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a good solution to the problem is to have 3 spawn points on all carriers
I think that they are limited there by so to say specification of the game.
For example Pak.40 cannons can be only on maps where they are present as a default. Like Liberation Of Caen for example. So you can't add them to any other map.
Same is about spawn points if I'm not mistaking. You can replace or remove them. On Gazala for instance, a spawn point was removed from B2 into an APC.
But I might be mistaking or be not quite precise about that of course. Admins would explain it better.
And jorgen, I think we still need to discuss it.
Calmly of course and without emotions.
But there will be more of situations like this.
So we have to understand how to act in future.
It's not the last Coral Sea.
That's my proposition.
P.S.: I actually meant to say "you admins" need to decide it. Maybe a separate topic is needed? You might call it like "rules clarification" or "special cases".
Last edited by Insane (2020-02-21 12:05:39)
jorgen wrote:a good solution to the problem is to have 3 spawn points on all carriers
I think that they are limited there by so to say specification of the game.
For example Pak.40 cannons can be only on maps where they are present as a default. Like Liberation Of Caen for example. So you can't add them to any other map.
Same is about spawn points if I'm not mistaking. You can replace or remove them. On Gazala for instance, a spawn point was removed from B2 into an APC.
But I might be mistaking or be not quite precise about that of course. Admins would explain it better.And jorgen, I think we still need to discuss it.
Calmly of course and without emotions.
But there will be more of situations like this.
So we have to understand how to act in future.
It's not the last Coral Sea.
That's my proposition.P.S.: I actually meant to say "you admins" need to decide it. Maybe a separate topic is needed? You might call it like "rules clarification" or "special cases".
It would be good to have a rule clarification section indeed, where this can be either discussed or explained better (even for people starting out on the server). I sure broke many rules!
jorgen wrote:a good solution to the problem is to have 3 spawn points on all carriers
I think that they are limited there by so to say specification of the game.
In the creation of Coral Sea, the developers performed a copy/paste from the already-botched
code of the Enterprise CV. There is one line which is preventing the third spawnpoint.
It is an easy fix to correct this on all allied CV's.
There is another fix I want to apply to reduce spawnkilling, but have not received the map..
Mr tuia ??
https://youtu.be/6eWXqCEuEks
Nice, but how?
I really like this Vertigo. I think this should be applied to Coral Sea and Midway, it will greatly reduce ability to spawn-kill.
Last edited by AlboBallist (2020-02-21 14:23:38)
Insane wrote:jorgen wrote:a good solution to the problem is to have 3 spawn points on all carriers
I think that they are limited there by so to say specification of the game.
In the creation of Coral Sea, the developers performed a copy/paste from the already-botched
code of the Enterprise CV. There is one line which is preventing the third spawnpoint.
It is an easy fix to correct this on all allied CV's.There is another fix I want to apply to reduce spawnkilling, but have not received the map..
Mr tuia ??
https://youtu.be/6eWXqCEuEks
just turn off parachutes and it will be fixed, same on bob map.
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Yes, i say this since years.
Just deactivate parachutes.
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Last edited by Arkos (2020-02-21 14:54:55)
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just turn off parachutes and it will be fixed, same on bob map.
That's a good idea indeed.
Last edited by Insane (2020-02-21 15:25:00)
just turn off parachutes and it will be fixed, same on bob map.
Yeah, but that approach has a few side effects:
- players who want to bail due to team flak are screwed
- players can still land a plane behind behind enemy lines
- potential drop in player count due to aggressive modding
A simple team-only ammo box (along with no drop kits, by the way),
will allow a player to have some enjoyment during each spawn,
rather than having to leave the server.
1) shit happens noone secured from that.
2) yes exactly, but if you turn on antibasecamp zone like it was on NBN servers, you can counter this, but you still can bail from one plane to another without taking much damage.
3) Not really, it's just making air map a real air map/defending-reparing instead of bail-spawnkill festival.
Last edited by Flettnerman (2020-02-21 16:13:44)
By the way, removing an ammo box away from a spawn point on a rear side of a top deck would solve a problem with that unhittable spawnkiller. You all know who I am talking about.
Isn't this a big part of this map anyway to do as much damage? You get so many more kills with planes attacking spawns than players parachuting on a carrier.
When it's only planes there are still moments between explosions when people have a chance to spawn. But when a spawnkiller constantly nadespamming in addition to those planes, a chance that someone survive is miserable.
Spawnkill with nadespam has nothing common with a skill of pro players and no fun for any normal person. Only autistic retard would be proud of having gold from that shit.
Last edited by Insane (2020-02-21 19:09:45)
I'm not saying that spawn kill should be a thing, just mean that in this map it is fun to be able to parachute if your plane get shot down and either try and escape or kill a few along the way (I'm a noob so if I get one I'm very lucky haha). Personally think it would be a shame to block parachutes on this map. Maybe enforcing a spawnkill rule, because its very clear when someone is camping to spawnkill, vs running around the place
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From all those suggestions is disabling the Parachutes the best.
Just imaging the long faces the moment the Taxibailers smash onto Carriers Deck.
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Last edited by Arkos (2020-02-21 18:45:37)
yes, but what if you bail over airplane and just hold "e". then you land safely.
i think the team only ammo box combined with no drop kits could be the one. but it would be nice to try some kamikaze piloting with no parachute.
Last edited by jorgen (2020-02-21 18:51:33)
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And then ... and btw., ... their planes won't burn allways just on the same place.
Jorgen!!!
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A death bubble over the carriers? That may be some what of a disaster,
as some players are neither dogfighters nor bombers.Britain was mentioned also, same feelings for "no bubbles, yes parachutes".
Restricted ammo is a less drastic approach to curb this situation.
No parachutes for coral sea but deathbubbles over bases on all maps includung britain.
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Nope, ... i did not mean that.
> Jorgen meant, they could just bail, (intentionally), into a opponents plane, but for what - They would be destroyed by zookers.
> And if they want bail after they got shot they would not be allways close enough to a Plane to bail into.
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Last edited by Arkos (2020-02-21 19:35:18)
Nope, ... i did not mean that.
> Jorgen meant, they could just bail, (intentionally), into a opponents plane, but for what - They would be destroyed by zookers.
> And if they want bail after they got shot they would not be allways close enough to a Plane to bail into.
Ahh i see, it is possible to lock planes to team so they would be smashed if they try to bail into enemy plane
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@Tuia
Just disable the Parachutes at Coral Sea and BOB for some days.
I really want to see those faces
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I really want to see those faces
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And hear those death screams
Would be music to my ears.
Last edited by Bad Actor (2020-02-21 20:12:24)
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I allways asked myself, if i could hear the enemys fart when he bailed from top high with disabled chute short before he smashes beside me into the ground.
I really need/want to know that.
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As well as make it illegal for axis to rush omaha beach flag before cap, its an uncap and unlike Iwo, not an island, and there are other flags that can be reached other than beach, for omaha, its only the beach flag, and even some admins encourage ruining the map for 40min straight, rush the beach, dont let them cap they say, its enough with their two flags much of the time, as well as no tank shelling of priest from axis side before it is active firing and or on the move
Zatoichi wrote:What about b17 on bocage for example though? It takes 3 mins to spawn and he hogs it over and over and over, but the worst part is, it doesnt help anyone but himself, the map is so often lost directly because he doesnt use it practically and literally every spawn it makes on bocage if lower player number, or player 0 first say, that shit ain't right man
ur pathetic merlin
merlinda, the worst b17 hog in the history of bf1942 whines about the max 10% of the time when i snatch the b17 at his expense
merlin vs. my usage of the b17, time spent in a b17 in simple, last two years : mirline 90 % me 10 %
and my kill output is typically twice as high merlinettas, since she flies like a cowardly scared wuss and spends ages repairing it at the corner of the map
this, and she still thinks its unfair and cries about it
youre deeply retarded ... seriously
Excuse me jack ass, what colour is the sky on your planet?
I just made clear cut why its not the way you say it all, people hate how you use it, and hate you for it, you care about kills in numbers of easily killed inf, not the half track, not aa, not tiger tanks or wespe if its separate from saw mill,
not enemy 109s, I care about all of that and make drops to deal with them, A HUNDRED TIMES OVER MORE THAN YOU EVER WILL YOU PRAT
bud wrote:edit: come to think about it, i actually helped tuia get that kill command to work, a bit ironic dont you think?
somehow yea. it's actually a very usefull command against trolls and other idiots. but unfortunately a mess on wrong hands as you can see .
No. Every admin command is a mess in the wrong hands. This is lighter then a kick.