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InguiringMind, yeah, if playing sniper on Aberdeen is possible, I'm glad to hear, but without map modifications it would be even more enjoyable. As things currently stand, trying to capture the middle flag on this map is not a skill game, but the game of luck, with shells flying all over the middle town.
Also, I'd suggest two additional tweaks:
- get rid of these constant map votes...
- create a TeamSpeak server for voice communication & better immersion
Hello,
I'm a veteran player coming back to the game after a while.
I was wondering if I'm the only one who thinks that the way some maps were modded is not the most suitable, creating chaos and not giving as much fun from the gameplay as it should. Of course I can give a more precise description of what I mean, but bearing mind I don't expect anyone to give a heck about my opinion, I won't go into the detail for now and if anyone cares after all, I can build on that later on. But to give an example, Aberdeen is a total mess, with so many tanks that firstly it doesn't make much sense to play as any other profession than eng / anti-tank. Also, to my total bemusement, it's not even possible to capture the enemy's base, the thing which was the most exciting in the whole game on this map & required good awareness of the situation from both teams. Basically I believe the number of additional tanks should be decreased on the majority of maps, as the stages are rather small and on many maps it's really difficult to play as infantry, as you get blown away by some random player in a tank. I understand that the server has many slots (to my mind too many), but the original balance of tank - infantry players was rather good. If providing additional tanks is necessary, it should be 1, maybe 2, not 10, as on Aberdeen.
I thought, why not to try to raise the issue, maybe somebody shares my opinion.
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