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Well, there goes our Brony.
I'd be interested in knowing what he was banned for, though, having been his victim in air combat several times (he seems to come out of nowhere to kill with one quick burst).
I never use camera angles in the game myself, because I think they turn it into an arcade game, but I can see how they could be used to gain an advantage. Are there, in fact, any rules regarding them here, or any other servers, for that matter?
I was on until about 945pm; 2145, last map I played was Coral Sea....nothing special to report during my tenure....
Maybe it's just me . I was on earlier this evening and was the victim of two shoot-downs during take off (once as Spitfire pilot, once as gunner on B-17). Also got in another B-17, and the pilot started to take off then just inexplicably turned off the throttle and crashed at the end of the runway, killing himself, the other gunner, and me; then he TKed me with a machine gun as soon as I re-spawned.
There's also somebody named Moonbather who was on the game I complained about last night. I can't quite figure him out; maybe he's a kid. He's very friendly and gives people lots of compliments but also misbehaves. Last night he killed me during a base attack; I called it out in chat, but he was still on the base when I re-spawned (right behind him), and I shot him as he was in prone position as if he were trying to base snipe. He claimed he was confused because he just came from Moongamers, but I pointed out that I had just seen him here in the previous game. I can't remember what his excuse was, but I let it go. Anyway, I saw him again today and at the end of one game he TKed me again. Maybe he thought it was OK because the game was a few seconds from over, but anyway. Just keep an eye out for him (I'm not asking to ban him or anything, yet).
I think somebody else may have TKed me today, but can't remember. I get TKed so many times...
Everyone should be helping these players...when one asked where something is...saying it's under their mom's bed is probably counter productive.
Sorry about that.
That should explain last night's base-attack fest on Bocage, since there were quite a few new names. Probably would have helped if there had been an admin on-line the whole game, but I realize the admins are (much-appreciated) volunteers and as far as I know don't have assigned shifts, so that's not a criticism of anyone. Just to let you know you may be needed more than usual for a while until new people learn the rules.
I can remember, and it hasn't been all that long ago that I started playing multi-player, that for new people it's not always obvious that you actually need to go to a web site and read a list of rules. It's also not that easy to get to a browser when you've already started up the game. I can understand that for new people there might be the attitude that when playing a computer game, anything the game lets you do should be OK to do. So I'm trying to be more understanding myself, especially when I think of the numbers of players and servers we used to have before the GameSpy shutdown.
Maybe for a while the server should display more messages about the web site, and even (maybe just summaries of) each rule; there aren't so many rules that that couldn't be done.
Game is Bocage, just over or almost over. People are attacking Allied base with impunity. I got killed on own main base at least four or five times. I thought the last straw was when somebody attacked our main, stole the B-17, then started bombing the main with it; but then I got base sniped just now by Mean Mother, who should know better, but lot of idiots on. It's not even worth playing on it right now. Check the logs. Good night.
Just kidding.
It's probably because Moongamers shut down.
Unless you are a seriously bad pilot which I don't think you are you would have to have been involved in some sort of fighting to sustain damage to your plane so you were a fair target.
I tend to release my bombs too close to the ground . Sometimes that gives me a TK with myself as the victim, but usually just significant damage to my plane, so I'll often put it down to repair.
I guess I was just surprised when that happened because the rule wasn't intuitive to me (nor explicit in the Server Rules) since I had landed and was in the hangar, and I didn't even know I had been pursued .
It is intuitive to me, however, that you should at least be able to continue a dogfight against someone who is still flying, or even landing, which takes us back to Fjumpis' ban appeal.
No apology needed. I think sometimes they were auto-kicked, but a couple of times an admin kicked them after I said they were back from kicked and still TKing. In addition to what I mentioned about killing for planes, I did notice one of them TKing the other at least once, and I was team-wounded but not sure by whom (you hear the "Hey!" sound effect as you take the wounds but it doesn't give you a name if you're not killed). So they were already on my radar, but with a map that fast-paced a lot of time all you can catch is "xxx4851 killed a teammate" in the chat box. I hold a grudge against intentional TKers , so I'll often call attention to their additional bad behavior for the rest of the game.
Almost a demonstration of how naval air power replaced the battleship. Just not enough planes on the small escort carriers to turn a defensive operation into an offensive one, but enough to hold the Japanese back. Imagine what would have happened if the CVEs had instead been CVs.
Should have been legal. One time I was killed by another pilot (who happened to be the admin) in my own hangar! I had flown back to repair my plane when all of a sudden a bomb landed in the hangar and got me. I think it might have been Flick. He said you can't go back to base to escape a dogfight. I didn't even know I had been in a dogfight, but whatever.
Game was Coral Sea on SIMPLE USA server, just ended a few minutes ago. These two were TKing through the entire game, and I saw Goku4851 TK someone for a plane as soon as I started playing, after the game had been going for some time. Admins were responsive, and so they were each kicked at least 3-4 times for TK, but just kept coming back to TK some more; they both had gotten at least 1-2 more TKs when the game ended. I would describe their play as disruptive, and want to note it here for future reference or possible bans.
Hello adder,
The point is not the kick, it is the immaturity of Icebags and his inability to control his temper. Icebags spent and hour and twenty minutes in a vulgar rant. Do you think he would make a good admin and represent Simple when he has little self-control?
Hi Janet,
Yeah, I know. The talk I saw in the chat log by itself seemed to break at least two of the server rules. It's just that the argument seemed to be over kicking him for returning fire on a base, whereas the original post said he was actually kicked for an earlier infraction. I haven't seen anyone really address that by saying either "No, that's not what happened," "Yeah, that's what happened, but you kicked the wrong guy," or "Oh, I didn't realize he was kicked for that."
I wasn't there to see what happened, and I don't want to take one side or the other, but this discussion brings up questions for me.
I believe Flick is saying that the kick was unjustified, because it was for returning fire on an AA gun.
The way I interpret what Tookie said is that the base attacks that resulted in the kick occurred before the attack on the AA gun, but that he was unable to identify the attacker until they returned to bomb the AA. He acknowledges the AA was firing at the time of the last attack, but claims that the AA was not firing during those previous attacks. Now that could be total BS, or he could have identified the wrong pilot, or maybe that's what really happened, but I haven't seen anyone address that yet.
So regarding Tookie's claim about the kick being for base attacks that occurred before the last attack on the AA gun, can anyone say that that's what happened, not what happened, etc? If so, how would that affect whether the kick was justified or not?
Catpain_Blackadder wrote:My main point is that losing a capital ship should be a major event in this battle, something that can even decide the battle. Right now it doesn't really matter if you sink an enemy carrier, because it will re-spawn in a minute or two as if nothing had happened.
There are a number of problems with this. The first being is that most players don't care about anything naval. They don't have the patience for it, and there are usually more players than ships anyway. The second is view distance. For a navy to successfully defend against something like the prince of whales, it needs to be able to see it. And the only thing that can decently defend against a well manned one is the japanese equivalent. By the time anyone actually sees that the enemy ship is in the area, it's far too late for any other ships to come aid the battle. Unless both ships round the island on the same side, the battle would just be both ships head to the opposite side, sink the carrier, followed by the two destroyers. Now you have 2 steerable ships and up to 18 players per team. It would just become a very boring map.
I'd remove the Prince of Wales. It was a British ship that had nothing to with the Battle of Midway anyway . The Yamato could also be removed or not spawn until later in the game, as it was way back with the invasion fleet during the real battle. Alternatively, my earlier suggestion of increasing the number of carriers would make it harder for the battleship to do what you suggested, especially given the extra planes that would come with them.
You might be right, though, about a lot of that. It might just be too much work unless someone is reworking the whole mod. It would be interesting to see how it would turn out, though. However, I still think the game would be improved by limiting ship re-spawns, either by eliminating them or at least increasing the time between them, and I think that wouldn't be too difficult to do. I don't want to turn this map into an air-sea battle as much as I want sinking the ships to matter.
If you want to make game more realistic then we need to do that with all maps, not only midway. for example, we need some tanks in Berlin - in real battle they were. Or we need to create underground fortifications on Iwo jima - they were in real battle, in fact. i mean, why only midway must be realistic?
About no need a second carr vs carr map - i think not all players are pilots. and midway will be the same as coral sea - just spawn (carrier) camping. that's mad. if there will be camping then none of losing team can take plane and fly to the island to prove himself at tanks or inf. and in fact, we have 6 or more tanks vs tanks maps - too much for those who are not good at tanks. and also with inf - we have berlin, stalingrad and omaha - too much for those who are bad in inf.
about defguns - i agree.
My main point is that losing a capital ship should be a major event in this battle, something that can even decide the battle. Right now it doesn't really matter if you sink an enemy carrier, because it will re-spawn in a minute or two as if nothing had happened.
My point about realism is not that we need to add more and more detail, but if we have the choice between whether to make Midway a land battle (which it wasn't) or a naval air battle (which it was), why not choose what it was instead of what it wasn't? I agree with you about carrier camping on Coral Sea; see my post Camping aircraft carriers and airbases. I know not all players are pilots, but imagine this game if the carriers were important to defend, and bailing over them were not allowed so that non-pilots could man the AA guns instead of having to "repel boarders" all the time.
It can still be a land battle, but losing the support of your ships should make that land battle much harder to win.
The carrier spawn time at Midway is very short. There is no sense to destroy the carrier and devastate foe's air support because they will get a new carrier in a minute or two.
Yes, exactly.
you wrote about realistic in bf 1942? Ahaha you are funny)))
Carriers vs carriers is coral sea. Second carr vs carr map not needed, I think.
and if not to respawn ships after sink then there's no need on respawning tanks, jeeps, planes, defguns... why ships only?
so I think that's bad idea(
What I mean by "realism" here is following the real battle as far as the framework of the game allows, and not choosing to make it less "realistic" if we don't have to. Making a map called "Battle of Midway" more of a naval battle and less of an infantry battle makes it more realistic, because the real battle wasn't an infantry battle. It probably would have become one if the Japanese had won the naval battle, but they didn't (and if they had there still would have had to be a naval battle beforehand).
Interesting point about not needing a second carrier vs. carrier map, but why can't we have them? Couldn't we also say we don't need two tank vs. tank maps, or two infantry vs. infantry maps, etc?
Regarding your question "why ships only," I agree that the same could be done for defguns. They are similar in that both types are major weapons and very limited in number; with tanks, jeeps, planes, and especially men, the game can't handle the numbers that would have been present at the real battle, so we kind of pretend that they just came in from somewhere else. It might be interesting to find a way to limit the number of re-spawns for these as well, I guess trivially it could be done by increasing the re-spawn times.
Catpain_Blackadder wrote:In the real battle at Omaha Beach USN destroyers were able to put direct fire on German positions with their 5" guns.
With the current configuration of this map the fog makes this unfeasible.
I would like to see this map have the fog reduced enough that you could at least see the pillboxes overlooking the beach and be able to fire on them without having to guess where they are. This would be more realistic, and also more fun for gunners. It could work both ways, such that it would be easier for the destroyers to be seen as well; the destroyers (and landing craft) did take fire from German artillery in the real battle.
Meh, the pillboxes on the middle flag do nothing. As long as you keep moving, the chances of getting killed by machine gun fire or sniper fire from these pill boxes is almost zero.
It's the defguns and the tanks that end up being the issue. It's already really easy for the defguns to hit and sink the destroyer. They can't see it, but their snipers can see it and spot it. I wish there were an easier way for allied snipers to spot the defguns and tanks without capping the middle point. I have no clue how that would be done.
I agree about the pillboxes, but to be able to see them at least would 1) help you avoid TKs on teammates going up the ramps, and 2) make it easier to estimate where the defguns are. However, if visibility were increased to allow you to see the defguns that would be even better.
I don't have any experience with modding, but I assumed that since this map limits your visibility with the fog and some others don't, that the visibility is a parameter of the map, and therefore may be configurable at the server. I've looked around on-line to find some more information on this, but a lot of the information is geared more toward cheating. I did find a tutorial on a modding site that talks about a couple of parameters that affect visibility and fog: Game.setViewDistance and renderer.fogend. What I'm still not sure of is whether these parameters can be done on the server end only, or whether everyone has to download and install the resulting modified files.
Do any experienced modders or server admins know if this is something that can be done with only a change on the server end?
Here's an idea. What if ships did not re-spawn on the Midway map once they were sunk? I think this would make the battle more realistic; after all, Midway was a naval battle, and once a ship was sunk it couldn't be replaced during the battle. This would make it actually meaningful to sink an enemy ship, as opposed to nobody caring since it's just going to re-spawn again in a minute anyway. To balance this we could also add more carriers at the start; after all, Japan had four carriers and the US had three at the real battle.
In the real battle at Omaha Beach USN destroyers were able to put direct fire on German positions with their 5" guns.
With the current configuration of this map the fog makes this unfeasible.
I would like to see this map have the fog reduced enough that you could at least see the pillboxes overlooking the beach and be able to fire on them without having to guess where they are. This would be more realistic, and also more fun for gunners. It could work both ways, such that it would be easier for the destroyers to be seen as well; the destroyers (and landing craft) did take fire from German artillery in the real battle.
Thanks. Hope I don't get too annoying during the games when I complain about players like this, but he really made a strong first impression in the first minute of the game by crashing an APC head-on into my plane before I even started moving.
I was playing tonight on the USA server (just before the time on this post), I think on Kursk, and was TKed at least three times by "cp kerk," who was also being a real jerk in chat. I don't think there was any question in anyone's mind that he was TKing intentionally (one of the times he indicated that he TKed me to retaliate after I called him out for taxiing to a plane with an APC). Finally Flick gave him a ban.
The next game was Omaha Beach, and after a while there was a player named "capt kerk" (or something very close). When I noticed him swearing in chat like cp kerk had been doing, I asked if he was the same guy, and he said, "No, that guy's an a--hole." I also saw Flick say no, and I wasn't sure if he was replying to me or someone else, but I just let it go at that point. However, in the last couple of minutes of the game I was sniping from one of the bunkers overlooking the beach, when all of a sudden I'm getting shot in the back by machine gun fire, and I see "capt kerk killed a teammate." There's no way I was TKed accidentally, but the game ended before I could ask any questions.
Is it likely that capt kerk is the same person as cp kerk, and just changed his name to evade the ban he was given?
Yeah, driving vehicles to planes does two negative things. Firstly, it takes a vehicle that could be used by another player in battle. Secondly, leaving vehicles parked on the runway is a hazard for planes taking off. Battle of Britain is different of course, but even on that map we should be careful about where we park vehicles.
I can think of even more bad things about it. For one, it's unfair to your teammates who are trying to get an airplane while following the server rules. And in addition to being a runway hazard for planes taking off, eventually these abandoned jeeps will explode on the runway and damage any nearby parked aircraft or even kill or wound a teammate.
Someone has to fo something. I get nervous/excited and throw my grenades and accidentally keep tking everyone!
Some people just wet themselves when they get nervous/excited.
Oscar Goldman wrote:Waffen wrote:I'm interested in not getting kicked for n00bs running over landmines and such.
I wish there was a fix for this too.
The world is imperfect.
There is a very simple fix. Don't leave mines laying around where your teammates need to maneuver.
Easier said than done. Many a-time I've incurred TKs for mines left in places only the enemy should be maneuvering. For example, one might think that when playing on the Allied side in Market Garden, it would be safe to mine the south side of either bridge. Never mind the fact that crossing either bridge takes you to the enemy uncap main, some fool (or bot) will drive over it anyway. Some games you can just tell it's not worth it trying to lay mines anywhere.
I believe grenades are restricted by the Ordnance Ordinance. :-)
check this topic for more info about the disappearing forum and registration:
http://team-simple.org/forum/viewtopic.php?id=2980
gl see ya ingame
I figured it was something like that. Thanks, SurrenderMonkey! I think my Reputation was still 0, but it reminds me of the quote by Raymond Donovan, though: "Which office do I go to to get my reputation back?" :-)
you left out axis overrunning the beach at iwo jima and axis on the beach at Omaha; however, it is allowed in both places as well as battle of Britain.
I vote for eliminating the frickin sirens at allied factories/airports on bob.
Yes I did, and I would prefer rules against both of those as well. Shoot onto the beach, fine, but don't actually go onto it.
I agree about the sirens too. Maybe a different thread on that would be appropriate.
Syndrum² wrote:- Coral sea
how to stop reinforcements from your enemy and save lives.
Bad side of this your teammate can kill you by mistake of thinking.(URL to video omitted)
This is from a post dated 2013.
Yeah, this makes my point.