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Pretty rude to say a girl has a manly voice.
lol
bought a server in europe as well, ip is 217.163.24.71:14567 pass is 'private' but that will probably change when/e a dogfight is happening so that random people don't join and start chat spamming.
gay is the new straight
o my
Most computer components have latencies.
Ping, lag and latency is virtually the same, could be explained as: Time delay from an action is ordered, until it is executed.
Latencies in PC components can more or less be translated into ping.
For example a standard PC mouse has a latency of about 8 miliseconds, which in most cases equals +8 to ping
Mice have "ping"
Keyboards have "ping"
Gpus/cpus have "ping"
Ram have "ping"
PC monitors have "ping"So even with ping 0 or singleplayer mode, you have a "ping" that's greater than zero.
Gaming/fast pc components can reduce latencies significantly, meaning a slow pc has higher component "ping" than a fast PC.
Example of slow pc components:
http://i.imgur.com/xja4n0Om.png
vs. fast/gaming
http://i.imgur.com/3BTSqDAm.png
100 milliseconds in contrast to 30. Roughly comparable to a 70 ping reduction.
Random info about latencies, lag, etc.:
I'm not really sure what you what to conclude with this. Ineed all your computer compononets got a performance more or less. But you have a networkcard or a usb network(for wifi), receiving all the information/packets and meanwhile the router/modem sending information/packets to your reciever. Depending how much latency it takes for the packets to be sent through copper or whatever you use (got be something leading) is an issue from your provider, nothing you can do anything about unless maybe put new fresh wires in the house or move closer to the station. My conclusion, your inside components have really nothing to do with your latency the packets are sending, perhaps if you have good network card and a good router, with a cat 6 wire sending 1gbit theoryc. speed or a good wifi ACrouter it can tweak it up abit because you can recieve more packets per seconds without any network conflicts. But the latency from your provider to your router/modem will still be the same.
Last edited by SleveN (2014-06-03 16:14:26)
My point is that gamers often simplify and misunderstand concepts when it comes to ping/lag/latencies.
I tried to explain that the situation of delay between what you see on the screen, and what you have to aim at, typically is a result of not just ping, but also latencies/delay in pc components.
You misunderstand if you think I say mice, keyboards, screen, ram, video cards etc. influence ping, because they don't. But they do contain latencies - those are the ones I call "ping" (with quotation marks " ") even though it isn't ping. I call it "ping" because many gamers don't understand words like latencies, delay, only know one kind of lag, etc.
In most cases you can't reduce your ping below what you started out with, since it's determined by your connection type, ISP, distance to server, etc. But it is possible to reduce component delay.
For example a new state of the art gaming monitor compared to an old one, can reduce visual delay with, say, 40 milliseconds. That is in some cases equal to a 40-ping reduction.
I could also add the latency in my brain...it's very high
Actually the brain is a fantastic lagcompensator
Nice porn file on desktop lol.
Sadly its just 1 image.
wtf is difference between ping and latency and delay..? sry im one of the biggest noobs when it comes to pc stuff
Just play 1 time on South African Server and you will see!
So have there been any new dogfights?
Moonlight wrote:wtf is difference between ping and latency and delay..? sry im one of the biggest noobs when it comes to pc stuff
Just play 1 time on South African Server and you will see!
i played on many brazilian, north american & japanese servers, but i still don't know the difference between ping, latency & delay..
for me its just that when i got ping 300+ that my hits reg really bad but even though you see them hit fully..
My point is that gamers often simplify and misunderstand concepts when it comes to ping/lag/latencies.
I tried to explain that the situation of delay between what you see on the screen, and what you have to aim at, typically is a result of not just ping, but also latencies/delay in pc components.
You misunderstand if you think I say mice, keyboards, screen, ram, video cards etc. influence ping, because they don't. But they do contain latencies - those are the ones I call "ping" (with quotation marks " ") even though it isn't ping. I call it "ping" because many gamers don't understand words like latencies, delay, only know one kind of lag, etc.
In most cases you can't reduce your ping below what you started out with, since it's determined by your connection type, ISP, distance to server, etc. But it is possible to reduce component delay.
For example a new state of the art gaming monitor compared to an old one, can reduce visual delay with, say, 40 milliseconds. That is in some cases equal to a 40-ping reduction.
ah okay, now I know what you mean It seemed like you tried to refer your mouse latenecy is caused by your connection latency, since you can explore the latency either if you play on singleplayer or mp. The physical components, the latency you can tweak by buying a better motherboard.
Millerke wrote:Moonlight wrote:wtf is difference between ping and latency and delay..? sry im one of the biggest noobs when it comes to pc stuff
Just play 1 time on South African Server and you will see!
i played on many brazilian, north american & japanese servers, but i still don't know the difference between ping, latency & delay..
for me its just that when i got ping 300+ that my hits reg really bad but even though you see them hit fully..
I've just explained it once already
Latency is your ping, which you measure in meters per second. Delay is caused often when your latency is very high, let's say a ping of 100 or unstable. Your modem sometimes won't be able to recieve all the packets, some will be gone in vain, when this happens is a well known stage for a gamer as we call the lag spikes or packet loss. Even though if you have a high latency it doesn't mean all the packets will go in vain. You can still receive the packets steady but they will be recieved very slowly measured in meters/second, compared to someone with a lower ping who will recieve them faster without any packet conflicts either. This is why you'll have to aim alot further in front of a lowpinger.
Last edited by SleveN (2014-06-04 17:10:09)
Latency is your ping, which you measure in meters per second.
Meters per second? ping is usually measured in milliseconds.
And the latency I refer to is not ping, but latency in PC hardware.
Latency and delay means the same; delay.
PC hardware latency and ping usually got nothing to do with each other.
Most gamers are only aware of, and talk about ..... ping ...... even though they mostly can't effect it.
PC component latency is something most gamers are unaware of, even though this is something they can affect.
Some of the stuff mentioned in this thread about ping/network latency is wrong, including yours SlevenN - no offense :-)
Bottom line: Ping usually can't be affected, but game setup, software optimizations related to a game, and PC component latency can be affected.
So when trying to optimize overall delay, it's pointless to focus on ping.
But like said, most gamers, even including clanners know little to nothing about hardware latencies, game setup tweaks and general software optimizations.
I give up trying to explain this, try some googling. :-)
Lol ms means milliseconds. ...
So have there been any new dogfights?
Couple pilots training to faceoff this week/weekend. Have yet to hear a word from any euro elite, but there is a secret stud that has come out of nowhere on u.s. servers that is tearing people up left and right that is gonna go for it.
SleveN wrote:Latency is your ping, which you measure in meters per second.
Meters per second? ping is usually measured in milliseconds.
And the latency I refer to is not ping, but latency in PC hardware.
Latency and delay means the same; delay.
PC hardware latency and ping usually got nothing to do with each other.
Most gamers are only aware of, and talk about ..... ping ...... even though they mostly can't effect it.
PC component latency is something most gamers are unaware of, even though this is something they can affect.
Some of the stuff mentioned in this thread about ping/network latency is wrong, including yours SleveN - no offense :-)
Bottom line: Ping usually can't be affected, but game setup, software optimizations related to a game, and PC component latency can be affected.
So when trying to optimize overall delay, it's pointless to focus on ping.
But like said, most gamers, even including clanners know little to nothing about hardware latencies, game setup tweaks and general software optimizations.
I give up trying to explain this, try some googling. :-)
lolol, simple careless mistake by me! It's supposed to be second. I rather like to think in decimals 1 m/s = 0.001 /s but yet the traditional way is to measure in the mili unit.
Still latency and delay is two different comparisons. Latency, which you can't affect in the practice, namely the unit micro, mili ..... / second.
You can always affect the delay by for example don't download neither streaming while you play an online game, because there will literally said be packet conflicts unless you don't have a good stable download speed from your provider. Even though you have a good or bad download speed you can improve your eventually delay by having a good receiver both from your NIC in the computer and from the main receiver linked to the ADSL entrance, Fiber or wireless depending on how good the signal will be due to where you will put the antenna/receiver. You better theoretical speed you have from your computer to the modem/router you more packets will be sent without causing conflicts/delay. Example me, sitting on wireless, the 5 ghz band from computer to my AC router, having a theoretical speed on 1300 mbit/s which is literally the highest you can get today if we ignores cat 7 ethernet cable, up to 10gbit/s lolol. Although they will develope wireless to a higher standard in the near future since the density of air is much more adjustable than copper. Because I have this AC router, it helped me improve my packet flow through my network but I still have the same latency, usually 40 m/s from the station in Denmark which is more than good for me. But yes, you refer delay to latency, but still two different comparisons aka not the same thing.
I don't need to google this when I've read this in school - Computer and network management. Then I rather grab my books lololol. One thing i should read about is my bad english context
The first thing that i actually hooked me up on was why you mentioned latency in the hardware? Because what has it to do with anything they were talking about. They were simply talking about the latency the ping that causes the delay compared to someone with a lower ping, euro people on an american server, the american will be some steps ahead because he will receive the packets faster. And then you came up with the topic about performance in the physical components, like what has it to do with anything, please correct me if I'm wrong I want to learn!
Last edited by SleveN (2014-06-05 03:10:26)
Network latency or ping is measured in time units, most commonly milliseconds (ms), it's the time, for example, it takes a packet to travel from your computer to the server. It's not bandwidth Megabits per second (Mbps) or any other value of speed (m/s).
You can decrease or increase network latency, if you switch ISP or your ISP changes routes to server, but most important is having a stable ping with no packet loss.
He is right, PC components latency can add up to the overall "lag", you should ask Quake and CS clan players about it.
Yes. Like this for example; Latency is a term that is usually used with clocks. Clock latency is the delay between 2 points along one clock net .. in other words, if you consider a long clock net with some tab point along it, then the delay between a certain point and another point on that net defines the latency , and for the "Delay", it's a general word that works with any net .. it simply defines the total time consumed for the signal to move from the starting point of a net to the end point of that very net. And indeed latency can be measured in Mega per second. Most important is to have a stable net, good copper lines, that's correct.
Now I didn't refer to how you can increase your latency, but yeah thats correct, change routes or get a new provider... Or do like I did once, pair twisted the Ethernet cable to the copper wires inside the apartment building, plugged it into my router and I could intercept wife signals far far away lolol then you have to hack the WPA which I have no experience, but thanks to a friend. Had a free internet 100/10 line for a couple of months. Too bad I had to move, not because I got busted, but other reasons.
Please explain how the transport can reduce the physical components.
It doesn't cause physical conflicts on the motherboard because of the delay the reciever approves wont be capable to work with the motherboard's performance. What I mean no doubt the latency of PC components can add up the overall lag, but it's not due to a bad connection to internet, it's because you have a bad computer/setup lolol or actually perhaps the config settings on the game? I'm not a programmer but I guess it could affect. Like I copied some scrips for CS global... because the original configs are directed to good performance and bad latency, but it's rarely something you notice, at least i did not.
On the otherhand you will experience it further more because the bad latency in the pc components will add up the overall lag as you said, but it feels like you directed it due to the bad segments/transport and data.
You should look at the The OSI model
Last edited by SleveN (2014-06-05 03:06:20)
One thing I know about, if you have a wireless mouse or keyboard the significant signal can be reduced huge by conflicts from other frequency waves, example micro waves the wireless router or other networks close around, on the 2.4 ghz band. But I guess this is beyond the substance.
I've played and recorded myself with high ping, low ping, good computer equipment, and bad equipment and the only time it is a noticeable game play difference looking back was when my ping was not stable. If my ping was stable at 120+ it was easier to adjust to then if I was going from 40 to 90 to 40 throughout the game.
What we really need are some pilots that are hiding under rocks to come out and fight the he/she to give everyone some good games.
What we really need are some pilots that are hiding under rocks to come out and fight the he/she to give everyone some good games.
i think its a bit too late now people dont really play, u only got a few of them active in pas, gun and invictus
invictus? pas?
coL.HT wrote:What we really need are some pilots that are hiding under rocks to come out and fight the he/she to give everyone some good games.
i think its a bit too late now people dont really play, u only got a few of them active in pas, gun and invictus
Fair enough, just going to be sad when pilots start stepping up and claiming they would win the day after the challenge finally ends.