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ObjectTemplate.rememberExcessInput 12018-12-03 00:51:12 : Battlefield 1942 Server Manager v2.0 (final)
when i try to connect with battlefield 1942 remote manager v2.0 i get:
Please advice.
Remote manager also v2.0 (final) ?
try this in useraccess file, name: yctn pass: passtheword
you can change it later
1799F3AB2A684E61761AB42C7C40F56767F411131D7DE7190C7B38785A84BFEB,1E9BF4B65E61534A2819A0177273F05A47DF3C3B097F822E1F4F0A5B7EF1B1E9,6EC1C7A3523A0B7B0F27A262656D846113FB4C032218ED240E64336C7590CFD1B1,4294967295,1
and what the default value for it is?
5
Anyone want to try? ![]()
If you are interested in old war planes, it might be worth checking out this guys u-tube channel.
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https://youtu.be/rNcV13uayxw
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Tried the links Arkos posted and the remote desktop actually feels alot faster now, 25% of networkspeed in lan, but it was just a quicktest with an old machine, so it can propably work even better with some ssd-drives. So overall much better
I dont know why i mixed it up with nfs with RDP, propably a brain fart or something.
I think if i want to use windows CIFS/SMB with linux´s Samba share, im gonna need a vpn tunnel so they can be within the same network range, and then it getting a bit much pieces as i already have other vpn networks for other uses.
In other words, put the files on a CIFS share of the RDP host machine, and access/push files to that share over CIFS/SMB rather than over RDP. RDP file system redirection and printer redirection is made for convenience and not performance, in my opinion and experience. Not that that's helpful information.
Well yes it is good advice, the problem in my case also is when i try to stitch together different boxes over internet, some running Linux and some windows ![]()
bud wrote:Anybody have any advise how to speed up windows slow nfs handling?
Try this.
Will do!
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Yes, Windows Remote Desktop useses RDP
https://docs.microsoft.com/en-us/window … hosts#apps
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Possible fix?
http://www.johndstech.com/2017/microsof … em-solved/
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Testing!! ![]()
Thanks for the suggestions, gonna check it out.
The thing is that windows remote desktop use the nfs protocol if i understand it right, and its just so painfully slow (1Mb speed max), both in negotiating the connection and in the transmission itself. I found that one way of getting around the slow transmission speed, is to open up multiple "channels" a bit like the torrent protocol, but standard software doesnt have the means to use this. I would have to build some collect/cache thingy to use inbetween. Much to complex.

Its expensive here too, but chatted with a american lady once, and i remember being a bit schocked when she told me how cheap mc-d was there.
Anybody have any advise how to speed up windows slow nfs handling?
The best of both worlds...…….
I have currently 7 windows based PC's running at my home all free of infections...……….. How?
I use a Linux system to protect them all LMAO
Im hanging onto win 7 here to. Im seriously thinking of switching main OS to Linux, but it still feels a bit weird handling in the desktop environment.
nämeless wrote:Sunshine wrote:Lame. I'm not even fat. My last doctor appointment was in September and my BMI was normal
The only thing I don't get is how American people getting so fat? Of course, it's kinda strange to hear this from a Russian because we Russians are on the 4th place on the planet by obesity and 100 kilograms is a pretty normal weight for a grown man here, but I still don't get how come you can eat this junk food from McDonalds and the other fast food cafes if you know there is nothing really healthy you can get from it. All these fast food cafes are like gas stations where the consumers delivering their bodies to fill them up.
Healthy nutrition is simple. The calorific value of vodka is 235 kcal in 100 gramme. One bottle is 1175 kcal. So you technically need to drink a couple of bottles per day and it's quite enough to cover the needs of your body in energy. Our German alco-colleagues can drink 10 bottles of beer per day to get the same result.
I'm amazed when I hear about people going to fast food all the time. Some go every day. They'll end up dying young.
I heard its cheaper bying food, then cooking it yourself. Maybe you can tell if this is true?
Do you see what I mentioned regarding the "Enterprise_DriverSoldierSpawn"?
They are in fact removed from the carrier, but how? (those would be 4, 5, 6)
Ah yes, no i get what you mean, its because of the forced entry in "ObjectTemplate.setEnterOnSpawn 1"
The DriverSoldierSpawns is placed to far away from the "bridge entry" so they simple cannot enter, so it looks like the spawner doesnt work at all.
If you want to use that spawn, just set it to 0 (false) or move the spawn placement closer to the bridge. (you could try a bigger EntryRadius to, but thats a quirky solution)
"rem *** Enterprise_DriverSoldierSpawn ***
ObjectTemplate.create SpawnPoint Enterprise_DriverSoldierSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 72
ObjectTemplate.setEnterOnSpawn 1 <---------------- set to 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0"
rem *** Enterprise_Bridge ***
ObjectTemplate.create Bundle Enterprise_Bridge
rem -------------------------------------
ObjectTemplate.addTemplate Enterprise_Entry <------------------
ObjectTemplate.setPosition 1.4/-1.499/-3.499 <------------------- Or place Enterprise_DriverSoldierSpawn close to this position
ObjectTemplate.addTemplate Enterprise_Camera
rem -------------------------------------
rem *** Enterprise_Entry ***
ObjectTemplate.create EntryPoint Enterprise_Entry
ObjectTemplate.setEntryRadius 9 <----------- rem *** EnterpriseComplex ***
ObjectTemplate.create Bundle EnterpriseComplex
rem ObjectTemplate.setNetworkableInfo EnterpriseBodyInfo
ObjectTemplate.geometry Enterprise_hull_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate ClimbingNet_6m <--------- first addtemplate = 0
ObjectTemplate.setPosition 14.21/3.82/-121.7
ObjectTemplate.setRotation -80.499/0/0
ObjectTemplate.addTemplate ClimbingNet_6m <---- 1
ObjectTemplate.setPosition -13.01/3.82/-121.7
ObjectTemplate.setRotation 80.5/0/0
ObjectTemplate.addTemplate ClimbingNet_6m <---- 2or if you remove #1 nr 2 will be the new #1 thats why you can remove the same nr again and again
its supposed to work on name basis to, but it never worked when i tried it (eg "ObjectTemplate.removeTemplate ClimbingNet_6m)
i hate math, my answer is boobs.
count the first template as 0
its easiest to start remove the last template first
ObjectTemplate.removeTemplate 14
ObjectTemplate.removeTemplate 13
ObjectTemplate.removeTemplate 12
ObjectTemplate.removeTemplate 11
ObjectTemplate.removeTemplate 10
ObjectTemplate.removeTemplate 9
ObjectTemplate.removeTemplate 8
ObjectTemplate.removeTemplate 7but in this case this would also work
ObjectTemplate.removeTemplate 7
ObjectTemplate.removeTemplate 7
ObjectTemplate.removeTemplate 7
ObjectTemplate.removeTemplate 7
ObjectTemplate.removeTemplate 7
ObjectTemplate.removeTemplate 7
ObjectTemplate.removeTemplate 7
ObjectTemplate.removeTemplate 7is probably already the default. Meaning its something the game is doing for network play
Its a bit of a headwrap, but as you where on to its basically for smoothing between client/server (if i understand this right)
useAutoPingAdjust has the ClientConnection class analyze latency every 8 ticks. It uses it to program NetworkManager's interpolationTime and extrapolationTime. interpolationTime and extrapolationTime are basically globals, so applies to all connections and are used in the predict function of several Networkables
if its dirty just throw it out and order a new one. i mean they deliver to the door so its easy
Everyone feeling warm and fuzzy, no worrying about ai, robots and stuff

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https://youtu.be/LikxFZZO2sk
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i dry my clothes in the micro
Some guys where sleeping, if they did anything "wrong" it was hardly intentional.