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Hello!
i have a problem with server crash, every day, connecting unknown player and after ~30 seconds the server crash occuring
server windows 2003, bf server version "team-simple 1.612"
Error:
---------------------------
Bf1942 Error
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Debug Number for client 18 out of range!!!!!
---------------------------
Abort Retry Skip
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i find in "ollydbg" this place, but cannot find reference to this message
In library bfcprt.dll, there is no reference to these addresses...
maybe I'm doing something wrong?
maybe someone knows how to help?
...
Thanks for posting here is a fix it work 100%
-Goto:
%programfiles%\EA GAMES\Battlefield 1942\Mods\bf1942\Settings\
-Open VideoDefault.con with notepad and edit the line that reads:
renderer.allowAllRefreshRates 1
-Change the 1 to 0 and all should be fine when you restart the game.
Retard
Capt Price
Hope it help you, don't forgot to reply.
...
Last edited by Capt price (2016-11-24 16:02:02)
Sorry it
Regards**
hm, server crash...
this fix not working)
Not sure if trolling or not, but anyways start here.
https://youtu.be/vb18UVF4a_o
thanks, I'll try.
I created a program "proxy" for reading messages client-server...
and I got it. who knows the algorithm to decrypt? we can see the command, and make her patch
Last edited by crz (2016-11-29 13:43:31)
Instead, use Wireshark to capture the traffic.
and what? how decode wireshark packet to text? there bytes message...
linux binary is also affected by this problem
Centos 7
Last edited by crz (2018-09-05 21:57:59)
crz, do you have any core dumps from the server crashes?
An example:
$ gdb -q bf1942_lnxded.static core.14596
Reading symbols from bf1942_lnxded.static...done.
warning: core file may not match specified executable file.
[New LWP 14596]
[New LWP 14597]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `/usr/local/games/bf1942/bf1942_lnxded +statusMonitor 0'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 0x08172faa in dice::ref2::world::Armor::update(float) ()
[Current thread is 1 (Thread 0xf7c7b000 (LWP 14596))]
(gdb) bt
#0 0x08172faa in dice::ref2::world::Armor::update(float) ()
#1 0x081db32c in dice::ref2::world::SimpleObject::handleUpdate(float, unsigned int) ()
#2 0x08271e7a in dice::ref2::world::BFSoldier::handleUpdate(float, unsigned int) ()
#3 0x081473ed in dice::bf::performHandleUpdate(float, dice::ref2::world::IPlayerObject*, unsigned int, bool) ()
#4 0x0815bef4 in dice::bf::GameServer::simulatePlayerUpdate(dice::bf::BFPlayer*, float) ()
#5 0x0815c015 in dice::bf::GameServer::simulatePlayersUpdate(float) ()
#6 0x0815c2cd in dice::bf::GameServer::simulateFrame(float) ()
#7 0x081329ac in dice::bf::GameServer::update(int, float) ()
#8 0x080bc366 in dice::bf::Setup::mainLoop() ()
#9 0x080bb71c in dice::bf::Setup::start(std::string const&) ()
#10 0x08050775 in main ()
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