#4621 Re: Feedback » Do you like those statistics? » 2012-08-11 20:47:20

I wrote lame,I mean if on Leaderboard page, in each line where shown player name, statistic, etc,
would be placed some flag, red/green for example, just to see who online, to hunt someone) 
checking "info>online player" its the same, but not exactly... its although good as it now, but now needs to know names to decide hunting)

#4622 Re: BF1942 Discussion » BF1942 wtf?! » 2012-08-11 13:27:29

nice landing!!
it would not be possible to land like this from front side of carrier, I suppose

#4623 Re: Feedback » Do you like those statistics? » 2012-08-11 01:15:14

would be cool if there shown also online status of players

#4624 Re: BF1942 Discussion » BF1942 wtf?! » 2012-08-11 00:08:32

agree, nice mix of tactic, teamplay and  individual action makes its playble and not too annoying, like most games
so, Timmos share with me about some interest things, not meaning abilily running out map areas, or use jeep to push youself into wall, can you pls share some funny bugs?

#4625 Re: Feedback » allow attacking mains ? » 2012-08-10 23:49:04

yeah, im a wicked android! senseless words on your monitor, horrible
good for me there is no spam strictly rules here, so i can put here any word and you will be tortured by reading it, hohoho
yes Denny, its more easily with language then was couple months ago, but still not even on minimal level for normal spelling without translator, so how would you assess my texts by strictly side of view, not meaning the information content???
as for me, such word as "button" sounds very like familiar to rus "baton"="long loaf"-kind of bread, also its nick-name of one of my buddy, which used in regular talks, he was called that because he look like an long loaf twin like, very hard to differentiate him in bakery shop

#4626 Re: Feedback » allow attacking mains ? » 2012-08-10 20:52:55

really, you have to change your career to a writer..

ok Timmos, I would try, but can you please clarify what exactly steps I have to do for changing?
I hope your attitude not based just on such intolerable things, as sign of sanity.
I know that you as an adequate person can demonstrate impartiality and understanding! people like me just wants to have basic right for doing ordinary things as permission for walking  naked out of  mental clinic, and dont be judged by people who have prejudicial view to such habits like tow behind on themselves cord  with attachment dead  pets found on  dump, or screaming in public places simulating voices of wild animals.
just explain what changes I have to, and I will try do it right! Thank you for you're patience and breadth of views!
I'll start changes beginning at the cord, which help my pet to move, any suggestion improvement would  be taken with respect and gratefully and thank you again for your intendant to help me with my discrepancy

#4627 Re: BF1942 Discussion » BF1942 wtf?! » 2012-08-10 17:19:38

omg how could i not know that,
never saw catapulted plane in such way, why you guys hide this hint from me all this time))))
I had accidentally rammed flaks few times, but I had concluded not deeping in issue, that direct of knockback unpredictable and depend of many numbers such as barrel orientation,  acceleration at moment of collision and ping, and somehow determined value of push or some of that kind)))
Denny, Timmos can you learn to noob how its work on real, to start by this way? or its counts as bag using?
also i just now found out how tanks can be placed on roof)
and why I never saw noone use boost on El Alamein? there is a few added flaks in both airfields in convenient location, even whitout fence around them

#4628 BF1942 Discussion » BF1942 wtf?! » 2012-08-10 15:50:17

joint
Replies: 11

I would like to learn about unique game situations  to ask people, about most uncommon/amazing things that had happen in this game,
share your "WTF?!" situations, phenomenons, what you witnessed,

...couple days ago on map Battleaxe, i had one that wonder me; i was  in spit and fly around... the axis flak, which is placed on hill, closest to first axis flag , starts shooting at me, in moment i'm throwing down my plane already, escape seemed bad idea,also plane lost half of life, so i correct flying direction to the flak, trying to fly not directly but shooting and changing angle relative to my target to reduce  accuracy of it, sacrificing  speed of course, but  i miss, and in last moment,  i try little chance - to "shave" it, was not really hoping for sucess - to kill  man in flack use ramming, not many chances, only hope to hook shooter head  and not touch other things - very thin line, easier to do this using one wing tilting it down, but that time wings was parallel to the ground.
and it was the first time i saw it happening playing this game - the flak boosted me forward, instantly increased speed of my plane to maximum possible i suppose, because very fast takes altitude, flew over axis airfield really fast too, so even another flak, which was on axis AF, did no harm to my plane and he had  time to only one, maybe 2 shots before i hide over hill!(it was about 10% of plane lifebar when i landed to repair))
and after flew over, i spot that i killed even two guys which I ram from the flak...that was really "WTF" case for me!
I suppose the reason of such weird bug of physics, may have been because that guy in flak turn it like 180 degrees exactly in the needed moment , trying aim ahead of my movement, maybe some server adjusting helped also.
i have many time when flak breaks the plane after touching, change direct of it, changing speed a little and losing health, but nothing even like instantly boosting
i saw many thing, killing pilots in plane using as bullets and wing, raming tank using plane, and keep flying after that, kill to shoot for luck in out of visibility,one time during a thunderstorm my old graphic card 32 mb ram   lag by weird way -(Nvdia geforce video chip) when u can see only yourself but no plane you flyin inside, just pilot without plane, instead of trees infinity lines, and moving objects as unshaped graphic artifacts, wich blinking and changing colors as Christmas tree, and fill all visible space, but i heard its common for such cards, also heard some weird stories about gameplay from ppl and screenshots,
but such as plane speed boost-never happened to me
did somebody had some similar that strong boost by flak to max speed?
(i know jeeps can thrown up in air using abilityag of  aaflacks)but "my" boost was really might)
i  wrote in chat that i had boosted after, but i think nobody spot that))

would be very interesting to read about  rarely happening stories you witnessed, or something what can be called "a unique case", does anybody saw beached ship that way, that its complete out of water?(saw screen, but not sure its real)

when you fall without open parachute while some long, after screaming, does the soldier you playing  starts aloud farting, or only mine lets his gas out?)))
maybe ufos flying higher plane "roof" edge, yetti, etc)))

#4629 Re: Feedback » allow attacking mains ? » 2012-08-10 12:01:54

Angerfist, just do not pay attention for "интересно о чем они по английски разговаривают,раздражает когда непонятно" its anyway would in most cases an sophisticated swearing, adressed to tribesman, which would be have no univocal semantic load, let the %#%^#$^Q@#$^ passing, sometimes its necessary for natives mutual understanding!

Timmos just said "treasure, give us our treasure!!!"
this button must be thrown in the volcano throat immediately, as custom doing owners of such powerful magic artifacts; it already enslaved Timmos! beware the epic button of rape!....or...no....just.... give it to me, i just  look at beautiful signs on it, and after I surely get rid it off...

#4630 Re: Feedback » allow attacking mains ? » 2012-08-09 12:53:53

I wanna put my 2 cents too)))
baserape allowing rules - ruin the game imo, I did never understand what fun to rape, it may be sense only for breaking fun to opposite team players, and knowledge of this fact may give pleasure and feeling of revenge, or something like that...
but its not game, if would exist a button in game that kills all enemies on map instantly, and give it to rapeliker player I swear some ppl would press on it constantly for many hours, even not looking in monitor and feeling satisfaction))) its kind a masturbation, in my opinion
with no rape rule it's harder to admin I think, but good to play, for me SiMPLE associated with fairest BF1942 server, mostly because of rules

#4631 Re: Feedback » Omaha suggestion » 2012-07-31 12:35:11

thnx, now luck needed to catch Omaha time )

#4632 Re: Feedback » Omaha suggestion » 2012-07-31 03:18:53

i have played on Netorn, it had a battleship on Omaha, it was damn hard not to be kicked for TKs)))
but if allies take middle point, to axis become hard to to jump down from top of hill, i had more then 100 kills somehow, but my points was lower 100,it was  around 15 tks and i had not been kicked because i was medic and healed myself, if would i make more health penalty for friendly fire by one more shot than whole health bar, i would be kicked)))
cmon tuia, lets try once as experiment play Omaha without mines, with balanced numbers of tanks, with lot of ppl. when players find that 3 zookers working together can easy take off tank, i suppose its will be interesting interaction between tanks and infs, Scissors Paper Stone like

#4633 Re: Feedback » Omaha suggestion » 2012-07-31 01:07:09

i know nothing about modded maps, my main point, if i have one )) is remove mines, because with mines there is no sense of jeep on map, and its almost impossible to use tank to take fire position on elevation
also would be nice to replace destroyer with the battleship, if i wrote correct (to ship with 2 flaks and heaavy gun) because its was realy have artillery preparation on Omaha in 1944)) but without FF this will be not correct i think..
btw to Omaha beach were swimming  2+3 and then in second wave 14 tanks, some of its  was destroyed in first minutes assault, even make no shots, but main part survived , without tanks it would be much more human losses, even taking in mind that sand was more shaky than expected, and mobility of it was almost very low.
when i read the story about Omaha years ago, i was amazed how could allies take foothold on purposefully beach defenses, against  heavy axis artillery, with threat of air,  attacking from water in not calm weather, incurring large losses... british rubber tanks and radio helped, but still..
i think if i would be there, i would be with heavy pants, and my face would be deep in sand, and i would be killed, because its hard to run forward with heavy pants )))

#4634 Re: Feedback » Omaha suggestion » 2012-07-30 20:43:42

not necessarily, if allies foothold on first hill there will be couple of tank spawn...
balance also can be adjusted by set relation of teams.

#4635 Re: Feedback » Omaha suggestion » 2012-07-30 18:47:13

Dudeck you should press Ctrl+A and Ctrl+C before pressing "submit" button as i do everytime to avoid losing my ideas)))
i think if both sides wiil have several tanks, it will be more interestinging game - Omaha have two main ways to first hill, so alies can try pass by one of it, or by both of it at same time, thus axis defense may be different too,
and second hill have only one way, and tight entrance for tanks to top flag, i think this is an idea of developers, but with full server the point is losing because of mines/expacks and nades a little too..
of course lack of coordination will play a role but anyway i am still sure it would be better than now snipe area, when in allied team half of snipers lie on the beach

#4636 Re: Feedback » Omaha suggestion » 2012-07-30 13:40:45

yes Lecter, or  talk with love about their problems, and they will come out of tanks  by their own will
i just suggest to try not in theory but in practice, adjusting the balance in the technique

#4637 Re: Feedback » Omaha suggestion » 2012-07-30 13:36:02

playable..hm i dont know)-  now to take flag  you can use only stealth and tricks..  front line doesnt move now. its nothing like "frontline" there now, all allies just wait to some lucky soldier take top, and this is end of Omaha...
i am sure that absence of expack/mines/nades become more combat operations like
I think if we would try it, you will understand what i mean, or i will agree this idea unacceptable
and i dont think that the tanks will be decisive force, because few zookers will be anytime, and tanks could only support inf

#4638 Re: Feedback » Omaha suggestion » 2012-07-30 13:15:49

its not the main, let it be 3 red tanks against 2 blue, impotant that no nades/mines/expacks, i think it makes Omaha map more playable, and numbers of balance zookermen/assault more crucial, teamplay will be decisive i think
and not just boom-boom

#4639 Feedback » Omaha suggestion » 2012-07-30 12:04:02

joint
Replies: 27

i suggest to remove nades/mine/exppacks from Omaha map, this will increase the value of zookers, and defguns/ship
mine-free it will be more dynamic i suppose,
if red team will have 3-4 tanks, and blue 1-2 tanks and maybe 1 apc (no jeep); in that case fight will be more smoothly, and blue would be able take a flag with fight, and not just use good luck or stealth, like it is now.
tuia, at least as a trial try this please

#4640 Re: Off-Topic » Freeing Growth: The Neo-Capitalist Manifesto » 2012-07-15 11:20:39

IMO with all reasoness and beauty of ideas for one person, its not applicable in today's society for a group of people as a whole, i think prosperity of the society it is difficult or even unable to reach with truly freedom for ppl
because in that case strength of the chain is the strength of the weakest link in the chain... truth hurts
check this film if u havent saw it already

"What Happened to Our Dream of Freedom" (3parts)
http://www.youtube.com/watch?v=IhQdaqavtdE

#4641 Re: Report Abuse » Abusing by admins » 2012-07-13 15:32:58

...sry for offtopic
MightyZo0K, are you incidentally a.k.a. Lonely Wolf?

#4642 Re: Server Ban Appeals » ugly ban » 2012-07-13 11:59:47

dary, on forum its google talk instead of me mostly, that why it seems that my english is not bad)) but i workin on it..
in gamechat i like the Dark Knight:
http://www.youtube.com/watch?v=w2yv8aT0UFc
it's a pity that current forum engine does not support video inserts)

#4643 Re: Server Ban Appeals » ugly ban » 2012-07-11 13:46:56

I think it's a reasonable idea. He wishes to cooperate with the admins and if anyone doubts him, you can ask him to post a screenshot, with a timestamp.

in any time!
check;
tumblr_ln9ca5QtIZ1qht71go1_500.jpg

#4644 Re: Server Ban Appeals » ugly ban » 2012-07-11 13:44:30

yes dary, i am "join to the dark side"
...i thought its obvious because of my awful english and first letters in name

#4645 Re: Server Ban Appeals » ugly ban » 2012-07-11 12:55:30

no, i have nothing change in this game for advantage, except ingame menu setting, i think i know how to help u check this.
i can make screen for u in any moment in game that u choose unexpectedly for me, and send it to u a short time after u required it, which will have chat and view in direct that u want.
does that convince you that i dont realy care about my statistic in this game, and my interest in very different things, that cheats cant help to reach?

#4646 Re: Server Ban Appeals » ugly ban » 2012-07-11 12:12:43

=|Joker$|=Zody, may i ask you, why you wanna ban me, and what u talking about?

#4647 Re: Server Ban Appeals » ugly ban » 2012-07-11 10:55:40

Really thank you for that, please if u got my tactic do not say it )))

#4649 Re: Server Ban Appeals » ugly ban » 2012-07-10 21:50:36

of course you're right, but its hard to stay cool in some cases for burning inadequate guy like me)
thank u tuia

#4650 Re: Server Ban Appeals » ugly ban » 2012-07-10 18:03:51

I was going to swear like a sailor and cry like a little girl calling heaven to witness 0_0

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