on Schindlers Modded Server.
If you want.
They are ctf.