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Sorry mates! Be patient a little bit. I am making one more map to the event, and after it is done, the fun will come!
Oh ok, my bad
i saw all the screenshots and thought the event allready took place.
Not the original siege team, but the one that started to re-work on it and upgrading it called Siege: Medieval Warfare.
We still have all the new content, so.. maybe someday..
Nice! ![]()
Really? You have the medieval warfare stuff like objects,textures etc?
(Because it is hard to make new Siege maps with few objects.
)
Well then we should continue the work! ![]()
You should update the first post with the date.. it still says "Date will come soon!" so i think a lot of players missed it because of this.. me and at least 4 of the guys i was planning to bring along..
Hi Reegad!
There wasn't an event just fun night, event will come soon!
Maybe i am not correct, but are you a member (Texturer) of the team that made Siege mod, no ?
Millerke wrote:1.612 is origin i know, but if i made it to this version, every cd version user have to upgrade it. Or what do you mean?
No. For quite some time, players with v1.61 or v1.6 can join server v1.612, if they are using modified server executable that accepts all client versions.
Does simple fra server use this ?
You should turn off PunkBuster. It's a fun event, after all.
Maybe make server v1.612 that accepts all client versions, more players could join, if properly announced.
PB is not to hard to install i think (simple + pb exe), if someone can not do that easy step, it is sad.
1.612 is origin i know, but if i made it to this version, every cd version user have to upgrade it. Or what do you mean?
Tnx for event man, it was really fun to play, hope more people will come next time
Well it is not really an event just some fun, an event will be on this forum's banner. ![]()
3 March, 2014




Event come soon!
Looks like Origin doesnt support PB. That sucks. Anyways, enjoy your games.
Well not only pb is the problem.
Origin is 1.612, BF1942-cd version 1.61, so just download a bf1942 somewhere, patch it, crack it and come, no cd key checking.
Mates!
There will be a fun night with some palyers tonight, so if you have time, join! (20:30 CET)
Maybe "Barbapapa"?

"sudden court's judgment"
http://www.youtube.com/watch?v=ahjaTulXPGQ
O.O This is going to be so epic!
http://www.youtube.com/watch?v=ausJsIHLjkM
O.O "... shooting with live rounds ..."
Hello peps,
every time I play on Kursk I get tked lots of times.
Yesterday, for example, I was tked 7 times, and Ticket do Death was tked-to-death at least 6 times.
Now, the question is: what should we consider an intentional tk?
Imho if I throw random nades every time I see an enemy tank, not caring of minimap to see if there are teammates nearby, in some way I do an intentional tk.
I use to play antitank inf on Kursk, and almost every time I try to sneak behind an enemy tank to hit his rear with bazooka I get wounded or killed by a teammate.
Is there a way to limit these situations? Kursk is my favourite bf map, but also the most frustrating.
Check the minimap every time before you throw a nade pepepepepe! ![]()
It would be really fun with 64 players, but that will never happen. xd
Well, nobody knows the future. ![]()
Hi Mates!
I would like to make a Siege event night in the near future. 
It will be in the BoRs | BF1942 No-Key [Ranked] server .
IP: 62.75.218.30:14570 IP CHANGED!![]()
PunkBuster is ON, so please download, unzip/install or just turn it on inside bf1942 menu. Download: bf-league ; SiMPLE
It is a small, not final mod, 35 MB to download.
Mod Download: click Siege 0.32
Millerke's Mappack Download: click Mappack
+1 map Download: click Map
Just unzip and copy the maps here: ...Battlefield 1942\Mods\siege\Archives\bf1942\levels\
You have to set compatibility mode to xp sp3, the only way to install this mod on win 7/8.1
Sincerely
Millerke
Soon something new and interesting will come ... ![]()
Hmm they can always go to that flag with tank,its possible to pass between those things
Than adding more "ghost" tank obstacles next to the wires.
(Or a simple wall, so they can not go down at all.)
Nice Millerke. Add a C47 and expand the playing area sounds great, it's going to enrich the tactical side.
I've two criticisms :
Millerke wrote:8, make the flag cap time longer
I think there is much more fun with maneuver warfare. The raids and the quick flag captures should be fostered. The trench warfares are boring, especially when one of the teams get stuck in his main base.
Millerke wrote:move the F5 flag
I find this basin's area original. We see less tankfights over there. Inf have every chance of challenging for this flag. That's adding variety to the map's gameplay.
The F5 flag is too easily capturable for Axis, that's why i set up 2 options, move or put the wires on the side of the hill.
+ tank fights are important for the middle flag i think.
Nice idea millerke
What about make a map full of bunkers? Such as omaha beach
But I have certain view to make good to play
attackers Vs defenders
Thx Hook!
Well, you think about to make a new map like "bunker attack".
Let's first check these maps, and if the people need, we can think of making a new one. ![]()
Ok, so i have some ideas for Gothic line. (I do not know if this map has also some modding. So i am thinking from basic.)
1, Make the Allied base "stronger" like adding some at guns (QF 25 pdr) between the house.
2, The axis can easily cap the F5 Flag from their mainbase, so 2 solutions:
a, add some barbed wires on to the hill, so it is acting like a "death buble" and the germans can not slope down to the flag on infantry, because the wires kill them. I know they are not visible (statics), but i read this from some modders who put these statics into bugs, so the players died there.
b, move the flag to C7. There can be a small base and maybe a C47 spawn can be here but only after the allies lost the C5 flag.
3, make the vehicles spawn tricky like if axis take a flag, allies have the vehcile on their mainbase and vica verza.
4, to make the axis main stronger, add extra pak40-s to the bend of G3 to defend the base.
5, if we put the c47 in, we should add a flakpanzer to the axis.
6, if we move the F5 flag to C7, we should move the D4 a little bit closer to the axis main, so they both have a flag which is almost theirs.
7, heavy tanks should spawn only at mainbases.
8, make the flag cap time longer
9, adding some extra vechiles to make the powers equal.
I think this can be interesting, but if you give me some time and Tuia give me the modded Gothic Line (if it is modded at the moment) i cna make this server file to test.

From what I have seen in some videos FHSW is amazing. It has lots of interesting vehicles, but I've heard it takes ages to load every map.
Japanese have a strong community in FHSW, they play together every night in an 80 slots server.
I hope the event goes well, it is a pity not many new players know these wonderful modifications to BF1942.
"From what I have seen in some videos FHSW is amazing" Yes, it is!
" it takes ages to load every map" Well it depends on the computer, for me FH maps load in max half min, fhsw little more.
There was an FH tournament but it ended sadly recently because of the numbers of players. ![]()
what about getting back battle for salerno map, someone suggested making parachute battle in the middle flag,that looks promising
@Millerke do you have any idea how to balance gothic line map? ''for gothic line; its just the map that makes a problem. Axis come from above so they can take easily the 3 flags first. But once the allies have the flag the axis getting baseraped.'' what you think
I was! ![]()
Well, i have some ideas for gothic line, but first i have to go inside and check some distances.
El ala is great but can you do something with this mister
http://team-simple.org/forum/viewtopic. … 173#p20173
Lots of information, which one? ![]()
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But how your didnt crash
I didn't do anything, this is bf1942. ![]()
Awesome
, you make it even better than origin. one who have 10 sec top speed and then slows down
Why they make ramps for takeoff bdw ?
Because Natter is basicly a rocket. And if they take off like in el_alamein, they will crash, in the sww Natters took of from ramps to get high!

Millerke wrote:Millerke wrote:There you go: http://ddl2.data.hu/get/0/7392645/elala.xpack2.zip
Just copy the rfa file to xpack2 levels.
Here is the second version of El_Alamein Xpack2, Natter added and the Aw52 place is corrected.
http://ddl2.data.hu/get/0/7397626/elala.xpack2.zipStill one problem: bots do not want to jump out near flags, just like they did on Mimoyecques.rfa map in Xpack2. ???
I will try it today
Go-go-go! ![]()
There you go: http://ddl2.data.hu/get/0/7392645/elala.xpack2.zip
Just copy the rfa file to xpack2 levels.
Here is the second version of El_Alamein Xpack2, Natter added and the Aw52 place is corrected.
http://ddl2.data.hu/get/0/7397626/elala.xpack2.zip
Still one problem: bots do not want to jump out near flags, just like they did on Mimoyecques.rfa map in Xpack2. ???