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Hmm... today, it was far better than other times. (means ~normal aiming ahead). Also a lot of people played on server, but it was good, i had no problems. Specially in Berlin, (formerly), it was mostly to special, but not today. (Ok, sometimes you shot and nothing happends, as everyone have to live with that from time to time). What i saw for now > the ~ping was not as high as other days (where it's double), on the other side, the server was good visited. There was only one with more than 100,(~130 Ping).
(Between, today was one of these days, where people played as a team. Philippines and Aberdeen were really special.)
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> Agm Tundra Screenshots > http://www.pic-upload.de/gal-620513/rmwko/1.html
> Way to Stalingrad Screenshots > http://www.pic-upload.de/gal-620514/1wgzxa/1.html
> Wake Evenings Screenshots > http://www.pic-upload.de/gal-620515/2qwngq/1.html
> The russian Front > http://www.pic-upload.de/gal-620520/szhd83/1.html
(Btw. Wake evenings is very interesting. More vehilces on both sides.)
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I was playing on two other servers yesterday, and it was completly different. I hit targets easy as in that inf video, also in larger distances. The difference i can see, when i shot enemys, (larg distance), with 3-4 bullets, or on 20-30 meters with 1-2 pistol bullets. As i said, the problem here sounds, like i would have packet loss.
Other games... what do you mean with "other games"?. xD
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I have other links. Tell me, which you need.
But for me, all links from battlefront works.
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Alternativ links
> "Danube Blues" > http://www.bf-games.net/downloads/405/danube-blues.html
> Wake Evening (1.2 i can Upload) > V1.0 > http://www.ausgamers.com/files/download … for-bf1942 (in 1.2 it's still night and moonshine, but the view is better.)
> The russian Front > http://www.bf-games.net/downloads/472/r … front.html
> Way to stalingrad > http://www.bf-games.net/downloads/421/w … ngrad.html
> AGM Tundra > http://www.bf-games.net/downloads/168/tundra.html
> Bocage revisited two > http://www.gamefront.com/files/3842221/ … isited_Two
(Bocage revisited two for RtR > http://www.bf-games.net/downloads/2879/ … d-two.html )
(a view on Bocage revisited two > http://www.pic-upload.de/gal-620452/4poay2/1.html )
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Remind, that you can test them in SP/Coop/MP
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Edit: Picture works now
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> For "Danube Blues" i recommend the deactivation of nades, bec. one Spawnpoint is of course in the center of a flag. The Map has ca. 6-7 T34-65 2 Sturmgeschütz and 2 Tigers and one canone, (the canone is far away from FightingZone, good for artilleriesupport). The Area is a village, where Zookers can hide perfect.
http://battlefield2.filefront.com/file/ … lues;31472 (This is V2.0 SP & Coop and flags are changed to 3 white. The "only-Conquest" is V1. I would prefer V2.0.)
The problem, which i see, when grenades are fully activated, it will only end in endless grenadespam. With deactivated grenades, people would have to work together. Means, some zook, some as inf. Even more better would be no explosives, for a real Oldfashion fight in a game, where teamplay is needed. 10-15 zookers, 6-7 Tanks 10-15+ Infs.
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> "Wake evenings" brings a totally new atmosphaire to Wake. The FullMoon is shining, and everything is good visible.
http://battlefield2.filefront.com/file/ … gs_12;8649 (V 1.2)
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"The russian front" is a big russian map. It is one of the best programmmated SP/Coop Maps and very hard to fight on max difficulty and ratio 2:5. I except nothing else from Multiplayer...
A lot of fog, many vehicles, very nice atmosphaire.
http://www.gamefront.com/files/22525003/Russian_Front / http://www.fileplanet.com/143293/downlo … sian-Front
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> "Way to stalingrad" is a bit special. The Allied-Planes only respawns once, (it is like this SP and COOP). It means, the Gameplay will change after a while. (Axis have no planes?)
http://battlefield2.filefront.com/file/ … grad;37215
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"AGM Tundra" is a huge russian Map with, i guess, 10-15 Tanks each side and a lot of fog. Its nice to fly there also.
http://battlefield2.filefront.com/file/Tundra;19402
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"Bocage revisited two" More flags, 2 new Mainbases, Many planes. This map is developed for Bf42, Rtr, SW. What i can say, ... this map is very special for SP/COOP. About Conqust i can say nothing. Could be, there are to much planes.
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PS. All of them are SP/Coop/Mp Maps.
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Just saw "Tigerpass" is also a nice map.
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Is "Aggressiv link management" disabled in Bios? (if not, disable it once).
What about
"The Russian Front"
or
"AGM Tundra" - (Best would be, only 1 Spawnpoint in base, and pilots should have to walk 300 meters, to get a plane xD )
or
"Danube Blues"
or
"Way to Stalingrad"
or
"Reichsbahn"
or
"Wake evenings"
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(muahaha) Hi...
Lol, if i see that, how straight he can aim, (with 60 Ping), i become envious. Me, (with 30 ping), i have to aim 1-2 meters before a moving enemy, and when he is changing directory, i have to move my aim 2-4 meters to the other side to hit him. But this one can aim 20cm-20cm beside head, but me 1-2 meters each side ... now i'm really depressed ... Arghh
no vpn
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Hi all...
I guess, everybody from you reminds my "whining" about lagy feeling on your server. Sometimes i can hit an opponent which is standing still 8 times directly into head, and nothing happends. Sometimes, while flying, when im directly behind another plane, i need 400 bullet's to take it down. In fights, i have to aim, like i would have 200-400 ping, but even then, when bullet's are hitting, some of them have no effect.
I could live with that. But the really worst thing is, the situation changes allways while playing. That means, i have allways to readjust my aimings, even in the same map, but in droping bombs the differences are sometimes to sick.
Today i made a short test.
Is this the reason for these problems?
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(PS: And don't blame me, (again), for my english, i can't speak nor write in english...)
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