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Holy Jesus, it actually worked. Thanks guys for all the help. I couldn't have done it without you all. This one is for the books, in my case.
When I try to change the line for game path and save it, it comes up with "access is denied".
EDIT: Interesting. When I go to open the same file with the notepad, it doesn't show up in the folder and doesn't appear when I search for it either. As if it is purposely avoiding me.
I think this is what you're looking for.
[Editor Paths]
GamePath=C:\Program Files\EA GAMES\Battlefield 1942\
// custom mod files go here:
ModsPath=Mods\bf1942\
// objects are read from here
ObjectsPath=Mods\bf1942\objects\
// SMs are read from here
StandardMeshPath=Mods\bf1942\standardMesh\
// TMs are read from here
TreeMeshPath=Mods\bf1942\treeMesh\
// textures are read from here
TexturePath=Mods\bf1942\texture\
// Object list
ObjectsList=bf1942.lst
OpenMODArchive=Mods\bf1942\Archives\StandardMesh_001.rfa
OpenMODArchive=Mods\bf1942\Archives\texture_001.rfa
[Defaults]
LevelName=MyLevel
MaterialSize=512
WorldSize=2048
HeightScale=1
TexOffsetX=0
TexOffsetY=0
VertexFogEnable=1
FogColor=0.77/0.766/0.75
GlobalAmbientColor=0.1/0.1/0.1
AmbientColor=0.15/0.15/0.18
DiffuseColor=0.3/0.3/0.3
SpecularColor=0.3/0.3/0.3
ShadowColor=0.4
WaterLevel=50
AlternativePath=Texture/Europe
WaterSpecularEnable=1
WaterTexLayer1=texture/water05
WaterTexLayer2=texture/water06
WaterNormalMap=texture/normalMap01
WaterScrollDirectionNormalmap=1/0
WaterScrollDirection1=1/-0.5
WaterScrollDirection2=1/0.5
WaterSpecularColor=0.65/0.55/0.4
WaterScrollLayer1=0.02
WaterScrollLayer2=0.02
WaterScrollNormalmap=0.02
WaterSpecularStreakFactor=0.001
WaterTileLayer1=0.5
WaterTileLayer2=0.5
WaterTileNormalMap=1
WaterLightDirection=-0.3/0.5/-0.65
WaterShallowColor=1/1/1
WaterDeepColor=1/1/1
WaterAlphaDepth=0
WaterShallowAlpha=0.5
[Theatres] //this is the equivilent to the alternatetexturepath
Theatre=Europe
Theatre=Africa
Theatre=Pacific
Theatre=Russia
Theatre=Canadian
[GameModes]
GameMode=Coop
GameMode=Conquest
GameMode=TDM
GameMode=CTF
[Skies]
// Sky=name
// SkyMesh=mesh
// SkyDefaults=heightoffset/rot/lightvector (in x/y/z form)
// defaults get used when user chooses a sky, but they can still change those values
Sky=Battleaxe
SkyMesh=Sky_Gazala_m1
SkyDefaults=200/180/0.628/0.661/-0.41
Sky=Berlin
SkyMesh=Sky_Berlin_m1
SkyDefaults=150/180/-0.191/.45/-0.873
Sky=Bocage
SkyMesh=Sky_Bocage_m1
SkyDefaults=150/180/-0.191/.45/-0.873
Sky=Bulge
SkyMesh=Sky_Bulge_m1
SkyDefaults=0/180/-0.087/0.319/-0.944
Sky=El_Alamein
SkyMesh=Sky_Elala_m1
SkyDefaults=50/0/-0.75/0.46/0.46
Sky=Gazala
SkyMesh=Sky_Battleaxe_m1
SkyDefaults=150/180/0.5/0.4/0.76
Sky=Guadalcanal
SkyMesh=Sky_Guada_m1
SkyDefaults=150/180/0.783/0.38/-0.49
Sky=Iwo_Jima
SkyMesh=Sky_IwoJima_m1
SkyDefaults=50/180/0.764/0.5867/-0.251
Sky=Kharkov
SkyMesh=Sky_Kharkov_m1
SkyDefaults=200/180/-0.483/0.345/-0.805
Sky=Kursk
SkyMesh=Sky_Kursk_m1
SkyDefaults=0/180/0.718/0.8/-0.696
Sky=Market
SkyMesh=Sky_Market_m1
SkyDefaults=0/180/0.365/0.59/-0.715
Sky=Midway
SkyMesh=Sky_Midway_m1
SkyDefaults=0/180/0.628/0.661/-0.41
Sky=Omaha
SkyMesh=Sky_Omaha_m1
SkyDefaults=200/180/-0.448/0.3765/0.810
Sky=Stalingrad
SkyMesh=Sky_Stalingrad_m1
SkyDefaults=0/180/-0.719/0.625/0.305
Sky=Tobruk
SkyMesh=Sky_Tobruk_m1
SkyDefaults=150/180/-0.778/0.58/-0.234
Sky=Wake
SkyMesh=Sky_Wake_m1
SkyDefaults=0/180/-0.295/0.496/-0.816
[Teams]
// Team=name_of_team/name_of_flag_template/name_of_skin
// TeamBase=flag_base_template
// then there should be exactly 5 kit names following.
Team=Japanese/AnimatedJapFlag/JapaneseSoldier
TeamBase=JPBase
TeamKit=Jap_Scout
TeamKit=Jap_Assault
TeamKit=Jap_AT
TeamKit=Jap_Medic
TeamKit=Jap_Engineer
Team=US/AnimatedUsFlag/USSoldier
TeamBase=USBase
TeamKit=US_Scout
TeamKit=US_Assault
TeamKit=US_AT
TeamKit=US_Medic
TeamKit=US_Engineer
Team=British/AnimatedUkFlag/BritishSoldier
TeamBase=UKBase
TeamKit=GB_Scout
TeamKit=GB_Assault
TeamKit=GB_AT
TeamKit=GB_Medic
TeamKit=GB_Engineer
Team=Germans/AnimatedGeFlag/GermanSoldier
TeamBase=GEBase
TeamKit=German_Scout
TeamKit=German_Assault
TeamKit=German_AT
TeamKit=German_Medic
TeamKit=German_Engineer
Team=GermanDesert/AnimatedGeFlag/GermanDesertSoldier
TeamBase=GEBase
TeamKit=German_Scout_Desert
TeamKit=German_Assault_Desert
TeamKit=German_AT_Desert
TeamKit=German_Medic_Desert
TeamKit=German_Engineer_Desert
Team=Russians/AnimatedSoFlag/RussianSoldier
TeamBase=SOBase
TeamKit=Rus_Scout
TeamKit=Rus_Assault
TeamKit=Rus_AT
TeamKit=Rus_Medic
TeamKit=Rus_Engineer
Team=USMarine/AnimatedUsFlag/USMarineSoldier
TeamBase=USBase
TeamKit=USMarine_Scout
TeamKit=USMarine_Assault
TeamKit=USMarine_AT
TeamKit=USMarine_Medic
TeamKit=USMarine_Engineer
Team=Canadians/AnimatedCanFlag/CanadianSoldier
TeamBase=USBase
TeamKit=Canadian_Scout
TeamKit=Canadian_Assault
TeamKit=Canadian_AT
TeamKit=Canadian_Medic
TeamKit=Canadian_Engineer
[END]
Cool, I'll try it in a little bit.
That's the only thing I didn't do. Let me check.
EDIT: Nah, didn't work. I can get through all the popup warnings, but when the map begins to load, it says the program stopped working.
Hey,
I don't know if this has been posted before, so forgive me in advance if it has.
I wanted to try my hand at map making for the first time and wanted to use something more simple like BC1942. However, when I open the program, it then says that the default directory is incorrect, and that I would need to browse to find the correct one. Well, I checked all the files and folders and everything is right where it should be. It also says that certain assets could not be accessed. I'm running Windows 8.1. I tried using Compatibility Mode, but that too fell flat on its face.
Any suggestions as to how to fix it would be greatly appreciated.
Thanks.
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