#991 Re: BF1942 Discussion » Player tag font size » 2012-12-18 21:47:15

bud wrote:

Haha! Im+ glad i dont have to play lika that smile





@ tuia you can change the console Access level if you not done that already


How to do it? Changing it to Console.access c_totalAccess doesn't help as well as Console.access 2...

#992 Re: BF1942 Discussion » Player tag font size » 2012-12-18 18:34:45

I noticed it doesn't work with custom resolution. I have 1440x900 set in Video.con, and adding game.fontRatio command there doesn't change anything. But it works with 1024x768 and 1152x864 which are available in video options.

s[sk] wrote:

my eyes! i'm blind now!

fortunately that won't affect my gameplay

e49ed2a05a70553d12043a36f04b828b.jpg

#993 Re: BF1942 Discussion » Player tag font size » 2012-12-18 14:44:07

1. Run any map with the debugger.
2. Open console and type "game.font".
3. Press Tab. The command will autocompleted to "game.fontRatio".
5. Complete it to "game.fontRatio 3"
6. Press Enter. "Updating font resolution" message will be shown in console.
7. Close console, press Esc to go to game menu. Then press Esc again to return to the game.
8. Bingo!

#994 Re: BF1942 Discussion » Player tag font size » 2012-12-18 10:54:43

tuia wrote:

game.fontratio doesn't work for me with the debug executable. Nothing changes.

It works with ingame console only, so if you put this command in some .con file, say GeneralOptions.con of your profile, it won't work. You need to type game.fontRatio 3 (means x3 fonts, for example) in console, and after you press Enter "Updating font resolution." line will appear. Then press Esc and return to the game.

#995 Re: BF1942 Discussion » Player tag font size » 2012-12-18 00:16:51

tuia wrote:

You are the 3rd person asking this. smile I don't know if there is any LensFlare code in the client executable.

Ahaha, I'm definitely one of those two wink

#996 Re: BF1942 Discussion » Player tag font size » 2012-12-17 21:42:12

tuia wrote:

You'll probably have to unlock the unauthorized commands in the client executable with a few byte changes.

I'd rather unlock LensFlares if I could tongue

#997 Re: BF1942 Discussion » Player tag font size » 2012-12-17 20:42:42

There is a command Game.fontRatio which increases all fonts in game (except BF1942.font used for nametags and console). But seems it works with debug executable only, I couldn't make it work in normal mode anyhow...
x3 fonts:
8202e0bd1d757ca2906c8be3e826bec2.jpg

#998 Re: BF1942 Discussion » Player tag font size » 2012-12-15 23:48:56

Nice work! I didn't think about it but now I realize that default tags are really small.

#999 Re: Videos and Screenshots » Videos of the massive 64 + players campaigns » 2012-12-11 11:53:22

X=X=X=X=X=X=X=X wrote:

More Origin noob footage .....  80 - 85 players

It's "чёрт-те-что" in Russian smile

#1001 Re: BF1942 Discussion » The use of bugs: a hot debate » 2012-12-02 22:01:57

The Observer wrote:

I'm sure tuia could fix the EXE to remove the bugs, after all he pushed the player limit to 128 which is very remarkable. What else could he do?

So you think that there is something like "enable_bugs = 1" in .exe code? I think nobody will be able to fix them even having game source code.
Yeah, and it's just terrible to meet a glitcher (I haven't met them since I've stopped playing in BF league and GBZ server has died, heheh), so we should start fixing bugs immediately.
Game executable has a lot of other cool things which could make the game much nicer but they don't work.
P.S. Kobe sucks?

#1002 Re: BF1942 Discussion » Shooting ahead » 2012-12-01 23:54:44

Ahahah, joint keeps driving everybody crazy big_smile I want to move through time too

#1003 Re: Feedback » El Alamein and Berlin CTF » 2012-11-20 13:31:58

RamYam wrote:

played this saturday night, and el ala was stil conquest, hope to try it in ctf and turbo-jeeps, tried that jeeps long ago on netorn server, it was fun smile

That wasn't so long ago, I remember how we used to get to the enemy airfield and drive our supersonic jeep over everybody there  smile It was extremely funny, as well as kidding pilots just flying over them
Sry for offtop smile

#1004 Re: BF1942 Discussion » Battlefield 1942 FAQ » 2012-11-16 13:48:07

ATF_SurrenderMonkey wrote:

heard alt f4 to get free game cheats on a server today.
sheeeshheheh

No, it's a combination to open boat door.

#1005 Re: Videos and Screenshots » wtf is this? » 2012-11-13 15:18:10

And it's a singleplayer mode with aiCheats.code WalkingIsWayTooTireSome active smile

#1006 Re: Videos and Screenshots » High Scores » 2012-11-10 20:52:52

aimbot will get really aimbot soon, won't have to aim at all with the sniper rifle smile

#1008 Re: BF1942 Discussion » Battlefield 1942 FREE on Origin! » 2012-11-06 06:50:07

They gotta be kidding, it's unbelievable. I refuse to believe until I try it myself!

#1009 Re: Other Languages » Здравствуйте, товарищи » 2012-10-26 16:03:49

joint wrote:

коробка марьиивановны

Наркоманштоле?

#1010 Re: Technical Help » Battlecraft 1942 » 2012-10-14 13:05:40

Just press Help -> Tutorial in Battlecraft 1942 and see "Step Seven: Painting Your Terrain". Also Users Guide has information about it in "5. Surface Map Assignments" smile

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