#3061 BF1942 Discussion » [rfc.] Raised Fist Clan » 2014-10-15 05:50:05

Black Mamba
Replies: 24

This is a new clan I founded with the help of Razor. We are an infantry oriented clan looking to fill up our 10 player roster with talented infantrymen. We currently only accept North American players.

Our current roster consists of the following players:

[rfc.] Black Mamba (Admin)
[rfc.] Piggles
[rfc.] m@tko
[rfc.] CensoreD
[rfc.] Aleksandr
[rfc.] Rommel

Even though we are still recruiting, we are also actively looking for scrims and train wars. We are willing to play on European servers if necessary, on Inf Ladder maps or on regular maps.
If you interested in scrimming us, send me a PM, send me a message on Xfire (wickedarsonist), or better yet, post a scrim request in our forums:

http://gv-bf1942.forumotion.org/

Happy fragging.

#3062 Re: BF1942 Discussion » List of BF1942 Clans, Communities, Modding Websites and more » 2014-10-13 00:02:57

I am going to add two more links to the clan section:

My own clan, gV. Ghetto Vigilantes which I invite you all to go visit, and lop Lack of Players.

Ghetto Vigilantes http://gv-bf1942.forumotion.org/
Lack of Players: http://lackofplayers.forum.net.bz/

#3063 Re: BF1942 Events » 1v1 Infantry Tournament » 2014-10-06 20:38:23

Lecter wrote:

Butcher beating Lache. Lache beating Butcher. So fk what? You have a thing for Butcher? Love the hype around Butcher. Played against him several years ago. He beat me, I beat him. He was good ofc but dont make him like a god, cuz he was not. Im not even going to talk about Gizmo.

I think he is Butcher with a fake nick lol, look at his location.

#3065 Re: BF1942 Events » 1v1 Infantry Tournament » 2014-10-06 19:01:35

Sunshine wrote:

Mooove bitch!

Lol this song got replayed a lot back in the days.

#3066 Re: BF1942 Events » 1v1 Infantry Tournament » 2014-10-06 18:26:39

Hemnes wrote:

OH NO! The fight's out, I'ma 'bout to punch yo...lights out
Get the FUCK back, guard ya grill, there's somethin' wrong, we can't stay still
I've been drankin' and bustin' two and I been thankin' of bustin' you
Upside ya motherfuckin' forehead and if your friends jump in, "Ohhh gurrlll", they'll be mo' dead
Causin' confusion, Disturbin Tha Peace since not into lution', we run in the streets
So bye-bye to all you groupies and golddiggers, is there a bumper on your ass? NO NIGGA!
I'm doin' a hundred on the highway, so if you do the speed limit, get the FUCK outta my way
I'm Hemnes, hardly ever caught sober, and you about to get ran the FUCK over

Lol listening to too much Ludacris recently? lmao

#3067 BF1942 Discussion » Mamba's mapping competition » 2014-10-06 17:01:47

Black Mamba
Replies: 0

Just for fun, I thought I'd host a little modding competition on the forums. The winner(s) of the competition will see his map included in a custom map pack which will run on SiMPLE servers and other possible big servers out there.

Every contestant submits their maps in one (and only one) of the three following categories: general, infantry and tanks.
Each submitted maps, except for the infantry category, need to be done in the Conquest game mode exclusively.

Now let me break down each category.

1) The general map
Rules for your map to be judged:

- Conquest only
- You may create your map with either Battlecraft 1942 or Editor 42
- Original map name, do NOT copy an existing map's name
- Keep the file size of your map small. Maps are not to exceed 50 MB in size
- The theme of your map must be WWII related
- You might use you OWN models to make your map, and this will give you extra points. However, if the judge panel figures out that you have taken someone else's models to be used in your own map, your map will be automatically discarded (Note: this does NOT apply to CON files)
- AI support not necessary but a plus, an AI friendly map will give bonus points
- Make use of every type of vehicle in your map (APCs, jeeps, tanks, ships, and if you do not use ships you may use amphibious vehicles)
- Static objects, PCOs (Player Controllable Objects), tree meshes, weapons, artillery and soldier types from both XPacks (RTR + SW) may be used, objects from other mods may NOT be used
- Do not use an existing map as a template to build your map, that means using, for example, the ground textures on Berlin to slightly alter them in your map
- Control Point configuration is up to the mapper. Attrition  maps, such as Battle of Britain or Coral Sea (with no CPs) might also be done, but make sure you have sufficient knowledge of the ticket countdown system and the destroyable statics parameters before you embark on such a project
- Skyboxes from vanilla plus any XPack may be used, and you get extra points in you build them from scratch
- Map must be fully lightmapped, meaning objects with interiors must have lightmaps as well as terrain lightmaps for shadows
- The heightmap must be smooth and realistic as much as possible, no spiky terrain and huge mountains will be allowed. If you make a mountainous map, make it credible to the player
- The texture map will be one of the primary things the judges will focus their attention on. By all means, do not use the generic textures in BC42 to texture your heightmap. Be creative. Create texture layers. Impress us
- All static objects must be well placed, statics floating above the ground will give you penalties. Do not cram a high concentration of objects on your map, give your statics some ''air''
- Do not place too much static objects on your map as this will create lag
- The size of your map is up to you, however we recommend keeping it to medium or small as large texture require a lot of resources to generate surface maps and might crash more often in the process
- A custom loading image and menu icon for your map are required. Likewise, you need to edit the Init.con located in your map's Menu folder to give it a brief description
- No exterior help is permitted: only one mapper per map
- If you add any new PCOs, weapons, animations or complex static objects into your map they must be of playable quality meaning glitchy PCOs, faulty animations, missing HUD icons and other mistakes will give you penalties
- The map must be balanced. No faction may gain the upper hand because of superior military equipment, closer control points or other factors
- Any finishing touches to your map are highly recommended. These range from environmental sound effects to visuals (fire, smoke, clouds). These little touches will give you extra points and might make all the difference
- With your map you have to supply a README file including the description of your map (factions, location of the map, era, etc), the features of your map, and your signature (your in game nick + e-mail, which will serve as proof that the map is yours)

2) Infantry map
Rules for your map to be judged (in addition to the general map rules):

- The map, of course, must be infantry only meaning you must either: remove nades entirely or keep only 1 nade per kit
- FireArms from any XPacks might be used
- Proning must be removed
- It is highly recommended that you remove everything related to healing and ammo boxes. Infantry maps are supposed to see continuous action. Having soldiers heal and reload their ammo will only kill the momentum
- All game modes for this category might be made (except AI). The emphasis is put on game modes that require good communication and teamwork: Conquest, Objective and CTF
- As this is infantry only and mobility is somewhat reduced, don't create a Conquest map with 7 CPs. Two or three will suffice
- Small maps only. Medium maps might be made if the out of bounds texture confines the combat area to a small combat area
- Place your statics wisely. Do not make a map where all the soldiers just bump into each other at every corner. Give them sufficient fighting space
- You can make a closed map using a single mesh in which your soldiers will fight, if it is large enough (for example, an abandoned ship or a ship wreck)
- No vehicles, machine guns or artillery pieces might be used in your map
- No para spawns
- Try to limit the use of water in your maps, this is not a swimming contest. We want to see as much action as possible

3) Tank map
Rules for your map to be judged, in addition to the general map rules:

- Obviously, only tanks might be used in your map. The only permitted artillery piece will be the Pak40 and it's Allied equivalent
- Both sides should have an equal amount of light, medium and heavy tanks. Tanks from all XPacks might be used
- Your map should provide ample cover for your tanks. Don't just create an open map with no cover (such as El Alamein or even Aberdeen) where tanks just rush into each other
- Infantry combat when your tank is taken out IS allowed (infantry vs infantry and infantry vs tank). However remember that the emphasis is put on tank to tank combat, not infantry combat
- No para spawns (soldiers that spawn in the air, by parachute)
- Medium to big maps are recommended

All contestants wishing to participate in this tournament will have one full month to submit their maps to me (via PM). This is valid for the general and tank map categories. The infantry map category will have a time limit of 3 weeks only.

The winning maps as well as all the submitted maps will be posted on this topic in one month time.
All maps will then be available to the general public with the winning maps being part of the SiMPLE map pack.

For any questions regarding this tournament, please send me a PM.

Good luck to all!

#3068 Re: BF1942 Events » 1v1 Infantry Tournament » 2014-10-06 14:56:40

lachesis wrote:

oh nice he didnt talk talk talk about old stories anymore. XD and i was smiling cuz when i read what u say i just imagine a nerd behind screen who have nothing in his life except a computer, the real truth here is that i bet 100000 dollars that u got a sad life, i can just read it the way u write stuff, no friends, no girls, nothing in ur life. just a small computer nerd playing games going after having good reputation in games´, talking so serious, and getting beat up by the great lachesis in bf1942 XDDDD

No no, I think that description fits you perfectly.

#3069 Re: BF1942 Discussion » =NGF= 3v3 Infantry Conquest World Cup [International Event] » 2014-09-22 18:38:10

We have 4 teams registered right now with about only 1 guy from the Latin-American team needing to confirm he can play.

Making an extra team is encouraged, as some teams might not show up. So please, if you feel like making a team gizmo, or even puuma, please do so. You may regroup with people from your region to make a team too, it doesn't necessarily need to be a national team (for example, you can make a Scandinavian team with people from Finland, Sweden, Denmark and so on).

Please sign up and register your team on the link in my signature if you would like to sign up an extra team.

#3070 Re: BF1942 Discussion » Servers online » 2014-09-22 00:30:00

Even while I was using the -=aX=- fix it used to show around 200 servers.

#3071 Re: BF1942 Discussion » Servers online » 2014-09-22 00:25:03

tuia wrote:

You should have around 90 servers online.

There used to be around twice as much, even more sometimes.

#3072 Re: BF1942 Events » 1v1 Infantry Tournament » 2014-09-19 19:36:18

Gwent wrote:
lachesis wrote:

so dont fuk with me you punk indian shit

lache
come see me in London im out side Hammersmith train station and say that to me. i would split your face open.

Shit man watch out, he might shoot you with his AK47 or MP40.

#3073 Re: BF1942 Discussion » =NGF= 3v3 Infantry Conquest World Cup [International Event] » 2014-09-15 19:12:51

Coco wrote:

I have two suggestions :

Participants should film themselves to prevent any possible cheating (and make some memories)

Why not hold two-legged ties played at a venue -map- chosen first by one of the national teams and then by the other. Kind of like in Davis Cup.

We are going to eat Tapas and spank Yankees on Hellendorm big_smile

I like your first suggestion. However I would like to keep everything orderly by setting the cup maps myself. Let's see if we can gather at least 12 people to play this cup. If we do, then I'm open to try your second suggestion in a future event.

For any other national team that would like to join, this is the last call! France, US and Spain are already waiting for a 4th team!

#3075 Re: BF1942 Discussion » =NGF= 3v3 Infantry Conquest World Cup [International Event] » 2014-09-12 16:44:53

You can ask Satinca on this forum, send him a PM asking him if you can join the french team.

#3076 Re: BF1942 Discussion » =NGF= 3v3 Infantry Conquest World Cup [International Event] » 2014-09-11 12:36:08

Deadline for NL or German team is this Friday. If no team is found, I will proceed with a replacement team from Latin America

#3077 Re: Other Languages » Magyar topic | [hu] | [hun] | [hungarian] » 2014-09-10 11:37:40

Hello, anybody want to play in a 3v3 Nations Cup @ infantry? I am looking for a 4th team of 3 Hungarian players.

If you are interested, please PM me and add me on Xfire. My Xfire is wickedarsonist.

More information here: http://ngf-league.forumotion.ca/f21-ngf … d-cup-2014

#3078 Re: BF1942 Discussion » =NGF= 3v3 Infantry Conquest World Cup [International Event] » 2014-09-10 11:29:21

I need at least 3 active German players for my Nations Cup. If you are interested, PM me or add me on Xfire: wickedarsonist. First come, first served!

#3079 BF1942 Discussion » Competition section in forums » 2014-09-10 00:39:52

Black Mamba
Replies: 0

We should have this, as a lot of tournaments and stuff get posted around here.

Think it would ease up cup organization and stuff. All cup/tournament topic should be moved there too.

#3080 Re: Technical Help » Game crashes all the time » 2014-09-10 00:30:38

Apparently the problem lies with Xfire. Everytime I turn it on before joining a game, I get a CTD however when it's closed, there is no problem at all and my game runs normally.

Thank you for the info nonetheless.

#3082 Re: BF1942 Discussion » =NGF= 3v3 Infantry Conquest World Cup [International Event] » 2014-09-09 22:13:42

tuia wrote:

You may also invite oliva aka -=TL=- Khan, he is spanish and -=TL=- clan leader.


Thank you very much. We now have Spain, France and the US signed up.

We are waiting for a 4th team.

#3083 Re: Technical Help » Game crashes all the time » 2014-09-09 19:14:18

Yes it is in compatibility mode and still crashes (Windows XP SP3, Admin)

#3084 Technical Help » Game crashes all the time » 2014-09-09 03:08:41

Black Mamba
Replies: 4

I'm about to throw my PC out the fucking window.

Crashing all the time when joining a server, when I finally am able to join a multiplayer game and try to Escape I get a CTD. Not able to join a server after at least 3 tries.

I'm running the Battlefield 1942 Anthology HD version which tuia Uled to Piratebay.
I have Windows 8.1 64 Bits, running the game in a 32-Bits version. I don't know how to make the game run in 64-Bits, how can I do this? I think it might be causing all the crashes.

Please help.

#3085 Re: BF1942 Discussion » =NGF= 3v3 Infantry Conquest World Cup [International Event] » 2014-09-09 00:46:48

We've got some SW Demo mates of mine, Juseph and darherr. I asked Lecter if he'd like to join as well.

#3086 Re: BF1942 Discussion » =NGF= 3v3 Infantry Conquest World Cup [International Event] » 2014-09-08 23:06:39

I confirm that there is now an American and French team having registered to the cup.

The Spanish/Iberian team is currently under construction, with only 1 member missing.

We still need 3 guys from Germany, PM me if you are interested. First come, first served!

#3087 Re: BF1942 Discussion » List of BF1942 Clans, Communities, Modding Websites and more » 2014-09-04 23:18:53

I made a free hosted website for my mod (only temporary free hosting!).

Visit here: http://raised-fist.site90.com/index.html

Note: only the Homepage works for now, haven't worked on other pages yet.

#3088 Re: BF1942 Discussion » =NGF= 3v3 Infantry Conquest World Cup [International Event] » 2014-09-04 19:00:17

I've got two people from Spain, I need a third to make a team! PM me!

#3089 Re: BF1942 Discussion » Battleinf 1942 » 2014-09-04 04:10:36

A little sneak peak of a map that will be available in the next release:

2a0m9zk.png

#3090 Re: BF1942 Events » 1v1 Infantry Tournament » 2014-09-03 14:47:29

lachesis wrote:

oh i see, no wonder why tuia is on -111 reputation, nobody likes what this shithead is saying

soon you will be like him, don't worry wink

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