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The values of
renderer.globalLodRadius 1000000000
and
renderer.globalLodRadiusScaleFactor 0
in videodefault.con, together with maximum settings in the standard bf1942 video interface, will enable a higher level of detail than the usual maximum.
But when viewed at far distances - even with the above settings - most objects are still low quality, and some static objects and shadows disappear when viewed beyond rather close range.
Does anybody know if it's possible to set all objects to highest detail and visible - all the time ?
renderer.globalLodRadius 1
LOD is the Level of Detail. As objects get further away from the camera, the number of polygons rendered by the graphics card will be gradually reduced without any noticeable reduction in detail. This improves performance, particularly with large numbers of objects on the screen. The Global LOD Radius setting determines the radius around the character (imagine a bubble) beyond which LOD starts to reduce (at a rate based on the scale factor below). The higher this setting - given a constant (non-zero) scale factor - the higher the graphics details on objects, but the lower your fps. Increase this setting if you want crisper, more detailed objects around you, but at the cost of some fps. The default is 1, which is the lowest practical setting.
renderer.globalLodRadiusScaleFactor 5
Having set the radius beyond which the Level of Detail begins to drop (see above), the LOD Radius Scale Factor setting determines the rate at which polygons are stripped from objects the further away they are from the camera outside this radius. The default is 5. Values lower than 5 decrease LOD decay (meaning higher graphics quality), values higher than 5 increase it (meaning lower graphics quality). If you want the absolute best level of detail, at the expense of some fps, choose 0, which means no reduction in LOD regardless of distance. The default 5 is a good balance, but experiment with slightly lower or higher values (e.g. 4 or 6) to see which increases your fps at the cost of minimal, if any, noticeable reduction in graphics quality.
renderer.mipmapbias -5
Mipmap bias determines how clear the textures appear. The lower the value, the sharper the textures, with values ranging from -8 to 14. Experiment with different values (note however that values above 0 typically strip away too many textures) to see the impact on visual quality and performance. Note this line doesn't exist in the Videodefault.con file by default, so you'll have to add it if you want to set a custom mipmapbias level at startup.
Quoted from this webpage: http://www.tweaktown.com/articles/420/b … ndex6.html
Tuia, do you think you change my files to make the best highest detail for my bf1942? Or if I just follow this website, I should be ok ?
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