You are not logged in.
A few weeks ago someone else was accusing me of pixeling in Aberdeen, until that day i didn´t even know what "pixeling" means. So i ask what it is and i had to ask him many times until i got an answer instead of pure accusation with the unnkown meaning. Today i know what it is but i still don´t know the clouds personal.
It sounds logical that YOU can shoot at special points again by aiming at special points in the static sky but i never tried it. You might have a photograghical memory, congratulations, i have not.
When i had no spot, i did not variate the target point much like shooting a complete different place because minimap works for that only in special, small areas. I shot a the repair pad a long time, exspecially when i had no spot.
I know that when i want to make a small move in target area over a big distance, i have to make an extremely small move with my mouse. I don´t need to look a pixels for that, i better concantrate on my hand.
Btw. you seem to have a lot of difinitions for pixeling to find something that justifies your accusation.
Edit: If i see it this way, i´m still not sure what pixeling means exactly but i won´t believe alone one of your definitions.
If i adjust my fire when no spot was aktive, then i did it with the minimap or by kill reports(less effektive).
I wasn´t in a TS but that would be another legal possibility to adjust Fire without a spot.
When a spot is about to run out i mostly inject on a good target point and keep fireing the point until someone spots again. I don´t even know which clouds can be used as Help for which target areas and you can prove nothing but that you haven´t played enougt with artillery to assess these questions as Admin.
The other reason why you kicked me was that i killed you with artillery, deal with it and don´t abuse your Admin rights.
You also claimed that it is pixeling if i just keep fireing at the point after a spot is over, what a shit is that?
A few days ago at Omaha me and a guy named something like 5kingsYonex sunk allied destroyer with deffguns at the north edge of the map where it was groundet, out of sight from the beach. IMAGINE, we did not use anything illegal.
Map: Aberdeen
Time: 18-19 o clock CET
I was axis team and at the beginning of the map i drove with car to the front and spotted an allied flag.
I drove back and started to use the spot with deffgun. Other snipers spotted later too, so i could variate the target area a bit. When i hab no spot, i kept fireing with the last adjustment.
Then pirate said i am pixeling, nämeless was in allied team and he believed him, so he kicked me.
I did not use pixels in front of the gun and so the accusation can´t be proven. I did only look at spots and the minimap. I did try to explain to them later but pirate kept accusing me of pixeling without any proof.
nämeless claimed it is pixeling to keep shooting at the same place when the spot is over.
I think pirate should be banned or at leat kicked once for bad language.
If 6 ppl wanted to skip and none said no, that is one thing but how many wanted to set Berlin next and how many not?
Often ppl look which map follows before they decide so they expect that map to be next.
Today: between 22 and 23 o clock, Wake Island
Teamkill on purpose
I think it all started a while ago when i killed him(as enemy) a few times in a row in Gazala and he couldn´t deal with it. Whenever he met me first time a day in the same team ingame, he teamkills me at least once and insults.
Sometimes he prefers to teamkill at the very end of a map once more so it disappears fast out of the current stats.
He was allready kicked once and banned once(15min) for exactly the same actions, i have no Proof that this time too was purpose but maby you guys know him allready.
"Minefield!" "negativ" "negativ"
BOOM
-3 0 0
BOOM
-6 0 0
...
Yeah u got social life and other 254 members so far dont have?
excuse me?
When i see that the next maps are maps like Midway, Wake, Phillys, often someone wants to skip single maps and an admin does if he finds a few other ppl who want to skip too. Sometimes the admin makes a move to a completely other part of the rotation. I personally like these maps and it´s a bit frustrating if you waited for a map or a couple of maps and then when the time comes they skip it all. If the rotation is not suitable, it should be changed in principle but not so often during runtime.
Time: bewtween 14.00 ans 15.00 CET
Map: Britain, axis team, number 26.
Driving cars in front of own starting Bombers many times. Result most times: The pilot(without blame) teamkills Francais Hollande, all ppl. in the Bomber + himself. Axis team lost cause of him.
Thats why he had far more deaths in his stats then everything else, check stats and eventlogs.
When i reported that in chat to get the attention of an Admin(none was on) on that Problem he started Hate speech against germans in general and me in special. you can see that in chatlogs.
Before i noticed his actions there was someone with the Name: REMEMBER THE HOLOCAUST. If i remember right, he did se same actions. I assume it is the same guy, can you check that?
Map: Guadalcanal, Allied team, number 18.
insulting again and teamkilling open this time, check chat- and eventlogs.
I think he might be intelligent enough to stop his extremely disruptive actions early if an admin would have warned or kicked him but without being stopped he did so much sabotage that he earns a pretty long ban(my opinion)
I don´t see any proofs here and so i would be very carefully with what i say but i propose in general to use punkbuster and a faster activated autoteambalance. Sniperkills can be made at various distances in far shorter times, so short that you may see one day the information of 3 sniper kills from the same guy at once(because the third happens before the first Information disappears from the screen and however noone else made a kill between).
Players who never used snipers exzessively may be not able to imagine how the movement get automised.
Yesterday i played Guadalcanal CTF roughly between 23:30 and 00:00 CET.
According to the rules it is allowed to basecamp/basebomb at CTF.
Doing so i killed the admin yoda´s revenge a few times, then i got warned by him to not play disruptively cause of basecamp/baseattack. I see this as a case of abusing admin rights.
Assuming that this warning can later be used against me i clarify the circumstances here and want the warning to be canceled.
AW52 can be killed by aa or Flakpanzer IV, it´s just difficult if there is a good pilot in AW52.
I know there is much stuff that is not historically correct even in original maps, that does not mean that we talk about the same things but i don´t want to discuss Berlin or Omaha here. That i note such things does not mean that i don´t like the maps, i say it and then i´m done with it.
That map looks good, exspecially for Snipers. Just one thing, the British did fight in Norway, not the USA.
coast guard with SMG? Like a police helicopter with unguided rockets
If the empty shell cases fall into the boat, the bottom may melt
It happened that when i was using carrier in fight we had no island flag, and? Didn´t we have any other spawnpoints? Can you know? Guess who took the seaflag with which ship. Was the allied carrier a bad spawnpoint that time? Do you know as Axie? Many planes started from it during it was underway and in action. If it sunk, a very short time later it respawns and airsupport could go on with next to no interruption. Axis carrier had more interruption, more casualties and took no flag. You wrote that no planes could take off, you meant axis carrier but you wrote it as if it was allied one. The tactic is disruptive for the enemy, you wrote it yourself.
seriously, if you would be honest, you wouldn´t use axis casualties as arguments against allied tactics.
@DC: I did not ram POW cause it was on my side;) but i did ram Yamato and helped to sink it, its spawntime is pretty long. I do not remember that many allied planes got shot down while i rammed axis carrier but i do remember many axis planes we shot down and exept one time, enemy carrier sunk or got rammed out of map. smaller ships sink easyier and they did.
When planes start i avoid sharp maneuvers and while i was underway, most planes could start. Problems with starting can happen too if you try to hide the ship.
@Kobra: You might get raped too if you try to hide ship and you will get raped if you leave it on spawn but you don´t get raped that easyly if you have the initiative with continious movement and good aa to get enemy planes down.
Edit: @DC: Now i remember better, you were not in my team. You were in Axis team and i shot you down at least twice with aa during the ramming of axis carrier. Your post sounds like you were in my team, pls don´t try to fool us. No wonder you couldn´t take off, you seem to be still angry cause of that kills.
Hello,
as long as this question is not clear, i stopped using that tactic.
Normally it is very bad to bring that ship close to the enemy cause it respawns late and its Planes are important, like in reallity. USA were able to fight the japanese cause they did not loose their 3 carriers at Pearl Harbor.
The original spawntime was much longer but now it´s less then a half minute, so the airsupport and respawnpoint are not in Danger.
Leaving the carrier at the spawn gives the enemy the chance to kill the spawning and starting Pilots and continiously sink the ship with naval guns. i did that too, very effective. If that happens it sinks far more often then in movement, hiding the carrier somewhere is a solution but doing that is relativly boring and if it sinks the survivers will drown cause the new carrier spawns elsewhere. Ramming is one of the oldest tactics in naval warfare to sink enemy ships, it is allready used in BF1942 by the captains of destroyers and battleships to turn the enemy hull to get the guns out of action. This works too with a carrier and the big hull can overrun the hull of a destroyer, under water the destroyer takes more damage and sinks. During the last days i sunk at least two destroyers and two submarines with Enterprise, the subs get destroyed immediately. If it is done right, the carrier survives ramming a destroyer too despite its gunfire. The submarines respawn very fast too so it does not make sense to hunt them with carrier but when it comes to the situation that you see one in front of you, ramming it is the best thing you can do instead of getting sunk by endless torpedos. Ramming battleship or enemy carrier is not that effective but sometimes that ships can be rammed out of the map to cause some losses, battleship can be severely damaged to increase the chances of own battleship. Duing the ramming its guns can only be used to one side, so the carrier + own destroyer can sink enemy battleship. To bring the carrier into battle also allows to shot down a good number of enemy Planes. Its aa is better then the aa of the battleships, exspecially of the Yamato. Additionally the carrier can take flags, one round i got most points on allied team only using enterprise.
So i propose: Allow this tactic because it is not disruptive or increase spawntime of the carrier significant to make that tactic disruptive. I guess the spawntime is that low because many ppl. are bored in that map if they don´t get a plane or other vehicle.
It was round about at 16:40 CET at phillys
EDU teamkilled me on purpose, he was #8.
I reported it but no Admin was on and he left server right after the teamkill.
Then he came back and teamkilled another guy, i´m not sure whether that was on purpose too or not.
This time he was #50.
I only managed to make a screen of the stats after his second teamkill.
I understand if that is not a proof, mayby check the logs.
To understand my motivation: I just hate it if i start playing a nice map and one of the first things that happen is a teamkill on purpose.