#3271 Re: BF1942 Discussion » Pushing the limit of the maximum number of players on a server » 2013-09-03 23:56:35

tuia wrote:

It's easy to raise the limit to 256 players. There are technical problems, though, when over 64 players. The server crashes more often and if it displays keyhashes it will not be visible in the in-game server list when it has more than 64 players. Without keyhashes, when over around 90 players it will also not show in the master server list, because it's a limitation of BF1942 client. This means less players joining when server is over 64 or 90 players.

If we do a community based event we should be able to get that much players.

As for a way of displaying the server and letting players know it's there, maybe a live server status viewer page advertised on the front pages of the major communities left in the game (MG, SiMPLE, etc) will make it more visible perhaps.

#3272 Re: BF1942 Discussion » Pushing the limit of the maximum number of players on a server » 2013-09-03 04:24:31

The beauty of Battlefield 1942 is how you can push the game's engine to it's edge and still have a great experience.

Buildings in Battlefield 1942 can be modified to be destroyable, even trees, rocks and smaller objects. If someone can manage to modify the network code for a destroyable environment with 150+ players on an Internet server while keeping everything stable, he (or she) will have all my respect.

Maybe this could be done in an urban map where most buildings are already damaged or destroyed, such as Berlin or Stalingrad. If successful, we will have BF3 running on a much older engine, basically (for destroyable statics that is).

However I think that for now it's just a fantasy. We should concentrate on trying to successfully run a 150 player server first (and find 150 people willing to test this server to see how it performs). Once this is accomplished, mayhem will unfold. Ideally, we would need at least one server for Europe, and the other for the North American clientele.

If server hosts really follow that trend, who knows what's in stores for this old game. Maybe a rise from the ashes, with 3 or 4 (maybe even more), 100 to 150 slot servers filled to almost full capacity, running simultaneously during peak hours, prime time. Yes, I'm allowed to dream.

#3273 Re: BF1942 Discussion » Pushing the limit of the maximum number of players on a server » 2013-09-02 23:26:05

Ticket_to_Death wrote:

Omaha @ 256 players lol big_smile

No way this can happen, or at least without nades, or only 1 nade per soldier with no possibility to reload.

I'm sure our dear friend tuia can patch the EXE to extend the limit to 150 players. I would definitely be interested in 75x75 matches on Aberdeen, or large naval matches on Midway.

#3274 Re: BF1942 Discussion » Pushing the limit of the maximum number of players on a server » 2013-09-02 23:14:42

Kobra wrote:

I dont really believe that many of These New Guys will stay as Long as any of the veterans nowadays.

They will, if you give them a reason to (the large servers). When those guys started gaming years ago, the big servers didn't exist. Now we gave them a reason to stick around.

#3275 Re: BF1942 Discussion » Pushing the limit of the maximum number of players on a server » 2013-09-02 23:02:46

Having CWs and such is nice, but if there are no players left to play then what's the point? Are you always going to war the same clans and teams? You will get tired of them after a while, let me tell you that.

Of course the new Origin population is still very inexperienced, but in 5 years or so, they will replace all the aging veterans that play "competitively" right now and that will have retired by then.

Even though I agree that most players on the 100+ player servers are not very bright, you have to admit that most of them are still learning the game, or took a break from it. You have to give them that.

Some large public servers which have been here for a while are populated with veterans that have played the game for years (SiMPLE, MoonGamers, etc). In a few years time from now the noobs on the Origin servers will have gained a bit more experience hopefully.

I think it's a good initiative to give the community large servers to play on. It's new and refreshing, people have always wanted them, and now the community has them. We should take advantage of that and use this new breakthrough to revive the game. Otherwise it will be nothing more than a memory.

#3276 Re: BF1942 Discussion » Pushing the limit of the maximum number of players on a server » 2013-09-02 22:30:13

Kobra wrote:

No i havent and 85 is too much! The individual gameplay experience sucks even with 64players on the most Maps.
Aberdeen with 250 Tanks? The map has to be a hundred times bigger then.

Quantity over quality dude. When you play in a 64 or 128 man server, individual action is irrelevant compared to group actions, unless you are a public hero, but fuck public heroes. The more players, the more people have to play together to achieve a common objective.

Now, if you want to play with v1.61 veterans in small, 24 or 32 slots servers with your clan mates that is your choice.
The goal here is to revive the public scene, not the "I play since 2004 and only do PCWs" scene.

#3277 Re: BF1942 Discussion » Pushing the limit of the maximum number of players on a server » 2013-09-02 22:22:20

Lag will always be there no matter what... it's just a question of finding a stable and willing host.

As for nades and expacks, they will be seriously limited because with that many explosions to handle the game will just crash to desktop.

#3278 Re: BF1942 Discussion » Pushing the limit of the maximum number of players on a server » 2013-09-02 22:11:08

Kobra wrote:

Are you serious?

Have you seen how popular this new R A G E server has become? Right out of the blue and it attracts up to 85 players on peak hours. Just this one server represents roughly 10% of the online population for BF1942 on peak hours.

#3279 Re: BF1942 Discussion » Pushing the limit of the maximum number of players on a server » 2013-09-02 21:49:27

*####*|Ldr.|1614 wrote:

Berlin with 256 players crazy!

Or Aberdeen with 250 tanks, how about that? The map could be modded to be even bigger than it is, but that would be pure carnage.

Largely populated servers are the backbone of BF1942. The public scene is still kicking because of SiMPLE, MoonGamers, Schindler's List and so on...

If we can somehow manage to make 128 player or even 150 or 200 player servers the new norm for this game, it could very well avoid an inevitable death for years to come. Think about it.

Obviously, necessary arrangements will have to be made for maps which aren't suited for such massive gameplay, and a special map rotation will have to be created. There's no way this can be done for Berlin and Stalingrad, as those maps are simply too small.

The biggest maps of the game (Aberdeen, El Al, Guadalcanal) will be ideal for this.

#3280 BF1942 Discussion » Pushing the limit of the maximum number of players on a server » 2013-09-02 21:07:50

Black Mamba
Replies: 58

In theory the maximum number of players an Internet server can carry is 256 players. Practically, we have achieved half of this number on TTB.

If you have played the Singleplayer campaigns, you will notice that you always have the #255 ID, suggesting that the maximum number of bots is 255, plus you, so 256 players. Some modders have tried playing around with the AI settings and managed to push that limit to 180 or 200 players, in SP campaign mode, or COOP, and they tested it successfully.

I definetly think that it would be possible, with a maxed out PC capable of hosting such a high number of players.. Your thoughts on this?

#3283 Re: BF1942 Discussion » Battlefield 1942 FREE on Origin! » 2013-09-02 20:09:40

Zody wrote:

Ppl liked the game after playing on the origin servers and bought the game for 10 €/$

Most logical explanation to me. Or maybe it's the huge 100+ player servers that drew a sea of noobs into the game, which is good, because the public scene was starting to die.

#3285 Re: Feedback » Punkbuster? » 2013-09-01 19:38:41

I think that although PunkBuster is not guaranteed to stop all hackers, it certainly used to be the norm for most server hosts a couple of years back.

A server with PunkBuster will always be better than a content check off server where the client can modify basically anything he wants client-side.... not very wise.

And it doesn't matter if fewer people play on a PB server, because the few that will play on said server are hardened veterans most of the time, and having a few very good players sends a better image to the community than having a full, 64 man server full of texture and sound hackers IMO.

#3286 Re: News and Announcements » SiMPLE is looking for map modders » 2013-09-01 19:30:04

During the Christmas break, I will attempt to get back into modding and submit a few maps on this forum.

#3287 Re: News and Announcements » SiMPLE | BF1942 [FRA] ranking system » 2013-09-01 19:28:51

tuia, would you mind PMing me the PHP files needed to set up the statistics page please?

#3289 Re: BF1942 Discussion » Hours Per Week You Play BF1942 » 2013-08-29 04:11:35

0 hours a week, too busy with school and work.

#3290 Re: BF1942 Discussion » The Torture Box - left for dead? » 2013-08-26 02:03:43

Well I think TTB has found an American equivalent not so long ago: http://www.gametracker.com/server_info/ … .57:14567/
Might be the same admin who used to host TTB but decided to change the geographical location of the server, who knows...

#3291 Re: News and Announcements » SiMPLE | BF1942 [FRA] ranking system » 2013-08-18 19:03:35

Flying Dutch BREAD wrote:

Lol worst flame try ever if i supposed to be a flame try cuz your flames are so bad i cant see the difference between a try and ur normal comments (says some about ur comments too)

How are you not banned yet? Hmm.

#3292 Re: Videos and Screenshots » Battlefield 1942 - Trailer by me :D » 2013-08-10 19:42:53

say wrote:

nice nice smile what did u use for vid editing ? .... anyway does anybody know how to lock camera at specific targets like at this vid
http://www.youtube.com/watch?v=rwFbvRrrQTI

Lol s[sk] I guess he shared it cos he want to see some critic smile

For "locking" or "freezing" targets, the server admin or remote admin Paused the game, hence giving it a "stuck in time" feeling.

#3293 Re: BF1942 Discussion » The Torture Box - left for dead? » 2013-08-10 19:37:59

It went offline for a day, so what, it'll be back today or tomorrow.

#3295 Re: Feedback » What about trying this map on New Maps Server ? » 2013-07-19 04:08:12

Zapp wrote:

@ The Observer : Please talk about my map or make another topic please.

tuia, yes it could be great, but people who want to play it are not all players from league. And 3 vs 3 is few. We need at least 6/6. 8/8 would be perfect.
Please people, help me.

I'm just trying to help, but since you don't want to have it...

#3296 Re: Videos and Screenshots » A Tribute to Battlefield 1942 » 2013-07-18 05:09:01

Terrible music too, you might change that for future projects tongue

#3298 Re: Feedback » What about trying this map on New Maps Server ? » 2013-07-18 04:25:23

Sommarel wrote:

I don't know if I am mistaken but I think that there was a map that could be played as a BF 1942 map.

It could be awesome to play a comparable map on SiMPLE server ! It is not possible to try to adapt this map ?

I could try converting the map from FHSW to BF1942.

#3299 Re: Videos and Screenshots » High Scores » 2013-07-17 15:04:52

How many play on the Xpacks server at peek hours?

#3300 Re: BF1942 Discussion » Current State of BF1942 » 2013-07-14 02:58:12

BF1942 is very dead, that's why still have an active clan league doing wars every Sunday. Come on guys...

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